Results 1 to 10 of 10

Thread: Sabotaging AI alliances

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    _Elysium_'s Avatar Biarchus
    Join Date
    Apr 2011
    Location
    Bolton, England
    Posts
    628

    Default Sabotaging AI alliances

    Hello.

    Is there any way to sabotage alliances between AI factions?

    I'm playing as England at the moment, and my main enemies are France, Holy Rome and The Moors. I've never been at war with France, but I did take the channel coast (Rennes, Bruges, Antwerp) before them. They've been at war with Spain for 50 or 60 turns now, so the French forces have been occupied in Southern France and North-East Iberia, allowing me to expand into Scandanavia and now Germany.

    I'm working my way through Holy Rome's territory, intending to eventually leave them with only Bologna. Hopefully I'll be able to make them my "female dog". When Sicily attacked the Papal States many moons ago, a crusade was called on Tunis, which Holy Rome obliged to. I currently hold Timbuktu, aggravating The Moors (never been at war them either) while moving through Algeria, so when I take Tunis in about ten turns time, I'll be bordering The Moors in two places. I've been allied with Spain since they were attacked by France all that time ago, and The Moors aren't happy with the Spanish either.

    The problem I have is that The Moors are allied to both France and Holy Rome, who both allied to Milan and each other. Once I get Tunis, I'd like to push west through Algeria and Morocco to give me most of Africa. If I attack The Moors, I'll probably incur the wrath of both France and my new neighbours Milan.

    I don't have the resources to fight four factions at once, so I was hoping to sabotage The Moors' relationship with the three Catholic factions. I'm planning a wave of rioting for Marrakesh and Cagliari, using spies to increase unrest and assassins to damage buildings, but I can't see it working for the castle at Algiers.

    Also, is there any way to keep two factions fighting? The war between Spain and France has been great for me, and with the demise of Portugal, each faction has suddenly gained an extra settlement (Lisbon for Spain, Pamplona for France). My spies are observing what looks like an impending stalemate, so if the two factions were to make peace, I'd be very worried for my channel settlements.

    I could go for an all-out attack on France while the vast majority of their forces are on the Iberian side of the Pyrenees, but I'd like to keep as many factions around as possible to see how things pan out. I'm also trying to pick my fights when they suit me.

    I'm willing to consider exploits if I don't think they'd be too damaging to how the rest of the game will play out, but I definitely don't want to use the console for anything.

    Thanks.

    (I hope it wasn't too boring for you)







  2. #2
    Silverheart's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Sweden
    Posts
    2,388

    Default Re: Sabotaging AI alliances

    If you have the patience, build up churches and pay the Vatican a big pile of wellfare.
    Then, when you can call new crusade, have the pope call one against the Moors - hopefully France and Milan will side with the Pope and cancel their alliance with the Moors.

    But it might be better to just turn your conquering elsewhere, or fortify your borders so that you CAN handle a multi-front war.
    Heart of silver, Mind of gold
    Fist of iron and Tongue to scold

    Proud to be a Viking!

  3. #3
    fredtrotter's Avatar Centenarius
    Join Date
    Aug 2011
    Location
    Australia, The land of the Awesome
    Posts
    838

    Default Re: Sabotaging AI alliances

    Quote Originally Posted by Silverheart View Post
    If you have the patience, build up churches and pay the Vatican a big pile of wellfare.
    Then, when you can call new crusade, have the pope call one against the Moors - hopefully France and Milan will side with the Pope and cancel their alliance with the Moors.
    This is what i would do also. the biggest problem would be that the pope only recently called a crusade. This would mean that you would need to wait ages. So, if you were willing to put your conquests on hold, this is the best solution.

    It wasn't too boring.

  4. #4

    Default Re: Sabotaging AI alliances

    If you can spare the money, offer spain a tribute for 10- 15 turns if they attack france. I can't guarantee Spain will keep to its end of the bargain, but it might work for a while

  5. #5
    _Elysium_'s Avatar Biarchus
    Join Date
    Apr 2011
    Location
    Bolton, England
    Posts
    628

    Default Re: Sabotaging AI alliances

    Thanks for the replies.


    Quote Originally Posted by Silverheart View Post
    If you have the patience, build up churches and pay the Vatican a big pile of wellfare.
    Then, when you can call new crusade, have the pope call one against the Moors - hopefully France and Milan will side with the Pope and cancel their alliance with the Moors.

    But it might be better to just turn your conquering elsewhere, or fortify your borders so that you CAN handle a multi-front war.

    I didn't think of calling for a crusade. I'd be right next to Algiers aswell, so it would be a straight path there. I think I'll go with that, once I've "peacefully" siezed Marrakesh and Cagliari.



    Quote Originally Posted by fredtrotter View Post
    This is what i would do also. the biggest problem would be that the pope only recently called a crusade. This would mean that you would need to wait ages. So, if you were willing to put your conquests on hold, this is the best solution.

    It wasn't too boring.

    That crusade ended just over 20 turns ago, and it will probably be another 20 before I'm prepared to join a new one. I don't think any more have been called since. I have been playing patiently, preparing my forces and striking when the time is right.

    And thanks.



    Quote Originally Posted by Posantio of Umbria View Post
    If you can spare the money, offer spain a tribute for 10- 15 turns if they attack france. I can't guarantee Spain will keep to its end of the bargain, but it might work for a while

    This is where I can see my own inexperience with the game. I didn't even think of doing that. It will definitely be a priority if they do stop fighting.







  6. #6
    Double A's Avatar person man
    Join Date
    Jan 2008
    Location
    Northern Cackalackistan
    Posts
    23,338

    Default Re: Sabotaging AI alliances

    You only have to wait 20 turns.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
    super awesome music thing | political profile
    GSTK member - Join today! (We're restarting. Again.)

  7. #7
    Silverheart's Avatar Domesticus
    Join Date
    Jul 2010
    Location
    Sweden
    Posts
    2,388

    Default Re: Sabotaging AI alliances

    It only takes one turn to amass enough troops for a crusade army.
    Recruit three units, fill up with mercenaries, join crusade, then fill up with more mercenaries.
    If you recruit as many units as possible in settlements that are close to each other, you can draw them all out the next turn and merge into one big army.
    So if you can call a crusade right away and get started on the plan, I suggest getting going on it right away.
    Heart of silver, Mind of gold
    Fist of iron and Tongue to scold

    Proud to be a Viking!

  8. #8
    Double A's Avatar person man
    Join Date
    Jan 2008
    Location
    Northern Cackalackistan
    Posts
    23,338

    Default Re: Sabotaging AI alliances

    Quote Originally Posted by Silverheart View Post
    It only takes one turn to amass enough troops for a crusade army.
    Recruit three units, fill up with mercenaries, join crusade, then fill up with more mercenaries.
    If you recruit as many units as possible in settlements that are close to each other, you can draw them all out the next turn and merge into one big army.
    So if you can call a crusade right away and get started on the plan, I suggest getting going on it right away.
    Or you could just take some of the free militia you have garrisoned in towns and then make more when they're off crusading. Mercs take more loot, and loot is fun.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
    super awesome music thing | political profile
    GSTK member - Join today! (We're restarting. Again.)

  9. #9
    TheFoolOnTheHill's Avatar Centenarius
    Join Date
    Jun 2011
    Location
    It Dependes
    Posts
    852

    Default Re: Sabotaging AI alliances

    how do you join a crusade

  10. #10
    xcorps's Avatar Praefectus
    Join Date
    Jan 2010
    Location
    Missouri, US
    Posts
    6,916

    Default Re: Sabotaging AI alliances

    Hi, TheFoolonTheHill, you asked that question in another thread, and it was answered.
    http://www.twcenter.net/forums/showt...9#post10124919
    Quote Originally Posted by TheFoolOnTheHill View Post
    how do you join a crusade i cant figure out how
    #14
    "Every idea is an incitement. It offers itself for belief and if believed it is acted on unless some other belief outweighs it or some failure of energy stifles the movement at its birth. The only difference between the expression of an opinion and an incitement in the narrower sense is the speaker's enthusiasm for the result. Eloquence may set fire to reason." -Oliver Wendell Holmes Jr.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •