Results 1 to 3 of 3

Thread: 6.1: Stake glitching

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default 6.1: Stake glitching

    I was messing around with longbowmen planting stakes at city gates and found out a way to place infinite stakes with 1 unit :O. Basically when you press F, then the moment the stakes appear you click away to another spot so the unit moves and the stakes will stay there. The stakes however aren't 'real' and cavalry can run right through them. One incredibly wierd thing is that they will stay there even after creating a new battle

    You have to preempt the move or you'll miss it, but after a few tries I was able to repeat the process multiple times and somewhat consistantly. I haven't seen this been posted and I did quick search which didn't turn anything up

    screenies:


    Null

  2. #2

    Default Re: 6.1: Stake glitching

    That are a lot of stakes!

  3. #3
    Lazy's Avatar Biarchus
    Join Date
    Jul 2011
    Location
    Aachen
    Posts
    661

    Default Re: 6.1: Stake glitching

    I know this "bug" a little diffrent...
    1.place longbowmen
    2.place stakes
    3.move longbowmen somewhere else

    stakes dissapear but the area there have been on is "occupied" now.
    no possibility of placing stakes again at this very point...
    its pretty much what you have just without actually beeing able to see the stakes...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •