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Thread: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

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  1. #1
    Civis
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    Default Re: Faerūn[Forgotten Realms]TW - last update 19.10.2016 "Dwarves of Delzoun" preview - page 40

    ...
    Last edited by Martinskyboy; January 25, 2019 at 12:10 PM.

  2. #2
    Socrates1984's Avatar Decanus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 19.10.2016 "Dwarves of Delzoun" preview - page 40

    Wow! They look great! The guy that made them must be really talented!

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    assurbanippal's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 19.10.2016 "Dwarves of Delzoun" preview - page 40

    Haha nice work

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

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    assurbanippal's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 19.10.2016 "Dwarves of Delzoun" preview - page 40

    some yuirwood folks from aglarond roster: pre-ingame

    Druids ( when i took the pics they werent completely finished)

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    elite rangers of yuirwood

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    yuirwood archers

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    yuirwood riders

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    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

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    BarnicleBill1's Avatar Centenarius
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    Really cool!

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    assurbanippal's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    army of the lion members from aglarond roster; pre in game

    pikemen

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    swordmen

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    archers

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    cavalry

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    at that stage they werent finished so u can see some odd stuff like uncut hidden polygons, missing textures nd such
    Last edited by assurbanippal; March 20, 2017 at 09:02 PM.

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  7. #7

    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    I really like how their clothes look so real. Hopefully they would look as well in game!
    DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader

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    Socrates1984's Avatar Decanus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    Quote Originally Posted by Earl of Memory View Post
    I really like how their clothes look so real. Hopefully they would look as well in game!
    Thanks Earl! Your opinion matters a lot, seeing you are a unit maker yourself!

  9. #9
    assurbanippal's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    I really like how their clothes look so real. Hopefully they would look as well in game!
    thanks mate, they are already in game, looking good i think

    Watchwall guards from aglarond roster

    on foot

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    Patrol (very light cavalry)

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    Last edited by assurbanippal; September 27, 2017 at 06:08 PM.

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

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    assurbanippal's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    Griffon riders from aglarond roster; pre in game

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    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  11. #11

    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    Yay, the forum finally allowed me to register.

    You guys have contacted me on the Candlekeep forum since you're looking for "Researchers" who're familiar with the Forgotten Realms setting. I've started writing snippets about the factions for you guys, and should be done with all of them in a week or so. Check the Candlekeep thread to give feedback, would be good to know if you're liking the format, tone, etc. I'm using. And if you need any more aid with Realms-related stuff, I'd be glad to help and hopefully have an input on some of the things you're building.

    Also, units are looking good, nice work!

  12. #12
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    Yep, I posted there to say that it is exactly what I was looking for ! Thanks a lot for your help mate !

    Edit : got news from our mod leader, Vlad, who should be back soon. So let's keep going on !
    Last edited by Titus le Chmakus; March 29, 2017 at 02:16 AM.

  13. #13

    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    By the way, what is the faction limit for this mod (not counting the "dummy" faction you'll have)? I'm guessing 22 (which means no prospect of a Chessenta, Impiltur or Turmish)?

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    Titus le Chmakus's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    The faction limit is 29 but we decided to keep some for a later release ... And you are exactly right, those 3 are the ones we were questionning ourselves about. But Chessenta isn't a nation anymore as all the cities are regularly at war against each other (Cimbar, Lutcheq, Mordulkin), so we don't know yet ...

  15. #15

    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    It's true that Chessenta is not a single polity in this time, but it is a very definite cultural region (a nation in that regard). In this sense, it's not much different from your use of the Captains' Confederation, which also doesn't fit the starting date but is a clever way of setting up a faction.

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    Titus le Chmakus's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    Yeah, that is a very good point ! It will finish convincing Vlad (the mod leader) to add them into the next release, with Impiltur and Turmish. Any other suggestion of other faction ? Maybe the dwarves of the Great Rift ? Border Kingdoms (I doubt) ?

  17. #17

    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    As far as flavour goes, the Dalelands would be my first choice. The main problem, and I assume that's why they weren't included, is that representing them well would make the map over and around Cormanthor quite a mess of little provinces. After that I've seen most of my choices suggested here. I'd go with Thesk second. And if you expand the map further south, Lapaliiya and The Great Rift. If NOT expanding south, then Erlkazar and Sespech.

    Is there a hard limit on the number of provinces as well? Some of what I read here seems to hint at that, but I'm not sure if it's a hard limit or not.

  18. #18
    BarnicleBill1's Avatar Centenarius
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    That Griffin rider... nice.

  19. #19
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    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    ...
    Last edited by Martinskyboy; January 25, 2019 at 12:08 PM.

  20. #20

    Default Re: Faerūn[Forgotten Realms]TW - last update 30.01.2017 "Rashemen" preview - page 41

    I don't think planar threats (or those of creatures like dragons and giants, for that matter) fit the Total War game. They will be very hard to make and in the end very much fail to capture the "feel". My opinion is you should really try to focus on humanoid or, at most, montruous humanoid factions. If the map was to be expanded, the yuan-ti could be a great faction (even on the current map they have Hlondeth and Najara, but not quite faction material in my opinion, if you also had the Black/Mhair Jungles and Narubel, though...). And then going south would mean human factions like Chult, Lapaliiya, Durpar, Halruaa, the dwarves of the Great Rift, the Hin (halflings) of Luiren, the mixed human/drow kingdom of Dambrath, possibly something on Shaarreach, Shaarmid, the nomads, wemics, centaurs, loxo...

    BUT apart from that being a lot of work, engine limitations won't make it feasible, from what I understand. So I'm suggesting factions that are influential in and near the Heartlands, and those are mostly human. It's less variety, I suppose, but there's a lot of difference between human Realms in Faerūn, and I imagine that's easier to model, too. Maybe you could make a Shining South submod later on.

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