The start of a campaign is always difficult, as we wanted to give you a challenge. You have to be aggressive, take a few Major Regions early on to get some more cash and try to get trade rights with many other factions. Trade is a real income booster!
Sure is, loving the game. Took a major region in Spain and now have taken all of Sicily. Traded Corsica to the Romans for peace. (Pretty sure their script says they need to have that, so war would have come if not.)
Economy investments are the thing to do, the more you invest the more trade and in the end the more income you will get. When you don't start investing money in your economy, your expansion will come to a halt later.
I guess I am still pretty early (only 20 years in the game) and am investing everywhere I can. Desroyed any buildings not generating money in Africa except troop improving buildings in Carthage and another on the western coast. Disbanded 2000 garrison troops (mostly javs that wern't needed). in nearby major cities, bumped two cities into next stage. Spent that money saved to build a small, tough, yet expensive rebel killing army. Hoping to see some money increases soon.
When you have no metal source, the import buildings you capture will not function. Idk, it seems weird to me too that you haven't got a single metal resource in the complete Carthaginian empire. Still, the buildings should provide trade bonuses. Don't attempt to find direct signs of their profit in the scrolls, that's mainly an internal mechanism. But trust me: developing industries will get you money in the end!
Still new to the game. Hoping what I was seeing was that greyed out buildings would be offered upon the next city level and the crossed swords on the metal mines and blacksmiths just means that they are for weapon improvements. We shall see, still learning.
Did you construct the second level of the government tree? After that you should be able to take the governor out, provided that you leave some units there as a garrison. Of course, distance to capital does matter to some extend.
I built what was allowed. Must not have. My guess is that the second level policy building becomes available at a certain city size? Maybe i'm on the cusp or need to disband troops in the city to get there? Does the second policy building only become available at a certain city size. Most citys just allow me to build one and then the other, but maybe those two cities just aren't big enough? Will do some checking too...
I think that depends on what we expect the Carthaginians would do with a conquered region in RL. A Greek city state would for instance be treated different than an Iberian tribe. Just an example. That also effects the troops they get from there, their 'reform infantry' can only be trained in settlements with a Liby-Phoenician population (i.e. Africa and parts of Sicily).
What I noticed in the data files was that they were available in Spain and Carthage. Noticed the Spainish city I took wouldn't allow the militray administration policy building so that is why i can't build reform infantry there but can in my other 3 Iberian cities. Don't care for the way policy buildings are set up. I see what your saying about maybe Iberian and greek cities would be treated differently but I have Military and the civilian policy buildings in both Iberia and Sicily. So it seems different in each city regardless of where they are located, which seems a bit weird. I could also see the possibility of cities only building reform troops if the Liby-Phoe population is high enough (is there a place in the game to see how much of the population is yours and how much still considers themselves locals or just the cultrue bar?) But my other cities in Africa outside of Carthage, where the Liby-Phoe population is the highest, cannot build reform troops.
The advantage of having a few more governors might weigh up against the extra cost, which is relatively low if that means that you can raise the tax in a Major Region.
I can agree, but its like role playing, only pure generals/governers. As my generals died and I accepted no adoptions, I have over 15 kids in the family with one or two sometimes poping up almost once a year. After 20 years its paying off.
I only garrison MiR's close to the front. When there's no danger that an enemy might take them, I leave them unguarded on VH tax rate.
I kept my garrisons in my minor regions in Iberia and pulled them in Africa and in Sicily since I am at peace there for the time being. Disbanding them in major cities to stop paying for them and for them to pay taxes.
I tend to do the same, roads and ports first and after that economic industries.
Cool. So I seem to be doing it correctly.
I don't think it means anything, that's just a graphic trick to differentiate between various trade port levels.