The only difference I saw at first was the new face on the Perioikoi that I didn't care for, somehow I didn't register the SignifierOne animations until you mentioned them just now.
Right now I'm unable to play RTW because of computer problems, but I did DL your add-on to install when I'm able to play it again. This is very much appreciated.
Hopefully at some point in the future, those awesome hoplite animations made by Jarlaxe that were sadly lost in an HDD crash will be remade, though.
it took me almost a month to do them,i dont know if i can try again...sorry...
- Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
- Modeller/ Skinner / City Builder of Fourth Age - - Under the patronage of the cream pie lover -
- jimkatalanos -
thanks...you cant imagine what a blow was that HDD...i almost quit heg back then
- Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
- Modeller/ Skinner / City Builder of Fourth Age - - Under the patronage of the cream pie lover -
- jimkatalanos -
For the musico_galo i forgot to remove it from the *.txt files....to the animation the fs_archer and fs_hc_archer r from MTW2...
Now its ok....new link
http://www.gamefront.com/files/20762...%2639s_new.rar
And some new hoplites
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
I cant use AoD2 parts ,they r made from empio ,sorry ppl we must first release the mod and then i will ask empio.
I would try to ask the other, if they say ok i will remove empio parts, and release them...
@Jarlaxe i had the same problem something with my HDD, and lost all the units for Rome medieval ...6 months work r lost.....i was so mad at the time
i hope you will find the power to make them again...your building r so great man, i can only imagine how great the animations was...
To those who want longer battles and (hopefully) more realistic hoplite combat, i've rebalanced the EDU. You can see it at this post here: http://www.twcenter.net/forums/showt...1#post10278011
Main changes:
- Removed Shield wall (was causing units to "zerg" and push through formations)
- Tightened up formations for hoplites (To simulate shield wall)
- Removed Short_pike attribute (looks better)
- Replaced Spear attribute with light_spear (less pushing, keeps formations tidier)
- Reduced lethality greatly (from about 1 to 0.162 for hoplite spears, creating longer battles, other units balanced to this too)
Browse this topic and you will find ppl who posted files to fix that.
Yup. There's a file to slow down the movements in the first page. So far I've applied the RS scenery, the movement slowdown, and the battle adjustments that Supernaut linked above. Combined, all three make Hegemonia fantastic. Although I've never been a fan of the light spear attribute (nerf), if it prevents the units from crushing through each other, then it will have to do.
Hi, I'm new here, and haven't seen an answer to my problem here. I made some changes to the script (erased the unit and gold additions). Now when I play (at least as the Argives, havent tried another faction yet but its happened multiple starts) every turn I lose 3500+ to diplomacy/bribes and I dont know whats going on. the only diplomacy ive pursued is an alliance with Athens, and a few trade agreements. Any idea what is going on? Thanks in advance for any help!
edit: Never mind, I looked back over it and missed a few lines. My bad lol.
Last edited by thumperlee; September 24, 2011 at 03:12 AM.
This is a fix to the previous formation pack...Now they dont break the formation , and to the sieges the dont use shield wall...i have used the formations from "Supernaut2k" but still shield wall...morale still the original but the battles r longer...
To use this files must download first this
http://www.gamefront.com/files/20762...%2639s_new.rar
then copy paste and overwrite
this two files
I'm getting an error with your export_descr_unit file, morfeasnikos. Thespies are missing a skeleton type for their second weapon. There seemed to be a similar problem with Supernaut's original unit rebalance as well. I don't think the changes will work without animation changes for hoplites having secondary weaponry.