Page 10 of 59 FirstFirst 123456789101112131415161718192035 ... LastLast
Results 181 to 200 of 1172

Thread: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

  1. #181
    Andriscus's Avatar Libertus
    Join Date
    Oct 2011
    Location
    Newcastle upon Tyne
    Posts
    80

    Default Re: Faerūn Total War / development thread

    Also I'm fairly sure Vladyvid will have told you this as well since we had the same issue with me not very long ago, but just to be certain I'll say it here, to join the social group you need 25 posts in these forums, so the sooner you get another 15 posts the better!

  2. #182
    Vladyvid's Avatar Wizard of Turmish
    Join Date
    Aug 2011
    Location
    Athkatla
    Posts
    2,132

    Default Re: Faerūn Total War / development thread

    I decided to post a little preview - originally an internal preview from our social group, but decided to also put it here - having recently seen some map prieviews in other mods I just felt Im not any worse, so hey, why not?

    For the people who haven't seen any earlier previews, aswell as for those who might be interested in another campaign map preview, here are the current developments in this field (the map is mostly done):

    Campaign Map Update

    Hi, first of all let me say that I've done hundreds of adjustments and minor changes of the campaign map - mostly in the south and east. I mean mostly changes in geography and details like rivers, lakes, hills, mountains etc. There are now also many new regions, especially in the south - for Dambrath, Halruaa and the Great Rift factions. There are additional regions in most parts of the map, apart from the north and west which already had more than enough variety.

    I think adding some more regions could be possible, but I lack more sensible ideas ATM so I'm asking you guys for your suggestions.

    To sum up the geography progression I guess that only some more variety in Halruaa, Estagund and Luiren will be necessary - which I'm going to do now. Then some minor details here and there like smooth transitions from one terrain to another. The rest looks good in my opinion.

    I've changed some of the map textures too, trying to give the map a different feel, though it's still work in progress.

    I'm aiming for a bit softer look than the vanilla.

    I've also started adjusting regions religions (society) and correcting names for some regions (most of them are just called using the pattern city name_region). Regions ownership is not correct in every place so I'm aware of that but was focusing mostly on geography and prepairing regions for the new factions.

    NEW REGION: Nelanther Isles (Nemesser)
    Spoiler Alert, click show to read: 




    Uploaded with ImageShack.us


    NEW REGION: Pirate Isles (Immurk's Hold)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGION: Beluarian Colony (Fort Beluarian)
    Spoiler Alert, click show to read: 
    [URL=http://imageshack.us/photo/my-images/16/23976871.jpg/][/

    URL]

    Uploaded with ImageShack.us



    Overview of the Chultan Peninsula.
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    Provinces of the Thindol Basin.
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGION: The Western Wall (Halagard)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGIONS: Ithmong (Ithmong), The Northern Wall (Mount Talath)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGIONS: Southern Swagdar (Gate of the Iron Fangs), Rethild Swamp (Guilmarl)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGIONS: Barony of Herath (Herath), Hills of the Dead Kings (Dunfeld)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGIONS: The Eastern Rift (Underhome), Toadsquat Way (Delzimmer)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGION: Channath (Channathgate)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    New looks of the Shaar area.
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGION: Methmere (Shussel)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    Overview of the Thayan area. The plateau is only accessible from the 4 locations where the roads go.
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGIONS: The Northern Country (Mulptan), Mulsanyaar (Mulsantir), Erech (Fortress of the Half Demon)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    NEW REGIONS: Eastern Thar (Hulburg), Bloodstone Pass (Bloodstone)
    Spoiler Alert, click show to read: 


    Uploaded with ImageShack.us


    Overview of the Moonsea with a channel linking it with the Sea of the Fallen Stars.
    Spoiler Alert, click show to read: 



    Uploaded with ImageShack.us


    NEW REGION: Marsh of Chelimber (Chelimber's Keep) To add something for Evereska to be able capture quickly.
    Spoiler Alert, click show to read: 



    Uploaded with ImageShack.us
    EDIT: 5 more factions are planned: Unther, Chessenta, Halruaa, Impiltur and Thar.
    Last edited by Vladyvid; November 14, 2011 at 06:23 AM.

  3. #183
    NekoGenijalan's Avatar Unruffled Equanimity
    Join Date
    Jan 2011
    Location
    Tamo Daleko
    Posts
    870

    Default Re: Faerūn Total War / development thread

    Your map looks great!


  4. #184
    Ixor_Drakar's Avatar Senator
    Join Date
    May 2008
    Location
    Nineveh, N.Y.
    Posts
    1,052

    Default Re: Faerūn Total War / development thread

    As a mapophile I must say your work is the best I've seen in a mod.
    I survived the Mayan Apocalypse 12/21/12

  5. #185
    Vladyvid's Avatar Wizard of Turmish
    Join Date
    Aug 2011
    Location
    Athkatla
    Posts
    2,132

    Default Re: Faerūn Total War / development thread

    Wow! Thanks for the compliment! Though you are very kind to say so, it is still far from perfect. Anyways Im also some sort of a mamophile and its a very nice feeling after so many hours of map modding to see a comment like yours. Cheers!

  6. #186
    Andriscus's Avatar Libertus
    Join Date
    Oct 2011
    Location
    Newcastle upon Tyne
    Posts
    80

    Default Re: Faerūn Total War / development thread

    Yep it's looking fantastic, great work Vladyvid

  7. #187

    Default Re: Faerūn Total War / development thread

    Quote Originally Posted by Vladyvid View Post
    Wow! Thanks for the compliment! Though you are very kind to say so, it is still far from perfect. Anyways Im also some sort of a mamophile and its a very nice feeling after so many hours of map modding to see a comment like yours. Cheers!
    But it's true: The map is great, especially the mountains.

  8. #188
    Andriscus's Avatar Libertus
    Join Date
    Oct 2011
    Location
    Newcastle upon Tyne
    Posts
    80

    Default Re: Faerūn Total War / development thread

    I am probably jumping the gun a bit here but I just had the Baldur's Gate soundtrack on in the background and that got me thinking, are there any copyright issues about using things like the BG and NWN soundtracks in the mod?

  9. #189
    Vladyvid's Avatar Wizard of Turmish
    Join Date
    Aug 2011
    Location
    Athkatla
    Posts
    2,132

    Default Re: Faerūn Total War / development thread

    I have no idea but I guess there must be some copy rights. I think music will come last so I wasn't really thinking about it that much. I have original versions of these games so will use their music for my personal version of the mod, or for the internal version that we will share, but for the realease version it will need to be checked.

  10. #190
    Andriscus's Avatar Libertus
    Join Date
    Oct 2011
    Location
    Newcastle upon Tyne
    Posts
    80

    Default Re: Faerūn Total War / development thread

    Yeh it's not something we need to really worry about for a while but was just a passing thought.

  11. #191
    wolfbane751's Avatar Campidoctor
    Join Date
    Mar 2011
    Location
    New Hampshire
    Posts
    1,591

    Default Re: Faerūn Total War / development thread

    will there be a drow faction? i would love to see that in a total war game =D

  12. #192
    Vladyvid's Avatar Wizard of Turmish
    Join Date
    Aug 2011
    Location
    Athkatla
    Posts
    2,132

    Default Re: Faerūn Total War / development thread

    The drow live undergroud and are sensitive to sunlight which makes it difficult to include them without breaking the lore in a very profound way.

    However, we do have a faction that is very similar to drow, because it is mixed race and they look like a lighter skin version of the dark elves:

    Like the drow they are ruled by women, they share a lot of their culture with the drow. This race is called the Crinti and the nation they rule is Dambrath.

  13. #193

    Default Re: Faerūn Total War / development thread

    Wow, and just wow! I can't believe somebody is actually doing this..., and great work so far! Thank you folks and best luck with the mod! Bookmarking this page as we speak.

  14. #194

    Default Re: Faerūn Total War / development thread

    cannot wait to play this. huge Forgotten Realms fan since i first played Baldurs Gate on PC like 10 or more years ago. You guys are doing awesome so far keep it up

  15. #195
    Andriscus's Avatar Libertus
    Join Date
    Oct 2011
    Location
    Newcastle upon Tyne
    Posts
    80

    Default Re: Faerūn Total War / development thread

    Cheers guys

  16. #196
    wolfbane751's Avatar Campidoctor
    Join Date
    Mar 2011
    Location
    New Hampshire
    Posts
    1,591

    Default Re: Faerūn Total War / development thread

    ah ok thats cool atleast that will let me think they are drow i became a fan after reading R.A salvatores books and the hunters blades trilogy which the ending just left me wondering lol

  17. #197
    Vladyvid's Avatar Wizard of Turmish
    Join Date
    Aug 2011
    Location
    Athkatla
    Posts
    2,132

    Default Re: Faerūn Total War / development thread

    Wow, and just wow! I can't believe somebody is actually doing this..., and great work so far! Thank you folks and best luck with the mod! Bookmarking this page as we speak.
    Cheers VIP, I guess its about time for the Forgotten Realms to become a setting of a total war mod.

    cannot wait to play this. huge Forgotten Realms fan since i first played Baldurs Gate on PC like 10 or more years ago.
    Yup, BG for life mate.

    The mod is progressing but without someone skilled with the units - skinning or modelling - the progress will be rather slow because Im a noob as far as the units modding is concerned and nobody else on our team is better than me at this. Will take time for me to learn things, so if any modders who are skilled at making units are looking for a mod to help, FaerunTW needs you!

  18. #198

    Default Re: Faerūn Total War / development thread

    Couldn't agree more, Vladyvid! I hope more folks will jump on the board.

  19. #199
    LSJ's Avatar Protector Domesticus
    Join Date
    Feb 2005
    Location
    Canada
    Posts
    4,932

    Default Re: Faerūn Total War / development thread

    I feel like such a nerd for thinking, "Isn't Chult supposed to be an island?" But of course your map takes place before the Spellplague. Anyway, back to Baldur's Gate I go.

  20. #200
    Andriscus's Avatar Libertus
    Join Date
    Oct 2011
    Location
    Newcastle upon Tyne
    Posts
    80

    Default Re: Faerūn Total War / development thread

    haha, it does indeed. Spellplague is such a load of

    Baldur's Gate never gets old, started playing through it again recently and it's still as good as ever

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •