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Thread: Napoleon Empire Realism | Release: NER 6

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  1. #1

    Default Napoleon Empire Realism | Release: NER 6





    DOWNLOAD Napoleon Empire Realism 6



    Installation Instructions:

    - Delete all previous NER packs (they start with "NER_" prefix) from game data folder. ( path: program files/steam/SteamApps/common/napoleon total war/data)
    - Copy files into game Data Folder.
    - No need to change multiplier this time, Mod is supposed to run with multiplier set to 1, which will give you 200 men for Line Infantry, 60 men for Cavalry.
    - You can verify mod is installed correctly when all infantry units have range 60.




    Credits:

    - JaM (Mod Creator)

    - Former NER Team: Seijitai,FilipVonZietek,St Cyr,Pdguru, MrT,iPhoenix DaVinci, Wangrin, Didz - thank you guys for your past participation with NER.

    - Special thanks to people who helped me in the past: Bran Mac Born, Steph, Hedge Knight, Lifthrasir
    Last edited by JaM; October 06, 2022 at 07:18 AM. Reason: NER 6 release

  2. #2

    Default Re: Napoleon Empire Realism | Release: NER 3.2

    version 3.2 released

  3. #3

    Default Re: Napoleon Empire Realism | Release: NER 3.21

    3.21

    - reworked morale setup, units will no longer shatter so easily, but will just break, therefore will be possible to rally them.
    - New artillery concept. Artillery now has zero accuracy, while dispersion is adjusted based on gun historical accuracy. 12pdr gun has lowest, followed by 8 pdr, and 4 pdr. Howitzers are one point worse than normal guns. This change makes guns able to hit target with multiple shots, but at long range it will be inconsistent. Benefit of low accuracy is in fact guns will now trouble aiming at fast moving units like cavalry (just don't make cavalry charge directly against gun battery)
    - Canister was adjusted into two range categories, light guns have canister range 125, heavy guns 150. All Canister reload rates are lowered to 15, which will make artillery fire a bit faster at closer range (compensating for weaker accuracy) Also all canisters got number of projectiles increased, and dispersion set to 12 for good effect at close range.
    - slightly loosened formations for Cavalry
    - adjusted battle entity for better collisions in battle (entities less likely to occupy same space in combat)

  4. #4

    Default Re: Napoleon Empire Realism | Release: NER 4.0

    NER 4.0 released, check change-log in separate thread


    edit:


    Due to issues with the startpos files, i had to reupload the mod again. Please redownload it to get the correct campaign files.
    Last edited by JaM; February 18, 2017 at 12:27 AM.

  5. #5

    Default Re: Napoleon Empire Realism | Release: NER 4.1

    NER 4.1 update released. Changelog will be uploaded in separate thread

  6. #6

    Default Re: Napoleon Empire Realism | Release: NER 5.0

    NER 5.0 released

  7. #7

    Default Re: Napoleon Empire Realism | Release: NER 5.2

    NER 6.0 released - more details on changes soon..

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