I've noticed a lot of chat on the forums about players not using the tax buildings at all...
If I recall correctly, I think I argued originally that we should make the tax building tree start off with relatively large hit to public order/law, and some increase in revenue (but not much), because the first step on the tree usually means soldiers rounding things up and taking stuff. As you go up the tree, the penalties should get smaller, not larger, as more organised taxation systems are introduced as the province is increasingly integrated into your empire. , and the revenue should go UP, as the process becomes more streamlined and less corrupt - i.e. more money is going into the central treasury, and not into the pockets of tax farmers/governors, so that overall the tree is well worth developing along with the city, and in the long run generates profit.
Ideas, concerns, expectations?![]()





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