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Thread: Ultima Thule - 700AD

  1. #1

    Default Ultima Thule - 700AD



    This mod is very much in the early stages of development but I thought some may be interested in what I am working on.

    Ultima Thule is a total conversion modification based in northern Europe circa 700AD. At the moment I will only preview the map stage of which I am 90% complete. Here are some examples:

    Mapheights
    Spoiler Alert, click show to read: 


    Groundtypes:
    Spoiler Alert, click show to read: 


    Highland battlefield:
    Spoiler Alert, click show to read: 


    Norway battlefield:
    Spoiler Alert, click show to read: 


    Still to determine regions and boundaries. So far the map has been tested and thanks to Geomod everything works fine

    As I progress through other stages I will update here.

    Ultima Thule will feature custom campaign and battle music:


    Battle Music #1


    Battle Music #2


    Battle Music #3


    cinematic menu background (from Restless Natives submod for ChivalryII):
    Spoiler Alert, click show to read: 



    *Please Note: Maps are exclusive to Ultima Thule and will only be shared once the mod is complete*
    Last edited by sputnik; March 12, 2012 at 02:28 AM.

    Luck is the residue of design ~ Milton

  2. #2
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Restless Natives 700AD Total Conversion

    Nice mate! That is a very interesting map choice
    But I will certainly play it! What will your factions be?
    I would recommend adding the Saxon tribes (they are split into 4 parts but you don't have to use 4). They are the Engern, Westphalians, Eastphalians, and Transalbingians. I would say the Engern because they were the most central tribe. Also obviously the Norse kingdoms (Norway, Sweden, Denmark), and also the baltic tribes since they don't get involved in many mods.

    Proud mod leader, modeller and public relations officer of Heiinn Ver: Total War


  3. #3
    Polycarpe's Avatar Back into action!
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    Default Re: Restless Natives 700AD Total Conversion

    Sweet map friend (sad to have lost you) I wish you the best lucks for your project. A rep is deserved for the amount of work on the map.

  4. #4

    Default Re: Restless Natives 700AD Total Conversion

    Thanks

    I would recommend adding the Saxon tribes (they are split into 4 parts but you don't have to use 4). They are the Engern, Westphalians, Eastphalians, and Transalbingians. I would say the Engern because they were the most central tribe. Also obviously the Norse kingdoms (Norway, Sweden, Denmark),
    I have some ideas about factions and not quite at that stage yet but would probably like a little advice about the Norse Kingdoms? they will play a major role in this mod.

    Sweet map friend (sad to have lost you)
    Not quite I will still help when & where I can.

    Luck is the residue of design ~ Milton

  5. #5
    VINC.XXIII's Avatar Retired
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    Default Re: Restless Natives 700AD Total Conversion

    good luck for the next+(rp)

    forward to see in details the isles
    The Third Samnite War, a Total War: Rome 2 mod on pre-roman Italy







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  6. #6
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Restless Natives 700AD Total Conversion

    Quote Originally Posted by sputnik View Post
    Thanks

    I have some ideas about factions and not quite at that stage yet but would probably like a little advice about the Norse Kingdoms? they will play a major role in this mod.
    I would love to help you mate! The interesting thing about this time frame is that none of the Norse kingdoms were united or centralized. They were very much decentralized Chiefdoms (also known as petty kingdoms) all fighting for power. You'll have to pick and choose which legendary king you wish to use (as we don't particularly know who was king when). It would be interesting to have Ragnar Lobrok and his sons as emerging characters later on in the game

    Proud mod leader, modeller and public relations officer of Heiinn Ver: Total War


  7. #7
    Wgr's Avatar Tiro
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    Default Re: Restless Natives 700AD Total Conversion

    This is a very interesting mod. Good luck!

  8. #8

    Default Re: Restless Natives 700AD Total Conversion

    good luck for the next+(rp)
    This is a very interesting mod. Good luck!
    Thanks guys

    I would love to help you mate! The interesting thing about this time frame is that none of the Norse kingdoms were united or centralized. They were very much decentralized Chiefdoms (also known as petty kingdoms) all fighting for power.
    As you say, early in the campaign the Norse factions including non-playablefactions will battle each other for supremacy. Later the remaining Norse factions will consolidate, explore, raid and colonise new lands. I would also like to have an emergent non-playable Rus faction around Novgorod area, this is why the map extends so far east. The map also extends to Svalbard, Iceland and Greenland to create a sandbox environment in which to explore. Exploration will reward characters with ancillaries that will have benefit to the whole faction, I would like to implement a Saga ancillary system this way.

    It would be interesting to have Ragnar Lobrok
    Yes, I remember the Hollywood film

    Luck is the residue of design ~ Milton

  9. #9
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Restless Natives 700AD Total Conversion

    Quote Originally Posted by sputnik View Post
    Thanks guys



    As you say, early in the campaign the Norse factions including non-playablefactions will battle each other for supremacy. Later the remaining Norse factions will consolidate, explore, raid and colonise new lands. I would also like to have an emergent non-playable Rus faction around Novgorod area, this is why the map extends so far east. The map also extends to Svalbard, Iceland and Greenland to create a sandbox environment in which to explore. Exploration will reward characters with ancillaries that will have benefit to the whole faction, I would like to implement a Saga ancillary system this way.



    Yes, I remember the Hollywood film
    You have a very great idea. Good luck my friend, and stay in contact! I will help however you need
    Last edited by Heathen Storm; August 21, 2011 at 05:50 PM.

    Proud mod leader, modeller and public relations officer of Heiinn Ver: Total War


  10. #10

    Default Re: Restless Natives 700AD Total Conversion

    Thanks your help will be great.

    Luck is the residue of design ~ Milton

  11. #11

    Default Re: Restless Natives 700AD Total Conversion

    there is quite a lot of ocean compared to land mass, there is not much action on M2TW oceans you know. and i wonder how that will influence pathfinding...
    Newfoundland(or is it Greenland) Iceland and certainly Svalbard is really a waste of space in my opinion, nothing much in terms of warfare going on there. i think you should consider cutting those parts out.
    Hr. Alf han hugg til han var mod, Han sto i femten Ridderes Blod; S tog han alle de Kogger ni Og sejlede dermed til Norge fri. Og der kom tidende til Rostock ind, Der blegned saa mangen Rosenkind. Der grd Enker og der grd Brn, Dem hadde gjort fattig den skadelige rn.
    Anders Srensen Vedel

  12. #12

    Default Re: Restless Natives 700AD Total Conversion

    The purpose of these regions are only for exploration ancillaries as explained above:

    The map also extends to Svalbard, Iceland and Greenland to create a sandbox environment in which to explore. Exploration will reward characters with ancillaries that will have benefit to the whole faction, I would like to implement a Saga ancillary system this way.
    i wonder how that will influence pathfinding...
    If it doesn't work then I wont use em
    Last edited by sputnik; August 22, 2011 at 12:39 AM.

    Luck is the residue of design ~ Milton

  13. #13

    Default Re: Restless Natives 700AD Total Conversion

    Thankfully the Norwegian fjords are now finished

    I have made more adjustments to the heights and ground types so as to improve battleground generation. Here are some new screens:

    Norway battleground:
    Spoiler Alert, click show to read: 


    Highland battleground, approaching the Great Glen:
    Spoiler Alert, click show to read: 


    Western Norway campaign map:
    Spoiler Alert, click show to read: 


    Scotland campaign map:
    Spoiler Alert, click show to read: 


    Wales/Cornwall campaign map:
    Spoiler Alert, click show to read: 

    Luck is the residue of design ~ Milton

  14. #14
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Restless Natives 700AD Total Conversion

    Quote Originally Posted by sputnik View Post
    Thankfully the Norwegian fjords are now finished

    I have made more adjustments to the heights and ground types so as to improve battleground generation. Here are some new screens:

    Norway battleground:
    Spoiler Alert, click show to read: 


    Highland battleground, approaching the Great Glen:
    Spoiler Alert, click show to read: 


    Western Norway campaign map:
    Spoiler Alert, click show to read: 


    Scotland campaign map:
    Spoiler Alert, click show to read: 


    Wales/Cornwall campaign map:
    Spoiler Alert, click show to read: 

    Wow... the Norwegian battleground.... it's beautiful! All of it looks excellent mate. Good job!

    Proud mod leader, modeller and public relations officer of Heiinn Ver: Total War


  15. #15

    Default Re: Restless Natives 700AD Total Conversion

    Tusand tak my friend! I am glad you like it. I hope you will find the campaign map fine too.

    It took me forever to map Norway and when I finished I had to start over again because it would not generate good battlefields

    Luck is the residue of design ~ Milton

  16. #16
    Wgr's Avatar Tiro
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    Default Re: Restless Natives 700AD Total Conversion

    Quote Originally Posted by Heathen Storm View Post
    Wow... the Norwegian battleground.... it's beautiful! All of it looks excellent mate. Good job!
    I agree! Great job! Keep up the good work!

  17. #17

    Default Re: Restless Natives 700AD Total Conversion

    I will be working on new portraits for this mod, here is one example:



    King Bridei of Pictland




    The evolution of Bridei:

    - Facegen construction
    Spoiler Alert, click show to read: 


    - Hair and beard
    Spoiler Alert, click show to read: 


    - Fixing hairline
    Spoiler Alert, click show to read: 


    - Jewellery and scars
    Spoiler Alert, click show to read: 


    - Colour adjustments
    Spoiler Alert, click show to read: 


    - Resize image
    Spoiler Alert, click show to read: 


    - Old Bridei
    Spoiler Alert, click show to read: 


    -----

    I have also attached the portrait files, give credit and feel free to use

    >Attachment 179337<

    Luck is the residue of design ~ Milton

  18. #18

    Default Re: Restless Natives 700AD Total Conversion

    The face looks really decent. Good job.


  19. #19

    Default Re: Restless Natives 700AD Total Conversion

    Thanks

    Luck is the residue of design ~ Milton

  20. #20

    Default Re: Restless Natives 700AD Total Conversion

    King Aldfrith of Northumbria


    >Attachment 179435<
    Last edited by sputnik; September 29, 2011 at 12:50 PM.

    Luck is the residue of design ~ Milton

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