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Last edited by Martinskyboy; January 25, 2019 at 12:10 PM.
Wow! They look great! The guy that made them must be really talented!![]()
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Haha nice work![]()
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
some yuirwood folks from aglarond roster: pre-ingame
Druids ( when i took the pics they werent completely finished)
Spoiler Alert, click show to read:
elite rangers of yuirwood
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yuirwood archers
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yuirwood riders
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http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Really cool!
army of the lion members from aglarond roster; pre in game
pikemen
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swordmen
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archers
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cavalry
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at that stage they werent finished so u can see some odd stuff like uncut hidden polygons, missing textures nd such
Last edited by assurbanippal; March 20, 2017 at 09:02 PM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
I really like how their clothes look so real. Hopefully they would look as well in game!
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Join the TWC University now!
My Tutorials:
How to fix the custom settlement bug in Linux and Mac
Unpacking the Game in Linux
How to install mods and submods in Linux
My Battle Tests, too.
Wannabe modder, currently working on Faerun TW.
thanks mate, they are already in game, looking good i thinkI really like how their clothes look so real. Hopefully they would look as well in game!
Watchwall guards from aglarond roster
on foot
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Patrol (very light cavalry)
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Last edited by assurbanippal; September 27, 2017 at 06:08 PM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Griffon riders from aglarond roster; pre in game
Spoiler Alert, click show to read:
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Yay, the forum finally allowed me to register.
You guys have contacted me on the Candlekeep forum since you're looking for "Researchers" who're familiar with the Forgotten Realms setting. I've started writing snippets about the factions for you guys, and should be done with all of them in a week or so. Check the Candlekeep thread to give feedback, would be good to know if you're liking the format, tone, etc. I'm using. And if you need any more aid with Realms-related stuff, I'd be glad to help and hopefully have an input on some of the things you're building.
Also, units are looking good, nice work!
Yep, I posted there to say that it is exactly what I was looking for ! Thanks a lot for your help mate !
Edit : got news from our mod leader, Vlad, who should be back soon. So let's keep going on !
Last edited by Titus le Chmakus; March 29, 2017 at 02:16 AM.
By the way, what is the faction limit for this mod (not counting the "dummy" faction you'll have)? I'm guessing 22 (which means no prospect of a Chessenta, Impiltur or Turmish)?
The faction limit is 29 but we decided to keep some for a later release ... And you are exactly right, those 3 are the ones we were questionning ourselves about. But Chessenta isn't a nation anymore as all the cities are regularly at war against each other (Cimbar, Lutcheq, Mordulkin), so we don't know yet ...
It's true that Chessenta is not a single polity in this time, but it is a very definite cultural region (a nation in that regard). In this sense, it's not much different from your use of the Captains' Confederation, which also doesn't fit the starting date but is a clever way of setting up a faction.
Yeah, that is a very good point ! It will finish convincing Vlad (the mod leader) to add them into the next release, with Impiltur and Turmish. Any other suggestion of other faction ? Maybe the dwarves of the Great Rift ? Border Kingdoms (I doubt) ?
As far as flavour goes, the Dalelands would be my first choice. The main problem, and I assume that's why they weren't included, is that representing them well would make the map over and around Cormanthor quite a mess of little provinces. After that I've seen most of my choices suggested here. I'd go with Thesk second. And if you expand the map further south, Lapaliiya and The Great Rift. If NOT expanding south, then Erlkazar and Sespech.
Is there a hard limit on the number of provinces as well? Some of what I read here seems to hint at that, but I'm not sure if it's a hard limit or not.
That Griffin rider... nice.
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Last edited by Martinskyboy; January 25, 2019 at 12:08 PM.
I don't think planar threats (or those of creatures like dragons and giants, for that matter) fit the Total War game. They will be very hard to make and in the end very much fail to capture the "feel". My opinion is you should really try to focus on humanoid or, at most, montruous humanoid factions. If the map was to be expanded, the yuan-ti could be a great faction (even on the current map they have Hlondeth and Najara, but not quite faction material in my opinion, if you also had the Black/Mhair Jungles and Narubel, though...). And then going south would mean human factions like Chult, Lapaliiya, Durpar, Halruaa, the dwarves of the Great Rift, the Hin (halflings) of Luiren, the mixed human/drow kingdom of Dambrath, possibly something on Shaarreach, Shaarmid, the nomads, wemics, centaurs, loxo...
BUT apart from that being a lot of work, engine limitations won't make it feasible, from what I understand. So I'm suggesting factions that are influential in and near the Heartlands, and those are mostly human. It's less variety, I suppose, but there's a lot of difference between human Realms in Faerūn, and I imagine that's easier to model, too. Maybe you could make a Shining South submod later on.