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  1. #1

    Default (Project, not idea) Rise of the Sun God


    Rise of the Sun God

    Dear RTW and Mesoamerica fans,
    I hereby present you my project: Rise of the Sun God; featuring a new map focused in Central America during the rise of the Aztec Empire (1428-1492).

    Factions:
    Aztec Triple Alliance (Aztec Empire)
    Tlaxcallān (Tlaxcala)
    Iréchecua Tzintzuntzáni (Tarascan state)
    Chichimeca
    Be'ena'a/Tzapotēcatl (Zapotec Civilization)
    Itza Peoples (Mayan kingdom)
    Q'umarkaj/Utatlŕn (Mayan kingdom)
    Xinabahul (Mayan kingdom)
    Kaqchikel (Mayan kingdom)
    Chajoma (Mayan kingdom)
    Chizen Itza (Mayan City-state)
    Uxmal (Mayan city-state)
    Edznŕ (Mayan city-state)
    Coba (Mayan city-state)
    Apache
    Caribi (inhabitants of the caribbean islands)
    Southern Caribi (inhabitants of Panama and nearby regions)

    Small sample that shows that this mod is serious:
    Spoiler Alert, click show to read: 


    Team (for now):
    Mod leader: Me
    Modeler: Me
    Skinner: Me
    Text editor: Me (just some things)
    2D artist: Me (only very few things)
    Scripter:
    Mapper:

    I need another modeler, skinner, text editor and I absolutely need a scripter, a 2D artist and a mapper.

    Signature:


    -Javelinman
    Last edited by Javelinman; August 22, 2011 at 11:11 AM.

  2. #2
    Primo's Avatar Protector Domesticus
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    Default Re: (Project, not idea) Rise of the Sun God

    Well, I don´t have much time, but if you have smaller script which has to be done, you can contact me.

    But the project looks good.

  3. #3

    Default Re: (Project, not idea) Rise of the Sun God

    Thank you very much.
    I still have to think about the scripts that I would like to include in my project, but if I'll be happy to call you.

  4. #4

    Default Re: (Project, not idea) Rise of the Sun God

    Added signature.

  5. #5

    Default Re: (Project, not idea) Rise of the Sun God

    I could use some map files from the Americas campaign to make the campaign map myself.
    I'll try tonight and maybe if I make it work I won't need a mapper.

  6. #6
    Skull's Avatar Campidoctor
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    Default Re: (Project, not idea) Rise of the Sun God

    Nice.
    You have my support.
    A bomb's a bad choice for close-range combat.

  7. #7

    Default Re: (Project, not idea) Rise of the Sun God

    Thank you Skull.

  8. #8

    Default Re: (Project, not idea) Rise of the Sun God

    Having some problems with the model, going to fix them and it will be ready in less than a week.

  9. #9
    Skull's Avatar Campidoctor
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    Default Re: (Project, not idea) Rise of the Sun God

    Hey,there is a dead mod called Inca total war,maybe you coud ask it's maker if he has some files left,that way you woud not have to do so much messing with buildings and stuff.
    A bomb's a bad choice for close-range combat.

  10. #10

    Default Re: (Project, not idea) Rise of the Sun God

    Thank you for the information.

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