Beautiful units! Love the horse models![]()
Beautiful units! Love the horse models![]()
Temporarily retired from modding.
Yeah ! We had thought about generals but not units ! Thanks for the idea.
Beautiful units! Love the horse models
Thanks guysScreenies are looking good!glad you like them
yeah you have a point, the problem with men/women regiments is the time/work. making both for the same regiment duplicates the work you have to spend on as you have to work on 2 different bodies regardlessly. im making mixed regiment for special units like druids, wizards, etc (those simbarchs from aglarond lack of women becouse i have them already done long time ago). there are anyway some women units for mulhorand (the half of the priests are women) the witches for rashemen and these yiurwood druids are a mix. however i ll take it into account for some incoming unitsI have a general suggestion for models that may or may not have been floated before, and I understand it'll probably take a lot of work to do. It might be interesting to include female models for most of the units, perhaps excepting the heavy infantry and heavy cavalry ones, and elite archers. There's no hard figures for this, but I'm led to expect by what I know of the Realms (I can expound on it if you want) that light skirmisher units would probably contain many females, and so would some militia and city watch units. Wizard, priest and druid units might be close to 50/50.
I mention that since it would be a fairly subtle but VERY Realms-appropriate thing that would go well with the spirit of the mod, I think.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
As someone who has only just started to read up on this stuff how exactly is each factions thought to play?
Sorry mate I didn't understand your post
How will the campaign of each faction feel when playing them? Do they have a "flavor"?
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Ok you mean is there any specific gameplay for each faction, or that kind of consideration ? If you want something as complicated as EB, then I would say no. But each faction will have its specificities. Firstly, very few units will be common to all rosters and a lot of faction specific units will be in. Then each faction has its own religions, giving different bonuses and each faction does not have access to the same buildings.
Cool! It'll be fun to explore all of them I'm sure.
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Last edited by Martinskyboy; January 25, 2019 at 12:07 PM.
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Last edited by Martinskyboy; January 25, 2019 at 12:08 PM.
Those look pretty awesome! +rep
FrunkSpace | Mod Announcements | Colonies & Empires
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Last edited by Martinskyboy; January 25, 2019 at 12:08 PM. Reason: Preview remove a 2.0 version with major change on work
It's like Christmas when Faerun TW updates!
Looking good, man!![]()
Thanks mate
done the first batch of thay roster, red wizards nd their bodyguard, some pics pre ingame
red wiz on foot
Spoiler Alert, click show to read:
they will mount those griffon to form the griffon legion
Spoiler Alert, click show to read:
thayan knights ( red wiz BG)
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Looking good - but Red Wizards should not have any hair. In fact, pretty much only slaves should have hair in Thay - they are forbidden to shave. Thayan Knights are servants, but never described as slaves as far as I know, and sometimes depicted without hair, so my opinion is they should be bald and beardless, too.
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Last edited by Martinskyboy; January 25, 2019 at 12:04 PM.
yeah my teamates hit me about it, as i have to retake them later ill add 2 more bald modelsLooking good - but Red Wizards should not have any hair. In fact, pretty much only slaves should have hair in Thay - they are forbidden to shave. Thayan Knights are servants, but never described as slaves as far as I know, and sometimes depicted without hair, so my opinion is they should be bald and beardless, too.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Ok I've now started to code the units ! Huge task in perspectiv ! And again I've tried to do the stats according to the d&d rules, or at least so that it fits into the game mechanics !
Ahhh, the Red Wizards of Thay! I'm playing BG EE and these are really annoying in combatGood work assurbanippal; i will send the Baldur's Gate legions against these evil mages
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Temporarily retired from modding.