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Thread: Scripted Alliances and Ceasefires?

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  1. #1

    Default Scripted Alliances and Ceasefires?

    Are there scripted alliances and ceasefires in the 361 campaign? It seems like every other turn I automatically ceasefire with the Franks, T. Goths, and Alemanni. It makes laying siege to their cities a huge pain as it frequently lifts the siege due to peace. Or course no matter what my diplomatic status with a barbarian tribe is (neutral, allied, or protectorate) chances are they'll attack again next turn. Even with Force Diplomacy it's a pain.

  2. #2
    julianus heraclius's Avatar The Philosopher King
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    Default Re: Scripted Alliances and Ceasefires?

    Quote Originally Posted by mw1776 View Post
    Are there scripted alliances and ceasefires in the 361 campaign? It seems like every other turn I automatically ceasefire with the Franks, T. Goths, and Alemanni. It makes laying siege to their cities a huge pain as it frequently lifts the siege due to peace. Or course no matter what my diplomatic status with a barbarian tribe is (neutral, allied, or protectorate) chances are they'll attack again next turn. Even with Force Diplomacy it's a pain.
    These alliances are scripted and last for 12 turns.

    The idea is that at this time the Franks were indeed allied with the Romans and so thought it was good to maintain this, at least for a while.

    The other alliances between certain barbarian factions is designed to encourage these factions to attack the Roman Empire rather then each other.

    You can always delete the section under the heading: Forced Alliances if you wish. Just go into the ibfd.txt file. This can be found in the show_me folder, path destination : SAI\data\scripts\show_me.

    Cheers

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