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  1. #1

    Default Norman Invasion II

    Norman Invasion II
    I'm new in the forum and I recently saw in the RTW hosted mods a mod called "Norman Invasion". I've decided to make a mod using the Britannia Campaign of Kingdoms.
    Mod Requirements:
    Medieval II Total war:
    Medieval II Total war: Kingdoms (v. 1.5)
    How many factions:
    8 -Total number of factions
    6 - Playable factions
    2 - Unplayable factions
    Mod time line:
    Early Medieval Britannia
    1066 - 1096 A.D
    2 month per turn (180 turns)
    Factions:
    1. Saxons (Vanilla saxons, playable)
    2. Normans (More historical Vanilla normans, playable)
    3. Norse (earlier Norse than the ones of Britannia, playable)
    4. Welsh (Welsh of Britannia but with some earlier units)
    5. Scots (Like Britannia without heavy plate armour)
    6. Irish (Like Britannia without late units)
    7. Saxon Rebels (replace Baron's Alliance and will make a rebellion against the Normans or Saxons)
    8. Rebels
    Campaigns:
    Norman Invasion
    The Saxon Ribellion (in V. 2)

  2. #2
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Norman Invasion II

    Quote Originally Posted by TeutonicTemplar View Post
    Norman Invasion II
    I'm new in the forum and I recently saw in the RTW hosted mods a mod called "Norman Invasion". I've decided to make a mod using the Britannia Campaign of Kingdoms.
    Mod Requirements:
    Medieval II Total war:
    Medieval II Total war: Kingdoms (v. 1.5)
    How many factions:
    8 -Total number of factions
    6 - Playable factions
    2 - Unplayable factions
    Mod time line:
    Early Medieval Britannia
    1066 - 1096 A.D
    2 month per turn (180 turns)
    Factions:
    1. Saxons (Vanilla saxons, playable)
    2. Normans (More historical Vanilla normans, playable)
    3. Norse (earlier Norse than the ones of Britannia, playable)
    4. Welsh (Welsh of Britannia but with some earlier units)
    5. Scots (Like Britannia without heavy plate armour)
    6. Irish (Like Britannia without late units)
    7. Saxon Rebels (replace Baron's Alliance and will make a rebellion against the Normans or Saxons)
    8. Rebels
    Campaigns:
    Norman Invasion
    The Saxon Ribellion (in V. 2)
    Not bad at all. Considering my units are just over 100 years before this, you're free to use units i make for any of these factions.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  3. #3

    Default Re: Norman Invasion II

    Thank you very much!
    Your mod is awesome!

  4. #4
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Norman Invasion II

    Quote Originally Posted by TeutonicTemplar View Post
    Thank you very much!
    Your mod is awesome!
    Thank YOU I wish you luck with this excellent mod. My recommendation though;

    What I hated about the original is that it took place after the Stamford Bridge, and after the battle of Hastings.
    I would actually say it would be much more interesting to start the mod on the coronation of Harold Godwinson, and if the player was not the Norse or the Normans, then each faction would be scripted to invade (only for AI).
    Just my two cents I despise William the Bastard, but Harald Hardrade is one of my favorite kings in history so I would like to conquer England as him.

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  5. #5

    Default Re: Norman Invasion II

    The battles of Stamford Bridge and Hastings are not already started: the campaign starts with english stacks and norse stacks near Stamford Bridge and the Normans start in France (need to add to the map Normandy and Calais) with some stacks already built.

  6. #6
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Norman Invasion II

    Quote Originally Posted by TeutonicTemplar View Post
    The battles of Stamford Bridge and Hastings are not already started: the campaign starts with english stacks and norse stacks near Stamford Bridge and the Normans start in France (need to add to the map Normandy and Calais) with some stacks already built.
    Really?

    ...Hmm, weird. I could've sworn I remember it being after the battle of hastings, because the Norse King Haraldr was not faction leader (it was his general) and Godwinson was dead... maybe they released a new version or something! I have no idea
    But good! And maybe you should include some of Scandinavia as well! Not much... just a small bit

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  7. #7

    Default Re: Norman Invasion II

    Quote Originally Posted by Heathen Storm View Post
    Really?

    ...Hmm, weird. I could've sworn I remember it being after the battle of hastings, because the Norse King Haraldr was not faction leader (it was his general) and Godwinson was dead... maybe they released a new version or something! I have no idea
    the Norman Invasion starts WITH Battle of Hastings from the first release

    to the mod. good idea, and I can a little help you. I worked on Norman Invasion.
    Dominion of Britannia, Norman Invasion

  8. #8

    Default Re: Norman Invasion II

    Nice idea!
    Good luck!

  9. #9

    Default Re: Norman Invasion II

    Thanks man!

  10. #10

    Default Re: Norman Invasion II

    Norman Invasion starts at the battle of Stirling and the Normans are ready to fight at Hastings.
    The Norse will have regions spread across Britannia: they will control the smaller islands as in Britannia campaign.

    Also: do you know a mesh importer/exporter for 3ds max?
    Last edited by TeutonicTemplar; August 20, 2011 at 01:42 AM.

  11. #11
    Heathen Storm's Avatar Where's my axe?
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    Default Re: Norman Invasion II

    Quote Originally Posted by TeutonicTemplar View Post
    Norman Invasion starts at the battle of Stirling and the Normans are ready to fight at Hastings.
    The Norse will have regions spread across Britannia: they will control the smaller islands as in Britannia campaign.

    Also: do you know a mesh importer/exporter for 3ds max?
    I do not, my friend. I use Milkshape, not 3ds max. Sorry mate!

    Proud mod leader, modeller and public relations officer of Heiğinn Veğr: Total War


  12. #12
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Norman Invasion II

    Use TGC's Norman preview as unit making guide.
    It will help you with consepts and unit abillities/weapons.
    For example before 1100 you can not have knights as lancers.
    You can have them as heavy javelimen or mounted spearmen.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #13
    Vladyvid's Avatar Wizard of Turmish
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    Default Re: Norman Invasion II

    Norman invasion is the tutorial campaign for Medieval 2 Total War, so yeah, nice idea, redoing the tutorial campaign.

  14. #14

    Default Re: Norman Invasion II

    Quote Originally Posted by TeutonicTemplar View Post
    Mod time line:
    Early Medieval Britannia
    1066 - 1096 A.D
    2 month per turn (180 turns)


    the Normans started conquer Ireland only after 1160, so I think cut off Ireland and make map (England. Scotland, Wales, Orkneys, Man) larger. maybe add a part of Normandy?
    Quote Originally Posted by TeutonicTemplar View Post
    Factions:
    1. Saxons (Vanilla saxons, playable)
    2. Normans (More historical Vanilla normans, playable)
    3. Norse (earlier Norse than the ones of Britannia, playable)
    4. Welsh (Welsh of Britannia but with some earlier units)
    5. Scots (Like Britannia without heavy plate armour)
    6. Irish (Like Britannia without late units)
    7. Saxon Rebels (replace Baron's Alliance and will make a rebellion against the Normans or Saxons)
    8. Rebels


    Norse should be Kingdom of Isles.
    I advice to do at least 2 Welsh factions. there are few mods with more Welsh factions.
    if you cut off Ireland, the Irish are off. if not Ireland needs about 3 factions to show situation here in these times.

    I am not sure how shadowing works in M2TW, but the Rebel Saxons could be spawning faction if Saxons will lost too much regions, ie Normans become too strong...
    and maybe add one more shadow faction shadowing Normans - there were some rebelions against William by Flemish and Norman noblemen.
    Quote Originally Posted by TeutonicTemplar View Post
    Campaigns:
    Norman Invasion
    The Saxon Ribellion (in V. 2)

    maybe continue with Norman Invasion to Ireland?

    about situation at the start. when it will be before Battle of Hastings, the Battle of Hastings should never be. example - you scripted Norse landing in Yorkshire and Battle of Stamford Bridge. what if Norse beat English and Harold will dies? who will fight in Battle of Hastings?
    Dominion of Britannia, Norman Invasion

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