I have Issued this allready year ago when playing the 2.0. I hope this time It'll get more attention.
Main income in RTW and especially in RS are taxes. To raise an empire you need two things 1. money and 2. growth.
RTW has a system where you can choose either to have high taxes or high population growth. Raising taxes gives you more money now but causes less money and technology later because of lower population. On the other hand lowering taxes and investing in crop and health makes you poor now but your empire grow for future.
I think remooving this system (as it is in RS) is very bad and makes the game very easy.
In RS the system is remooved by the population growth building. Why?
As rome you start with your cities growth about -0,5 to +0,5%, that is absolutely allright. But instead of lowering taxes, investing to crop production, trade and keeping your citizens healthy, all you need to do is build one extremely cheap and fast made building to solve the whole issue.
First turn you raise taxes to maximum, second turn you build rural controll (500 gold, 1 turn) in all cities, third turn you build pop. growth level one (4000 gold, 1 turn), and 4th turn you have 110 000 tax income with population growth 3%+ in all cities.(Bye Bye any challenge).
Spoiler Alert, click show to read:
All you need to do after this is ammas army and rape enemy. (with lots of money anything is possible). It is not only my opinion, most hardcore players inhouse rule was no pop. growth buildings.
I suggest that the level 1 growth costs at least 15 000 and takes at least 5 turns to build. I could imagine 25 000 and 7 turns. Level 2 proportionally to level 1 than..
I dont see a reason why the most important building ingame (except barracks) is so cheap and fast.
This building makes land clearance etc. look hillarious.




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