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  1. #1
    Jubal_Barca's Avatar Master Engineer
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    Default Buildings and wut on earth is up with them

    Okay, I have some buildings in my mod which cause significant game errors.

    However, they stop causing the errors entirely when I give exactly the same building to a different faction.

    Does anyone know of any "rules" for factions and which buildings they can have that I may have inadvertently breached here?

    Currently:
    - I can't seem to give the Greek culture factions new temples, but I can give them any other buildings. Even when I remove current temples it still won't let me add new ones.
    - I can't give any new buildings at all to Numidia or Carthage.
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  2. #2
    Primo's Avatar Protector Domesticus
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    Default Re: Buildings and wut on earth is up with them

    Quote Originally Posted by Jubal_Barca View Post
    Okay, I have some buildings in my mod which cause significant game errors.

    However, they stop causing the errors entirely when I give exactly the same building to a different faction.

    Does anyone know of any "rules" for factions and which buildings they can have that I may have inadvertently breached here?

    Currently:
    - I can't seem to give the Greek culture factions new temples, but I can give them any other buildings. Even when I remove current temples it still won't let me add new ones.
    - I can't give any new buildings at all to Numidia or Carthage.
    I am not aware of any "rules" regarding buildings. Maybe you can post what you changed exactly? Since the new buildings are for a few factions working and for the others not, I would expect an error in the ownership which you didnīt made when adding it to another faction.

  3. #3
    Squid's Avatar Opifex
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    Default Re: Buildings and wut on earth is up with them

    Or missing text descriptions, or missing descr_ui_buildings errors for battlemap problems, or . . . .
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  4. #4

    Default Re: Buildings and wut on earth is up with them

    Trying to add buildings to carthaginian culture (cartaginians and numidians are both that) will cause trouble. See this: http://www.twcenter.net/forums/showthread.php?t=86651

  5. #5
    Jubal_Barca's Avatar Master Engineer
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    Default Re: Buildings and wut on earth is up with them

    Thanks chrisb, that looks exactly like my Numid/Carth issue.

    The greek temples thing has the same symptoms - KTM on campaign start, in short.
    Sine remo flumine adverso - Latin, 'up the creek without a paddle'.
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