Results 1 to 8 of 8

Thread: Mongols not attacking

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Mongols not attacking

    Just started my first campaign in 6.4, playing as Khwarezm on VH/VH late era. I made an alliance with the Mongols at around turn 7, but after that they've simply sat there and did nothing. Is this normal, or is the AI bugged? Also, the amount of time it takes to process their turn is really short compared to the other factions. This indicates that the AI is not making any moves on its stacks.

    Before this campaign, I briefly played 6.3, also as Khwarezm, but the Mongols there were aggressive, expanding rapidly into the Steppes even after I'd made an alliance with them.


  2. #2

    Default Re: Mongols not attacking

    http://www.twcenter.net/forums/showthread.php?t=475151

    The same thing was happening to me with the Timurids, so I sent my king to Embi and brought the fight to the them. They seem to be rather single-minded, because s soon as the jihad on Constantinople ended a few turns back they dispersed their armies and laid siege to Embi and Jaisk, and they also sent armies into Egyptian and Kiev lands.

  3. #3
    Jingo Eugene's Avatar Vicarius
    Join Date
    Apr 2011
    Location
    Colorado, USA
    Posts
    2,831

    Default Re: Mongols not attacking

    Maybe making an alliance with them screwed up the script? It seems like the Mongols are scripted to hit the Khwarzems, but may also have a script making it so they won't attack an ally, creating a conflict of sorts.

    I dunno, never played SS, but judging from what I have seem from other players, it could be the case.
    Jingo Eugene
    "A wise man in times of peace, will prepare for war. Peace is boring, and the wise man has nothing better to do with his time." -Anon

  4. #4

    Default Re: Mongols not attacking

    Sounds plausible. Before making the alliance, the Mongols were acting normal. That is, they had a chain of stacks marching toward my cities.

    However, making an alliance didn't mess up the Mongols up in my 6.3 campaign. After making the alliance in 6.3, the Mongols acted as usual and conquered the entire NE quadrant of the map. The mongols even broke the alliance a few times (but each time they broke the alliance, I was able to restore the alliance the next turn until around turn 90 when they wouldn't accept cease fire any longer).

    Currently, in 6.3, the Mongols have a few stacks in the Cuman province, but they are not laying siege at all.
    Last edited by Aeratus; August 17, 2011 at 02:56 PM.

  5. #5

    Default Re: Mongols not attacking

    The Mongols not attacking the player (who's playing the Khwarez) is weird.I did have a campaign (playing late ERE) in which the Mongols conquered all Khwarezmian lands except one settlement and then stayed passive with most of their stacks like they are on your screenshot. 20 turns later or so, somehow, the Mongols became active again - their (passive) stacks went north into Cuman territory.I think there's something wrong with the scripting which somehow stops the Mongols from following their usual path. You're only 7 turns in so a restart might be an option. One of the cool things about your campaign is to survive the onslaught; not having one kinda beats the point of playing late-Khwarez. Good luck though!

  6. #6
    Libertus
    Join Date
    Mar 2011
    Location
    Newcastle, England
    Posts
    68

    Default Re: Mongols not attacking

    ^ Yes agreed. You sell out for not fighting the unstoppable hordes . The TW games are generally piss easy to play as the AI is so limited so to avoid this one real challenge is damning. Honestly the Khwaz campaign is much more fulfilling clinging onto what territory you have and falling back and emigrating on to easier lands and build your forces again only to fail many times until the Mongols are depleted. I've recently opened up a new Khwaz campaign and instead of leaving instantly decided to use every trick I can to stop them without doing the 3 turn insta-kill mongol trick. So far best bet is to block off choke points with one unit stack of infantry to postpone them and make lines of forts to make them fort siege as much as possible. Get them boiled a bit. All settlements which don't have a chance are sufficiently destroyed beforehand with all buildings destroyed for finance. Got a large force moving to Palestine area to grab a castle / fortress and get some of those Roman stake archer mercenaries to do the stakes inside the gate tactic. Cheap I know but dire times means dire measures.

    As for your problem see what military access can offer.

    The only other time I've felt challenged in TW is the SPQR Rome mod and playing Western Rome in Barbarian Invasion.
    Last edited by Hypomanic Crusader; August 18, 2011 at 07:17 PM.
    Your all Homo Sapiens, I'm Homo Bi Polar

    For the Faith and in the Service of Humanity

    http://xalexisflloydx.deviantart.com/

  7. #7

    Default Re: Mongols not attacking

    Yeah, the game is pretty easy with the Mongol threat gone. Still, it'd be better if the Mongols were programmed better so you don't have to voluntarily tie your hand behind your back.

  8. #8
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: Mongols not attacking

    The more you try to program them, the more crashes occur.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •