hi all,
can someone help me out, when i start a campaign my money goes always below 0. =[
how do i prevent this, thanks
hi all,
can someone help me out, when i start a campaign my money goes always below 0. =[
how do i prevent this, thanks
Last edited by m_1512; December 02, 2011 at 08:40 AM. Reason: Prefix added.
Almost all factions start out like this. Build trade buildings, get trade rights, disband your army or expand.
My rig.
Ok, this thread is over.My list of most anticipated mods:
Buy as much as you can in turn 1 or disband. Usually the further you are from enemies the more you can take your time. If you are right next to some its probably best to buy as much as possible in the first turn and start expanding. If your units lose alot of men and don't gain XP it saves money to disband and purchase new units closer to the next target. Travel time and occupation of unhappy cities waste the most money.
I found the best way to gain money, territory and units is by dividing ur army into smaller groups and sending them off to conquer nearby provinces. I play on Very Hard and 40% of my battles I win a heroic victory, the rest is clear victory. This way, at turn 15, I have at least gained 6 new provinces, raised my power to supreme and built a couple of ports and dockyards.
before you build anything expand quickly into rebel settlements, the best way to do this is by using a small cavalry army to make the enemy sally. Most rebs have alot of infantry backed by a few high quality horse units. Ensure that your cavalry forces are superior to theirs before you siege... when they sally immiedately run to one of the far corners of the map, their cavalry should run after you... and now you have the chance to surround and destroy them before the infantry engage you. Without the cavalry and general their infantry are victims to be trampled down. Sack a few rebel settlements and you will be swimming in money
My rig.
Ok, this thread is over.My list of most anticipated mods:
and what about the byzantines? they start with -50000 (seriously?) and the only rebel settlement they can take is doryleum or amorium either. also you can't disband your army as it's certain that the turks will attack you.
you can work your way out of debt in a few turns, especially after you conquer the two rebel regions and lose some troops. The seljuks will not attack you first... generally, so with any luck you should be left alone to grow strong. Max out your merchant wharf upgrades especially in constantinople
for other factions you will need to expand rapidly to break out of debt, easy enough to do in most cases. Do not build any structures until your cash flow is solid... say 2k+ a turn
merchant wharf upgrades pay for themselves very fast. dont do the expensive road upgrades until you have built up farms, markets etc...