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  1. #1
    TheGreatOne's Avatar Libertus
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    Default Crusades

    Is there a quick way of modding crusades out of the game or am I gonna have to go through the regions file manually?

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  2. #2

    Default Re: Crusades

    you could try descr_campaign_db and/or descr_missions


  3. #3
    irishron's Avatar Cura Palatii
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    Default Re: Crusades

    I don't know if you can as some Crusade and Jihad targets seem to be hardcoded.

  4. #4
    SpyrosM91's Avatar Despotes
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    Default Re: Crusades

    Quote Originally Posted by irishron View Post
    I don't know if you can, as some Crusade and Jihad targets seem to be hardcoded.
    which settlemetns are these targets???
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  5. #5
    AJStoner's Avatar Lord of Entropy
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    Default Re: Crusades

    Quote Originally Posted by SpyrosM91 View Post
    which settlemetns are these targets???
    These are the valid crusade targets in the vanilla game:

    Riga_Province
    Vilnius_Province
    Toulouse_Province
    Constantinople_Province
    Roman_Province
    Antioch_Province
    Tunis_Province
    Jerusalem_Province
    Cairo_Province

    NOTE: any capital of an excommunicated Catholic faction can also have a crusade called on it.

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  6. #6
    TheGreatOne's Avatar Libertus
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    Default Re: Crusades

    so theres no real way of stopping crusades althogether? I'm doing it so the AI factions dont waste their armies early game leaving their territory defensless to go on a crusade
    Last edited by TheGreatOne; August 29, 2011 at 09:46 PM.

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  7. #7
    irishron's Avatar Cura Palatii
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    Default Re: Crusades

    The only way I found to slow it down was in the descr_regions.txt was make every region crusade, jihad, and horde_target and it worked for a 100 turns in Medieval2. I have not tested it in Kingdoms.

  8. #8
    TheGreatOne's Avatar Libertus
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    Default Re: Crusades

    cheers for the replies btw guys, I think I sorted it in the campain_db, something about minimum turns before a crusade can be called (i'm only assuming, makes sense though) it was set to 20 I moved it to 300

    p.s still playing and enjoying your mod irishron
    Last edited by TheGreatOne; August 30, 2011 at 06:23 AM.

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  9. #9
    SpyrosM91's Avatar Despotes
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    Default Re: Crusades

    and if none of your regions has that name (either they are renamed or they do not exist), what happens with the crusades?? can you have a game crusade-free???
    Proud Tsardoms Total War: Historian - Coder - Scripter - Mapper

  10. #10
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    Default Re: Crusades

    Quote Originally Posted by SpyrosM91 View Post
    can you have a game crusade-free???
    This post from the creator of the thread has already answered your question:

    Quote Originally Posted by TheGreatOne View Post
    cheers for the replies btw guys, I think I sorted it in the campain_db, something about minimum turns before a crusade can be called (i'm only assuming, makes sense though) it was set to 20 I moved it to 300
    The setting TheGreatOne refers to determines when the first crusade can be called. If it's more turns than there are in the game then a crusade will never be called.
    Last edited by Taiji; August 30, 2011 at 10:44 AM.

  11. #11
    AJStoner's Avatar Lord of Entropy
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    Default Re: Crusades

    If no regions have the "crusade" tag then only excommunicated faction capitals will be subject to crusade. The only ways to outright prevent it are to:

    a) Have no Papal States.

    b) Have no Catholic factions. In this case you could make a new religion called, let's say: catholic2, and have it display as "Catholic" in game so the player would be none the wiser, and make all catholic factions into catholic2 factions.

    c) increase the time between crusades requirement to an unreachable number, as TheGreatOne mentions above, but this will not prevent the initial instance of a crusade--only subsequent ones.
    Last edited by AJStoner; August 30, 2011 at 08:48 AM.

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  12. #12

    Default Re: Crusades

    is there any way of disabling crusades YET

    -still have the "popemetre" in the faction tab ? as in pope's favour ,that is...and configure certain missions in order to interact withh it ?
    -conclave event and excomunications ?

    thanks...and i apologize for maybe "abusing" this topic for a personal curiosity but i think ,my doubt is interesting-relative enough ,too..


  13. #13

    Default Re: Crusades

    you could possibly make it so all factions have a very low rep with the pope, this might take crusades out of the game.

    also give priests a very high recruitment cost....


  14. #14

    Default Re: Crusades

    Quote Originally Posted by Noobas View Post
    is there any way of disabling crusades YET

    -still have the "popemetre" in the faction tab ? as in pope's favour ,that is...and configure certain missions in order to interact withh it ?
    -conclave event and excomunications ?

    thanks...and i apologize for maybe "abusing" this topic for a personal curiosity but i think ,my doubt is interesting-relative enough ,too..


    Quote Originally Posted by dannyxx30 View Post
    you could possibly make it so all factions have a very low rep with the pope, this might take crusades out of the game.

    also give priests a very high recruitment cost....



    Quote Originally Posted by TheGreatOne View Post
    cheers for the replies btw guys, I think I sorted it in the campain_db, something about minimum turns before a crusade can be called (i'm only assuming, makes sense though) it was set to 20 I moved it to 300

    p.s still playing and enjoying your mod irishron

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