I know that it has been discussed about how to correctly (Lore wise) to best represent the Elven factions. From what I have read they were a peaceful race in tune with nature seeking beauty over a war like manner. That is not to say once roused to war they fought meekly, but on the contrary they fought with skill and bravery. With that being said how do we justify their expansionistic behavior in the game?
There are a few rebel settlements near each of the Elven factions starting territories. Using scripts we could have Mordor to launch a small raiding party consisting of 2-3 units at Elvenkings halls in woodland realm province :Mirkwood faction: (if using FROM), Orcs of the misty mountains to launch a small raiding party’s consisting of 2-3 units at Imladris in the trollshaws province :High Elves faction: and Cerin Amroth in Lothlorien province :Lorien or Silvan faction. They would spawn and attack on the first turn. Once defeated a new script would trigger to say that a council meeting of the Elders was convened and it was decided to begin arming themselves for war similar to what is already done.
The council now gives orders to aid the surrounding rebel towns/forts by removing the bandits/orcs and goblins witch infest them. This should allow the player to occupy his original homelands, thus unifying his kingdom ( The Reforging-concept of the Elven Factions) witch would lead to a reduction in elves departure rate. But still we have the question how many Adult elves are there in Middle earth and how many game turns are there? Using those numbers should help us to come up with a recruitment and how mant turns before we can recruit the same unit again.
I think the elves should have to rely on Humans to bolster their forces, witch means they would need to be added to the elven factions roster not as mercenaries but as troops. There would be a minimum northman culture needed to recruit them, witch would make the player decide witch buildings to build. The Elven culture buildings would benefit the elvish population while the taverns would need to be edited to add northman culture in the following manner Vineyard 0%, Inn 1%, Tavern 2%, Coachinghouse 3% and Pleasure palace 4%. So you can’t build both Elven elite and human elite units in the same town. Human units would replenish faster than elven units. I would like to know your thoughts on this.




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