Yeah thanks guys for the support !
Maploq of course we are using them ! And if you want to write more, we're still interested![]()
Yeah thanks guys for the support !
Maploq of course we are using them ! And if you want to write more, we're still interested![]()
Hi there Faerun TW team!
First of all, the modification looks glorious. Now, I have a couple of questions for you since you're in hard work on an overhaul modification and we'd appreciate some information for the development of our historical modification Anno Domini 973.
1) What CAI are you going to use for your modification and how does it handle PSFs? Have you done some of your own work on the CAI?
2) What BAI are you going to use for your modification and have you done some work on it? What did you focus on when choosing a BAI if you did?
Any general comments you could make on AI strengths and deficincies are more than welcome.
Thank you for your time, and I'll be more than glad to test out your modification once you release it!
Good luck!
Dominik
Sorry for my late response, but i was on holidays. Now im back to normal work life, and back to the modding aswell.
Yes i believe so, I PMed you.I am also following your mod still, and glad to see you are still working on it. I'm the guy who did the faction descriptions a while back, not sure if you're using them.
Thank you Dominick for your kind words about our mod, I'm glad you like it.Hi there Faerun TW team!
First of all, the modification looks glorious. Now, I have a couple of questions for you since you're in hard work on an overhaul modification and we'd appreciate some information for the development of our historical modification Anno Domini 973.
1) What CAI are you going to use for your modification and how does it handle PSFs? Have you done some of your own work on the CAI?
2) What BAI are you going to use for your modification and have you done some work on it? What did you focus on when choosing a BAI if you did?
Any general comments you could make on AI strengths and deficincies are more than welcome.
Thank you for your time, and I'll be more than glad to test out your modification once you release it!
Good luck!
Dominik
As far as your questions, having your best interest in mind, i don't think i'm the person to ask about the AI, honestly.
Basicly, im totally ignorant when it comes to that issue, I'm affraid. I mean that i totally know nothing about modding AI, or maybe im just not aware of some of its aspects that we have already modded. Nonetheless, to the best of my knowledge, as a mod team we have not really focused our attention at reworking the original AI in some special ways.
My idea about the whole AI question is, that we just leave it for later after we have all the other pieces in place.
At the same time, this mod includes elements which are not present in the original game at all, both in the campaign and battle settings, so that is something new for the AI to deal with, but is that changing the AI? Maybe, is my best guess.
Good luck with your own mod Dominick, i will keep an eye on it!
- - - - - - - - - - - - - - current situation - - - - - - - - - - - - - -
Now about the general status of the mod's development and team at this moment. I'm just back from my holidays, and Titus will be away until the end of this month. Assurbanippal is working on implementing his Unther roster to the game. Before my holidays I completed several orcish units for the Many-Arrows roster, so I will now focus on finishing that up (6 units are completed and 3 work in progress, most of the roster).
- - - - - - - - - - - - - - - - previews ? - - - - - - - - - - - - - - - -
I would like for us to have a nice big update - preview after everyone is back from their holidays, so when Titus is back - probably that would be early september. Before that, there could be some smaller previews by individual team members, maybe, like for example i have many units but would prefer to show even more later. What i would intend to do before the big preview, would be to start updating the first post of this topic. Could be a good thing to do.
Also, some time ago we have been asked by a staff member here on TWC about a public announcement, so we will probably try to use that opportunity and this next big preview could be first announced by the TWC, who are very community-oriented by allowing people like us to develope their mods here, for which we are all on the team very thankful!
Thank you TWC and any supporters!
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Glad to see this mod is still going, have been following its progress for a long time - looking forward to seeing the results of all your hard work![]()
Good to see you mate!As one of our original team members you still have access to our social group forums and can see what we are doing if you like, lots of pics there too.
Unther roster is already game, they will be shown along with other teammates“ work, so in the meanwhile im gonna show some pre in game units from Cormanthyr roster thats an elven nation.
akh“velahr swordsmen nd spearmen ( common infantry)
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akh“velarh archers nd horse archers (scouts)
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protectors (nobles)
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horse for the scouts
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Last edited by assurbanippal; September 20, 2018 at 12:59 PM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
wizards from Cormanthyr
high akh faer
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lesser akh faer
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http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
many thx isa0005
finished cormanthyr roster, some r already in game, other not. here the rest of the units
swords of everska
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Vale guards
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coronal guards (mix wizard/warrior)
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unicorn riders; only girls
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unicorn
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moon vaalry
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moon horse
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the models rnt finished yet, pieces arnt not joined nd so on so you can still see any odd thing or glitch
Last edited by assurbanippal; November 19, 2018 at 07:14 PM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Personal disagreements/arguments are not relevent in this thread (nor are responses to them). Please do not post them again, or they are liable to be treated as disruptive posting, and that is something that I would rather avoid.
In advance, i'm sorry for my not fluent english
I'm a huge fan of the Forgotten Realms Settings since 1993 and also a TW Fan since the first Shogun (Except Empire TW, Pueghh!!). I've now daugthers and job, and i have not much time to play videogames... but looking for images for the tonight roleplay session (i play a priestess of Tempus, since... um... 2002, i think) i've found this Thread...
And i'm realli amazed for your HUGE work!!! I can't imagine the gargantuan tons of work behind the images you show. I really expect the MOD arrives to 100% some day, i've dreamed about a strategy game based in my favourite setting.
Millions of thanks to everyone involved. From heart.Nice job, guys
Thank you very much for the kind message VeldrinCuenca!![]()
I know I haven't posted here for a long time, and that can understandably make people question if this mod is still being developed, or whether and when it will be finished.
I know that last year I've been telling that we were going to release the first version by the end of last year, but what can i say, real life stuff complicated that.
Enf of Last Year
By the end of last year, i was changing jobs and that kept me away from doing much modding, and right now im also changing jobs again because the last one turned out not as i expected. So that means even more delay for the mod on my part. Still, since my last post in this topic, a lot of stuff have been completed, some entire rosters were finished, and me, Titus and Assurbanippal have been all working on the mod as much as each of us could.
Current Situation
We have enough new material to prepare an extensive update or presentation, but it takes quite a bit of time to put together such an update, and im sorry to say but personally id rather use the time i can to do the actual modding. Other guys are now also quite busy with RL, so i dont think we will be making any updates like that.
Progress / Completion
I know that this is super dry info, but maybe better than nothing: 13 factions rosters are basicly all completed. We have only 1 roster that has 0 units completed. All remaining rosters have 3-6 units completed in each of them. Other elements of the campaign are ready to play, we are only completing the rosters. All rosters consist of approx. 10-15 unique units each, and also there are several units (less than 10) shared among several (human) factions but for each faction with different texture. Those numbers dont include ships, siege engines, or agents, as these have been all already completed and implemented earlier.
I mean we still havent got things like our own custom campaign models for towns and such, but i dont think that is essential for the first release. For the first release the main components are: all factions rosters completed with all new models, detailed campaign map with over 500 named forts (minor settlements), inventory & items market feature, character alignments and other minor introductions of AD&D flavours wherever sensible.
Everything else could be added later if needed.
I guess that would be all from me now.
I would like to thank everyone who is still interested in this mod. I think you will not be dissapointed.
I would also like to thank the TWC staff for their support, and the fact that we have this platform here to be able to develope something.![]()
Last edited by Vladyvid; February 02, 2019 at 08:42 AM.
Well, i wasnt planning to post any previews, but on the other hand we have a lot new pictures on our dev forums, so i guess i might just aswell repost something here.
Example of a shared unit, Battle Clerics, for 13 factions total.
Cormyr
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Waterdeep
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The Zhentarim
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This is a bodyguard unit for the Captains Confederation:
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Let me know if you want to see any more stuff that was not previously presented, cause there is a lot, but i dont want to spend hours putting together a preview that nobody is interested in.
So if you want to see something, tell me what, what faction, race, or whatever.
So has this mod been released to the public or not?
I say: YES! I always like seeing how mod projects are progressing.
Sengoku: Total War (a Shogun mod for M2TW) - Work In Progress
Late Roman Era Campaign Map for M2TW
Late Roman Units for M2TW
Globalization: making someone else's problem your problem
No public realease yet sullivanclan1.
Well ok then as another bit of something that wasnt presented, here are some screens of units from the faction of Luruar (Silver Marches).
Argent Legion Auxilia (new recruits, only padded armour and smaller helmets)
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Argent Legion Infantry (main troop type, chainmail suit)
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Argent Legion Archers
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Argent Legion Cavalry
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Shieldsar Halberdiers and Cavalry
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I got more stuff to post, but not too much all at once. Will keep them comming every once in a while.
Looks good! Will the troops be massive?
Thanks!
Unit sizes vary and they depend on race and troop quality so that better troops units are smaller. As for races, the largest units are for the orcs and (rebel) monsters because they breed fast, up to 250 per unit. Human factions mostly up to 150, and smaller sizes for elves and dwarves.
Makes sense!
Some of the orcish units that i dont think were shown before. Here they are as Many-Arrows orcs, but many of these units will also be for rebel orcs.
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