Naaaaah send a diplomat to Mulhorand to bribe Horustep III. He will attack those damn wizards and you can just finish them after they have destroyed him !![]()
Naaaaah send a diplomat to Mulhorand to bribe Horustep III. He will attack those damn wizards and you can just finish them after they have destroyed him !![]()
...
Last edited by Martinskyboy; January 25, 2019 at 12:05 PM.
Just a quick update to say that the units coding is on its way. The boats and ships are done.
I'm a bit struggling for the wizards to make it fun and have variety in spells. Even if, with this type of game, they will be all offensiv ! No question of Mordenkainen's magic mansion or this kind of stuff ! We are into Horrid Wilting or Meteor Swarm here !!!
some thayan units, pre ingame preview
light spearmen, swordmen, archers, and cavalry
Spoiler Alert, click show to read:
heavy spearmen, swordmen nd medium cavalry
Spoiler Alert, click show to read:
double weapon warriors
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
...
Last edited by Martinskyboy; January 25, 2019 at 12:05 PM.
Doing video is a nice idea, but it's too bad they are in such low resolution. I assume you have an old PC, mate? Anyway the units look beautiful.![]()
Mundus Bellicus - TWC - ModDB - Discord - Steam
~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.
...
Last edited by Martinskyboy; January 25, 2019 at 12:05 PM.
Hello everyone!
The time has come that Ive decided I can return to the creation of this mod, after a lot of RL issues and what not that kept me away.
I return not empty handed, but I haven't got yet round to preparing a nice presentation of my work, as Ive been working on the mod as if to say "behind the scenes". I have many different new models for a number of units, for probably more than 10 different factions in total. What I don't yet have for all these factions are the skins, but Im working on it. I could be showing first several units this week.
Also, as Im completely aware during my absence some of the mod developments might have gone not according to what I would prefer, so I guess I will have to evaluate these aspects and changes might be required.
Nice stuff, good to have you back been looking forward to seeing this become a reality. Keep up the good work bro
...
Last edited by Martinskyboy; January 25, 2019 at 12:06 PM.
pre ingame pics from the last human unit for thay. knights of the black unicorn (they r women)
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
first thayan monster pack: gnolls 1h-2h mele, archers nd skirmishers ( pre-ingame)
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Good job Assurbanippaland welcome back Vladyvid!
![]()
Temporarily retired from modding.
Awesome!
Sent from my SM-G900T using Tapatalk
cheers guys
some thayan heavyweight
Ogres
Spoiler Alert, click show to read:
gladiator minotaurs
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Those look really good!
Sent from my SM-G900T using Tapatalk
Hi, I'm following this thread with much hope the mod will be released! You're doing a nice work and I'm happy to see there's still some updates.
I know there's still no release date planned as stated in the opening post (feb 2017) but are you going to release a beta version to test and check for bugs?
I'm demanding quite a bit but could you expand a little on what is done for now and what remains for the mod to be in a release or beta state (a quick explanation something, like map...90%, faction rosters...50%, scripting...30%).
Anyway thanks for the hard work you're doing here and best luck for the mod! You can count me as one more supporter!!
Seems I can't edit my post (perhaps because I'm a new user here ^^) so sorry for the double post.
I know huge units are hard to do but I hope the monster spawning script will have some of the iconic monsters in D&D![]()
hey krevett, thank you for your support pal![]()
Beta version is a must, of course we will release it for testing and so on. As of %, although its not my task i know the map is almost complete, id say its at 95%, about roster, im only making non standard faction, that means non medieval units but that matter is about 60% i reckon, no clue about scripts. i know it is being developed but i cant evaluate its status.
as long as they have a proper skeleton and fit in any army, there is no problem to them to be implemented, of course there will be some fearsome creatures as rebels at specific placesI know huge units are hard to do but I hope the monster spawning script will have some of the iconic monsters in D&D
BTW you cant edit posts till get 25 of them
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR