^ Second; gj
^ Second; gj
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tōl Acharn - mighty Dśnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliē Alģ, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
the work is just excellent ! congratulations to you! but counting you release a beta version ??
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Last edited by Martinskyboy; January 25, 2019 at 12:00 PM.
Hello Martinskyboy! , thanks for your reply, I really do not speak English lol, I am French. I did not read all the pages because I do not necessarily understand everything but if not thank you for your answer I will see this
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Last edited by Martinskyboy; January 25, 2019 at 12:00 PM.
Thank you again for your answer I'll see that and good luck for the mod!
Dear Martinskyboy,
just wanna say your mod looks great! Good luck for it!
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Last edited by Martinskyboy; January 25, 2019 at 12:02 PM.
Hi everyone!
Its been a long time since Ive been active here, but for no nonesense reason. I had a car accident and spent almost 2 months this summer in a hospital.
Im not gonna get into too much detail in here, I think its enough to say my body was broken and Im still healing up, glad not to be in a wheelchair or dead.
Ive been out of hospital since 15 september and started working with the team to release the stuff which I had made before and never even presented.
Today I show some of the many units which Ive been sitting on. This is a set of 5 basic units for Captains Confederation and the Moonshae Isles.
I have similar sets of 5 (lets say militias) units for other factions aswell, and will be presenting them all in due time, as soon as Im able (cause they need to be implemented into the game first, some textures have to be finished etc).
All that covers 11 human factions in total including the two presented here.
More updates and previews will follow shortly, some probably within a week or two.
Thank you for everyone supporting this mod during my absence and giving the team positive feedback!
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CAPTAINS' CONFEDERATION
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Town Watch Spearmen
Spoiler Alert, click show to read:
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Town Watch Archers
Spoiler Alert, click show to read:
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City Guard Spearmen
Spoiler Alert, click show to read:
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City Guard Halberdiers
Spoiler Alert, click show to read:
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City Guard Crossbowmen
Spoiler Alert, click show to read:
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MOONSHAES
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Town Watch Spearmen
Spoiler Alert, click show to read:
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Town Watch Archers
Spoiler Alert, click show to read:
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City Guard Spearmen
Spoiler Alert, click show to read:
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City Guard Halberdiers
Spoiler Alert, click show to read:
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City Guard Crossbowmen
Spoiler Alert, click show to read:
>revising post<
mutex/ocfipreoqyfb/mutex
Last edited by Vladyvid; September 30, 2017 at 02:20 AM.
AMN
Town Watch Spearmen
Spoiler Alert, click show to read:
Town Watch Archers
Spoiler Alert, click show to read:
City Guard Halberdiers
Spoiler Alert, click show to read:
City Guard Spearmen
Spoiler Alert, click show to read:
City Guard Crossbowmen
Spoiler Alert, click show to read:
TETHYR
Town Watch Spearmen
Spoiler Alert, click show to read:
Town Watch Archers
Spoiler Alert, click show to read:
City Guard Halberdiers
Spoiler Alert, click show to read:
City Guard Spearmen
Spoiler Alert, click show to read:
City Guard Crossbowmen
Spoiler Alert, click show to read:
Thay roster in game
All 3D models made by me from the scratch but hands (they are vanilla) including every mount. all units have been designed for me too due to the lack of pics, same for the previous rosters and incoming ones
Textures: some made by me, some taken from TES: oblivion, skirym, romeII and Dark souls II
black flame zealots
Spoiler Alert, click show to read:
red wiz
Spoiler Alert, click show to read:
griffon legion
Spoiler Alert, click show to read:
Thayan knights
Spoiler Alert, click show to read:
Thayan light units ( archers, spearmen, swordmen nd cavalry )
Spoiler Alert, click show to read:
thayan heavy units ( swordmen, spearmen nd cavalry)
Spoiler Alert, click show to read:
Gladiators
Spoiler Alert, click show to read:
Knights of the black unicorn
Spoiler Alert, click show to read:
melee gnolls
Spoiler Alert, click show to read:
range gnolls
Spoiler Alert, click show to read:
ogres
Spoiler Alert, click show to read:
minotaurs
Spoiler Alert, click show to read:
hill giants
Spoiler Alert, click show to read:
centaurs
Spoiler Alert, click show to read:
black orcs ( archers and incenndiary throwers )
Spoiler Alert, click show to read:
red orcs ( melee 1h and 2h)
Spoiler Alert, click show to read:
common thayan orcs (1h, 2h, archers)
Spoiler Alert, click show to read:
tanarukks
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
heavy skeletons ( match with their living counterparts posted above)
Spoiler Alert, click show to read:
light skeletons ( match with their living counterparts posted above, added mounted archer tho)
Spoiler Alert, click show to read:
zombies
Spoiler Alert, click show to read:
slaves (human and goblins)
Spoiler Alert, click show to read:
divine champion of cyric
Spoiler Alert, click show to read:
lizardfolks (2h, 1h and archers)
Spoiler Alert, click show to read:
non standard units must be resized, only few are. Still some normal maps and minor issues to fix but it will be, more or less, thay faction
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Great job for the mighty Thay! I have to spread some rep to give you more!
Thank you for these amazing previews Vladyvid and assurbanippal! Also, Vladyvid, will you update the mod's ModDB page in the future?
Temporarily retired from modding.
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Last edited by Martinskyboy; January 25, 2019 at 12:02 PM.
Warcrafthero, thanks! About ModDB its like Martin said, we are all busy doing actual mod work so we probably wont have time soon to update moddb page, and personally i think ive lost the password to that moddb account, so dont know if i will ever be able to update it.
kicking off calimshan, medieval muslim like faction
amlakkar ( city police)
Spoiler Alert, click show to read:
keltar amlakkar
Spoiler Alert, click show to read:
memnon amlakkar
Spoiler Alert, click show to read:
horse
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Just a quick heads up, we are all busy working on the mod, tho i personally have a lot of RL responsibilities which limit my involvement for the time being. I expect there will be some update(s) posted this month. Assurbanippal is making very cool models as you can see above, i have also a lot of stuff which i believe will show my modelling has improved. Titus is working on magic spells used by wizard/mage type units and Martin has been performing all sorts of useful tasks from finalizing name lists to prepairing units info cards. I have a lot of pending projects and although some could already be presented here, i will most likely hold back until i finish up more. At this point, we mostly "only" need to finish the unit rosters and we could make the first release.
Thanks for anyone following our progress!
Yeah, I will give some news on one of the special features of this mod : Magic !
The Medieval 2 game engine was not designed for spells so it was a big struggle to fit in magic missiles in distorting the vanilla normal missiles. It is a shame, but unfotunatly, I could not do better than 1 spell per magic user.
We have planned to have 3 levels of wizards, for most of the factions, having each a different spell, as close to the lore as possible. It still needs to be designed graphically, but the effects work as planned. The lower wizards will be given Lightning Bolt, the average wizards will have Otiluke's Freezing Sphere and the elite wizards will be able to cast Meteor Swarm. Then some faction specific wizards, with other spells will be in, like the Red Wizards of Thay or the Cormyr War Wizards.
The mod will also include Clerics, who will be able to curse the ennemies, as the major interest of Clerics in the D&D rules is not possible in the Total War engine : healing ... All the Clerics will be generic, plus, like for wizards, some faction specific, including the Dwarves Clerics or the Orcs Shamans.
As Vlad said above, thaks for following us !