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Last edited by Martinskyboy; January 25, 2019 at 12:12 PM.
Delzoun roster (dwarves) pre-ingame preview
lower tier (xbowmen, 1h mele, 2h mele)
Spoiler Alert, click show to read:
iron guard ( mele and heavy xbowmen)
Spoiler Alert, click show to read:
i know it looks like the hobbit dwarves but i felt like doing it
Deepscouts ( sort of rangers)
Spoiler Alert, click show to read:
city guard (local elite mele unit)
Spoiler Alert, click show to read:
bodyguard ( on foot and/or riding war boars)
Spoiler Alert, click show to read:
host of the hall (local elite mele unit)
Spoiler Alert, click show to read:
cleric ( only 1 kind by now)
Spoiler Alert, click show to read:
hammers of moradin (paladins)Spoiler Alert, click show to read:
war pony riders
Spoiler Alert, click show to read:
roughly the half of them are alredy in game, the other half will be soon after some tweaks
EDIT : blank shields dont have symbols assigned yet, but they will for the release
Last edited by assurbanippal; January 19, 2017 at 05:45 PM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Great, im updating the threads name to announce this preview! I have to spread some rep around to give you some mate!
Great!
You guys should ask for a Hosted Forum. Can't wait to see those units ingame.![]()
Last time I checked the hosted forums were only for released mods... or big popular ones well liked by the staff. ;P
Any progress made lately?
Sure, i for one i have the whole delzoun roster, ready for ingame preview and rashemen roster is going on fast as well.
On the other hand i know my partners are making progress on scrips and map stuff
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Would it be possible to have some ingame screens of the Delzoun units?
Yeah, soon, this week for sure![]()
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
I have some new units in game that were not shown before to the public, not even to other team members really. Only that now I have serious RL problems that keep me away from normal modding progress, so I don't know when I will make any new preview, probably not until I deal with my life and that can take from several days to several months...![]()
Delzoun preview
All 3D models made by me from the scratch but hands (they are vanilla)
Textures: most made by me, some taken from TES: oblivion and R2TW.
Lowest tier units ( 1h, 2h and crossbow soldiers)
Spoiler Alert, click show to read:
City guard
Spoiler Alert, click show to read:
clerics
Spoiler Alert, click show to read:
deepscouts
Spoiler Alert, click show to read:
bodyguard on foot
Spoiler Alert, click show to read:
hammers of moradin (paladins)
Spoiler Alert, click show to read:
host of the hall
Spoiler Alert, click show to read:
iron guard (melee)
Spoiler Alert, click show to read:
iron guard ( heavy crossbow)
Spoiler Alert, click show to read:
pony riders
Spoiler Alert, click show to read:
bodyguards riding boars
Spoiler Alert, click show to read:
still some adjustments to do on some units like putting riders further back on their mounts, adjusting better the size of the mounts (they r still a bit bigger than they should) and minor stuff like improving some vertex assignments. most of shields r still blank as well
Last edited by assurbanippal; November 14, 2016 at 10:10 AM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Simply fantastic!![]()
Temporarily retired from modding.
Thanks mate![]()
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Any news? What progress has been made lately?
Yeah, as of units delzoun roster is done, ingame preview in the previous page, also rashemen roster is half way done
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Nice man, keep up the good workgot my vote for mod of the year
I'm still following this but I admit I've not checked every single post (or page) in a while.
I'm just curious to know the state of the work and if you have any idea on when it will be released
thanks![]()
Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22 & Socrates1984 & Kilo11 & Vladyvid & Dick Cheney & phazer & Jake Armitage & webba 84 of the Imperial House of Hader
The mod is going on at good pace although the teamleader is having a breath from modding. In the previous page is the delzoun roster already in game just in case you have missed it. I want to finish rashemen roster in a couple weeks then ill post a pre ingame preview. The rest of the team is doing advances on the map and other stuff.
No idea about releasing, maybe mid next year or so
Thx mate for ur supportNice man, keep up the good work got my vote for mod of the year
Last edited by assurbanippal; November 25, 2016 at 06:20 PM.
http://www.twcenter.net/forums/showt...Page-48/page48
Manus supra idolum age primum et septimum de QuatuoR
Great news. This mod is really original and interesting, I played Baldur's Gate, Neverwinter Nights and I read Drizzt Do'Urden some years ago. Keep this up, team.![]()
They are all ingame already ! Even if we haven't decided yet about the heroes abilities ...
I don't know if this has already been said, but on contrary to most of the Med2 mods, this one will be almost fully built at game start. I mean all the cities will have most of their buildings at max size available. For example, Calimport being a 2000 years old city, that would be completly illogical to have level 1 buildings only, despite the city being a metropolis.
We also planned to have it full of soldiers. So this mod will certainly be a bit more agressiv than TATW for example, in which you start with small armies, small villages and low level troops. Here you will start with metropolis and elite troops at gamestart, in order to repect the lore. But at turn 2, the lore won't mean anything anymore !!! This is TW after all !!!