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Thread: Faerūn[Forgotten Realms]TW - v0.2 released, check the first post

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  1. #1
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 NEW PREVIEW OUT NOW! pages 38-39: Captains' Confederation ("vikings")

    Not sure when we get the Frost Giants to work, as it appears they will most likely require new skeleton.

    Anyways, here is a little treat, a sneak peek of the new orc model which will be used for low tier tribal units, here still without proper weapons:

    Spoiler Alert, click show to read: 


    I'm currently working on the Moonshae Isles roster and also reworking the old units of Many-Arrows (orcs). Assurbanippal is working on Delzoun roster (dwarves), and we have some new people on the team so there could be more progress in different areas.

  2. #2

    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 NEW PREVIEW OUT NOW! pages 38-39: Captains' Confederation ("vikings")

    Those look great! Keep it up!

  3. #3
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Looking really good, Vlad!

    Can't wait to see more!

  4. #4
    Toshiro_Umezawa's Avatar Civis
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Great work, man!

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  5. #5
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Thanks guys! I needed some rest from modding last week, but will continue soon. I realized that it's most probably not posible to have this mod to have a release still this year, simply because there are too many factions which still need to be done. Doing more modding is just not possible to me, and pushing the limits and sacrificing all my free time just to have the first release this year makes no sense to me. If I was getting payed for doing this then sure, but you know Im not from those parts of the world where people make mods to sell them.

    The works on the mod continue. Summer is probably a bit lazy season as people are going on holidays and so on, but we have things in motion so there should be a new update-preview later this month I guess.

  6. #6

    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Just letting you know this is fantastic work, when you do get round to releasing it I'm going to have to reinstall M2TW hahaha! Seriously great work and best of luck!

  7. #7
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Thanks dude, tho I have to say I really dont know when the first release is going to be. Currently Im super busy with my RL work/job and on top of that getting distracted from modding thanks to Warhammer TW (the game, not the mod), so for the last few weeks I spent not much time modding (working on units for the Moonshaes faction). Another thing is that its summer here in Europe so its a lazy time in general, some members of our team are on vacation. Will see how it all goes, could have something new to show later this month and if not this month then probably september...

  8. #8

    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Gosh those orc model are nice ! Not a huge fan of all those horn on dem "viking" helmet but hey :p

  9. #9

    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Any news on the greatest mod ever?

  10. #10
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Yep, I have successfully implemented the alignment system. As the game is a Total War, we will focus only on Good/Evil axis and let the Chaos/Law one appart. This can be explained by the fact that the Total War games are factions/civilizations based. The definition of Chaotic characters in D&D is someone against civilizations, may he be Good or Evil. So we will keep only the Good/Evil, which was rather easy to do. It replaces Chivalry/Dread as the mechanics are already ingame.

    BUT there is something new : the characters are born Good/Neutral/Evil, according to their faction. Good characters are the ones having 4+ Chivalry, the Neutral are between 3 Chivalry and 3 Dread and the Evil are the 4+ Dread. So everyone starts eighther 5+ Chiv, 5+ Dread or nothing (if Neutral). The characters actions ingame are the same as in Vanillia, meaning each action will interfere on their Chivalry points. If a Good character passes under the 4 points Chiv., he'll get a, 'Agitator' trait. This trait creates unrest in the city he's governing. The 'Agitator' trait has 5 levels, depending on how much difference the character has to his faction. The worst the trait is, the higher the unrest will be. Same for Neutral or Evil characters. I'm also considering in giving some malus to troop commanding generals. Possibly with Troop Morale reduction ...
    This 'Agitator' trait can be reduced by doing actions to regain points towards the character's factions alignment. Thayans would have to exterminate people when capturing cities where Waterdhavians would have to free the ennemies ...

  11. #11

    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    This mod looks absolutely fantastic,cannot wait to play as Baldurs Gate or the Zhentarim. Will Sarevok be making an Appearance in this mod? I think it would be awesome to dominate the sword coast with Sarevok leading Baldurs Gate to victory aha Out of curiosity, not that I am loaded or anything, but how much would you need in donations to make this your full time job? Thanks and keep up the good work, the map, the skins and the faction symbols are all fantastic! And an alignment system and the Gods on Faerun?!! You definitely know how to make mods I dunno if theres much I could do to help, as I don't know about making skins but I have some experience with code and a lot of knowledge of the lore of Faerun if that could come in helpful? Hit me up if theres anything I could help with. Would glady devote some of my spare time to seeing this mod realised

  12. #12
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Nop, sorry mate, Sarevok won't be in the mod. We start in 1372DR (the starting year of v3.5) and Sarevok was killed in BG1 in 1368 !

    If you want to help us, I just dunno as the boss is off for a moment due to IRL, but he'll be back soon.

  13. #13
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Hey everyone!

    Im back from my modding break! I was away for a number of weeks due to work arrangements. Ive been back for a couple of days but first wanted to finish something to show before I post.

    So here are the pics of two Moonshaes Isles (faction) units Foot Lairds and Mounted Lairds. They are lesser noble units, bearing the titles of lairds which is like the lowest title in the Moonshae Isles.

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    I will continue making the Moonshaes units to complete their roster. I have already some plans and designs for Knights of the Alabaster Throne, but Im returning to modding after more than a month break so will need a bit of time to get back on track. I have a lot of reading up to do, answer a lot of posts in topics on our dev forums, review stuff done by other team members and so on.

    One other good news I may have forgotten to mention earlier is that we have new tracks for the mod soundtrack, they have been sent to me some 2 weeks ago by our music maker guy. If I figure out where to post those music tracks so they can be played but not downloaded they I will post links to them.

    See ya later, thanks all for your interest!

  14. #14
    assurbanippal's Avatar Biarchus
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    looking good mate, keep it up!!

    http://www.twcenter.net/forums/showt...Page-48/page48

    Manus supra idolum age primum et septimum de QuatuoR

  15. #15

    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Amazing shields!

  16. #16
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Thanks Nelduin! They use 10 shield designs, could be more but I noticed that within each unit not all designs are used strangely enough. You may see in some screens that these shields have 3d handles, though should probably have a second handle for the hand grip aswell but when I realised that later I was too lazy to add it cause its a minor detail. Will try that with shields for the knights perhaps.

    The Alabaster Throne units are on their way but it takes me some time to come up with designs that I like (cause these knights are not in any lore pics). Originally they were intended as a single unit but Im expanding that idea so they will have mounted and foot knights and possibly one or two auxilliary units of spearmen or/and crossbowmen/archers.

    However, before I finish that, you can probably expect an update with the full roster of the Dwarves of Delzoun. Assurbanippal is perfecting last units, or maybe its a unit, so he could be ready to present it to the public quite soon. Ah, maybe not as soon as I thought cause he will still have to implement the units into the mod before he can show them I think.

    I can only say that I think his dwarf units look really great, and he even made 2 new mounts for them: a war pony and a war direboar. The direboar looks particularly fantastic, you will see.

    Take care all!

  17. #17
    Civis
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    ...
    Last edited by Martinskyboy; January 25, 2019 at 12:11 PM.

  18. #18
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    Nice project and lot of potential for sub-mod too.
    You know it. In my mind, after we are done with the main campaign, a number of different sub-mods could be possible because the lore potential for that is just staggering. Too early to make any specific plans but there is definatelly a lot of potential for sub-modding. That will be explored in the future.

    -First drow are my favorite, do you have plan for some Underdark, planar or 9'hell's-Abyss units and facctions?
    Units - yes, factions - no - not in this campaign. We will have some drow rebel/independent units and there will be some demon-fey in Myth Drannor or possibly elsewhere aswell if necessary.

    -2nd with the start date of 1372 it will make the spellplague happens in 1385 wich end the 3.5e. The 4nd campaign begin after the plague. The plague transformed the landscape and deity alot. So how long will be a turn? I think it will be best to start at end of time of troubles and end at begin of Spellplague. So 1 month by turn from 1358 to 1385, that make over 300 turns.
    Right, but that's just not the way we are doing it. It was decided long ago that we will implement the spellplague in some way, because we want the campaign to continue after 1385, and so far we kept the traditional 2 turns per year system. There will be a series of events and nautral disasters occuring during the spellplague and we will try to give it many other cool effects that would simulate some of the lore aspects of it. The year 1372 was decided based on possible factions, many of which would not be present in 1358 like for example the Moonshaes, Silver Marches, Many-Arrows, Shadovar (maybe some more) and we wanted to include those factions, especially the Shadovar who are the game changer for Faerunian politics and a very cool faction to portray aswell. The Shadovar return to the first plane in 1372 and that's when we start the campaign.

    If you need some idea for music or image I can send you some link. If your need idea for unit roster I can help on this too or I or you can point me some research to do if you still need.
    If you want to give us a hand, that would be nice - there is always something to do as we are not a big team. We already have a music guy (Cloud of Judgement), so Im leaving that to him, unless you would like to share his workload or something like that. Otherwise there are still things to research or check and while we already have all rosters designed to a certain degree, for many of them we are flexible and changes will likely be made. Will PM you about it.

    Have a good day!

    (edit: updated team roster in the opening post)
    Last edited by Vladyvid; October 10, 2016 at 06:47 AM.

  19. #19
    Civis
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    ...
    Last edited by Martinskyboy; January 25, 2019 at 12:12 PM.

  20. #20
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Faerūn[Forgotten Realms]TW - last update 28.06.2016 pages 38-39: Captains' Confederation

    I PMed you. Dont know CoJ's age either, but we have other people on the team who are definatelly old enough and familiar with BG2 and ToB, myself included. I even still play them as apart from total war, they are among my top fav games, and with my current character Im already in Ust Natha. So yes sure I agree about their music themes, they are timeless. Not sure about the copy rights though.

    I also planned for different spellcasting units to use some of these BG2 incantations for attack sounds:

    https://www.youtube.com/watch?v=RzS0exgr2kI

    Last edited by Vladyvid; October 11, 2016 at 06:31 AM.

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