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Thread: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

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  1. #1
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Thank you Nelduin for your kindness!

    Let me share what i want to do next. I have a number of unfinished models, and now that i have some days off due to Easter (4 days omg), im planning to finish some of them and add to the mod. First i want to tackle the hobgoblin units (you can see some of their heads in my sig now). There will be 2 or 3 units of them, and they will be mercenaries and also rebels, or the other way round. Anyway the hobgoblins are one of very old ideas of mine to include, as they were common enemies in some of those classic rpg games set in Faerun that inspired me to make this mod (could also be summoned with the monster summoning spells).

    I have been thinking about maybe including some units that will be as if those summoned creatures. Meaning that lets say you have a base building for recruiting mages, and if you upgrade the building, you get access to some "summoned" units of monster humanoids or other such baddies. Those would have to be much smaller, or something like that, so not like a typical unit. On the other hand, we already have some really small units in the mod, mostly wizards. Anyways, the hobgoblins will be one of many mercenary units that will be gradually added. So that the next release of the mod will include some mercenaries, maybe not so many, but there will be some already - in contrast to v0.2 that doesnt have mercs.

    A quick reminder of what new is already included for the next release:

    Elves of Cormanthyr
    Aglarond
    Damara

    So thats 3 whole factions, and we are working on several others. Adding the remaining factions is one thing, but there are also many other things to improve or add, and some of that will also be adressed for the next release.

    I know some people have already said that whats missing are the custom strat map models for generals in particular, so would be cool to do something about that, only i have to finish some other things first.
    Still, such input is very useful, so i do encourage anyone who might have a suggestion for the mod, to speak, and maybe it can be later included.

    Also now since i already mentioned the Easter break i have, i want to wish all the best to anyone celebrating the Easter. Myself im not a religious person at all, but a break is really nice, so happy holidays everyone!

  2. #2
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Ive been working on those hobgoblins and i think ill make a preview probably during the weekend.

    Im also thinking about setting a release date for the next version of the mod. I already have some ideas, and i dont want to postpone it too much.

  3. #3
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Like i said the preview of the units in game will come this weekend, but here a sneak peak:





  4. #4

    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    These guys will be awesome ingame.

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  5. #5
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Hobgoblin Archers








    Hobgoblin Warriors








    These two units will be both mercenaries. Will also make a part of some rebel garrisons. There will be 2 more hobgoblin units, the heavier type.

    There is some clipping here and there so i will have to probably fiddle with some rigging but overall pretty good rig.

  6. #6
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post








  7. #7
    Centenarius
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Fantastic models, well done
    Temporarily retired from modding.

  8. #8
    Mr_Nygren's Avatar Berserkir
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Hello guys, I could send you what I've done - all the human units of "The Thay Nation" plus one Goblin-unit has been implemented. I stopped adding stuff when i reached all the weird creatures needing custom animations. I've added such units to Warcraft in the past but the difference here is that I lack clear instructions on which animation should be used for each of them.

    I could still send you guys the half-finished Thay-roster.

    Also, creating strat-map models is very easy and fast for me to do. I've done it for Hyrule and Warcraft starting on march 12th, and I'm taking a pause right now from both of those mods - I tried on your Orc General that you sent me and it worked fine.

    Send me the generals, captains and their textures for each faction and I'll make them.
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  9. #9
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Thats great news, thanks mate!

    Also, creating strat-map models is very easy and fast for me to do. I've done it for Hyrule and Warcraft starting on march 12th, and I'm taking a pause right now from both of those mods - I tried on your Orc General that you sent me and it worked fine.

    Send me the generals, captains and their textures for each faction and I'll make them.
    Attached Thumbnails
    Brilliant, that would be really great. Im gonna talk to you later about this, cause i will first have to get all those captains and generals in order (like which model for which factions etc).

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    Mr_Nygren's Avatar Berserkir
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Quote Originally Posted by Vladyvid View Post
    Thats great news, thanks mate!



    Brilliant, that would be really great. Im gonna talk to you later about this, cause i will first have to get all those captains and generals in order (like which model for which factions etc).

    Sure, be aware that I can at the most do about 10 models a day. But they're easy to do, it's just that when they have multiple textures one needs to combine the textures into one single texture. That's the most time-consuming aspect of it.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
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  11. #11
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Ok great, let me quickly do the math here. We have a maximum of 11+4 thats 15 factions that could be tackled i think. A captain and a general for each, makes 30 strat models. Minus the one you made already, thats 29. Im not sure if i can get you 10 models per day, as that is gonna take a bit of time for me to prep each model with a texture for you. I will let you know when i get a few of them ready.

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    Mr_Nygren's Avatar Berserkir
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Quote Originally Posted by Vladyvid View Post
    Ok great, let me quickly do the math here. We have a maximum of 11+4 thats 15 factions that could be tackled i think. A captain and a general for each, makes 30 strat models. Minus the one you made already, thats 29. Im not sure if i can get you 10 models per day, as that is gonna take a bit of time for me to prep each model with a texture for you. I will let you know when i get a few of them ready.
    Sure, I could of course combine textures into one as well but that's more work than having the texture ready already. But I've bene forced to do that for some units in Hyrule and Warcraft-
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
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  13. #13
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    I posted a link in our group, to files for some 13 strat models. The textures are all sorted. What remains to be done is to give them proper skeletons and probably re-assign the bones as necessary, and then all that proper comment and stuff like that.

  14. #14
    Mr_Nygren's Avatar Berserkir
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Quote Originally Posted by Vladyvid View Post
    I posted a link in our group, to files for some 13 strat models. The textures are all sorted. What remains to be done is to give them proper skeletons and probably re-assign the bones as necessary, and then all that proper comment and stuff like that.
    Cool, I'll look into that. I believe I could do those in 1-2 days whenever I have time.
    Be your friend's, true friend. Return gift for gift. Repay laughter, with laughter again
    but betrayal with treachery.

    - The Havamal

  15. #15
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

    Great, looking forward to it!

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