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Thread: Anton's Banner, Visual and Clan-swapping Overhaul [v1.7] - Include's seven new clans (Nagao, Nanbu, Sanada, Akechi, Shiina, Red Devils, Suwa), ROTS minor clans added to custom battles, loading screens, historical battle map and more!

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  1. #1
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    On first glance, it seems you have conflicting mods. DMS and Radious' mods would not be compatible with each other due to the fact they are both stat-based. I suspect something there is the problem.

    Neither the music mod or the extended campaign/monthly turn/oda-tokugawa alliance mod should be a problem. Elvasat's portraits might knock out my own unit card for the Nanbu daimyo, but I can't see it causing this problem.

    Take out all mods (you will probably find the game will crash if you re-load your campaign) and test in a custom battle.
    Last edited by Akaie; September 22, 2011 at 10:45 AM.

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  2. #2
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    @Tiger tank. Please read this regarding the morale bug. I have had no accounts of my mod doing this, and my personal testing has not shown this bug.

    Quote Originally Posted by Anton93 View Post
    On first glance, it seems you have conflicting mods. DMS and Radious' mods would not be compatible with each other due to the fact they are both stat-based. I suspect something there is the problem.

    Neither the music mod or the extended campaign/monthly turn/oda-tokugawa alliance mod should be a problem. Elvasat's portraits might knock out my own unit card for the Nanbu daimyo, but I can't see it causing this problem.

    Take out all mods (you will probably find the game will crash if you re-load your campaign) and test in a custom battle.
    I'm always willing to help you and any others that have trouble with their game in conjunction with my mod, but you've got to come my way a bit too. Simply repeating "I have a morale bug problem" won't help, so please, give me more details - like how my suggestion went with removing all mods but mine - so that I can help you .


    Quote Originally Posted by Carthago View Post
    By the way, is there any tutorial how to do your Clan-Swapping Thing? Or can you shortly say how to do this?
    The only tutorial I have made thus far is making new clans for custom battles. Such stuff takes time when I am putting work in my overhaul mod as well as RL things. I'd like to do such a tutorial. For now, the game files might help some.

    Quote Originally Posted by Tiger tank View Post
    in next version you should fix the morale bug and change the Oda colour in vanilla they have yellow , and i think Black is better , because Nobunaga was called " Demon king " and black and red uniform suilt them better than yellow . Thank you for this great mod , keep going
    Regarding things in your post after the morale bug (if you haven't, make sure you read what I said in both in this post and a few posts back): I aim for historicity, with the intent to change as much as possible, thereby diversifying the game to the point where it draws players back to it. In some cases, I have to go beyond any historical basis simply because it doesn't exist. A good example of that is the Shiina. I don't mind using alternate combinations of black, red and yellow that differentiate from vanilla colours, but please provide a source (if it is wikipedia images, then sourcing a source may be necessary for justification; remember that Sengoku Basara depictions of Nobunaga don't count ). But yeah, I won't go outside historicity unless I feel there are simply no decent sources for what I want to change.
    Last edited by Akaie; September 23, 2011 at 08:39 AM.

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  3. #3
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Quote Originally Posted by Carthago View Post
    why don't use your "adding Clan"-Tutorial to do the following things:
    1. Change every Information, name and banner / color of an unplayable and a playable clan, f.e. the Ashina and the Date.
    2. Editing the sarting provinces so the new Date faction (whích was Ashina faction in Vanilla) gets Iwate and the new Ashina faction gets Fukushima, so they have their original starting positions.
    3. Last but not least, although it's not that important, change the "unit to specific faction permission" table so the new Date faction gets their old specific unit and we can create a advanced Naginata Samurai for the Ashina.

    That just as example, what do you thin, is it possible?
    It was more appropriate to reply in this thread, as I am making use of that tutorial in this mod.

    Honestly, it may be that I just woke up, but I'm not really sure what you're getting at. Unless I am not supposed to chain these things, here's what would happen:
    1. The Ashina would, for all intensive purposes, be the Date, and vice versa. They would, however, still have their old faction ID's in the database, so Date's database name would be "ashina" and vice versa for the ashina.
    2. Figure out how to change a clan to a starting province, and essentially move them back to where they were before. Here is where I'm befuddled, why do '1.' if, at the end, the only difference will be database entries? Date will still have their Iwate, Ashina will still have their Fukushima.
    3. Ok. I get that clan-specific units can be changed to be used by another clan, but then this draws the same befuddlement as '2.'. Namely, why?

    I'm sorry if I am not picking up on something that should be glaringly obvious, but tbh, in my current mindset I don't understand.

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  4. #4

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Besides the renames you did for other clans (like the Uesugi clan and the Date clan). Did you add the new clans in the custom battles (like the Toyotoma, Hosokawa, and etc...) or were they already in the game. And is it possible we can add them into the campaign later on?

  5. #5
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Quote Originally Posted by GeneralWolfe View Post
    Besides the renames you did for other clans (like the Uesugi clan and the Date clan). Did you add the new clans in the custom battles (like the Toyotoma, Hosokawa, and etc...) or were they already in the game. And is it possible we can add them into the campaign later on?
    In the vanilla game, there are a few clans that are in the game but are not in the campaign. The Toyotomi, for example, can be seen in Sekigahara. Now for my theory: CA intended the Battle of Sekigahara to be a whole lot bigger, but, due to development factors, it was broken down to the battle we have today. The rest of the clans that are in the game files (three examples: Ukita, Hosokawa, Ishida), are playable in custom battles (assuming the factions table is edited) but have no place in the campaign were all present in the battle of Sekigahara.

    I believe it is possible to add clans to the campaign, but I have not done the research to back that up. I also do not know of anyone on the forum that has looked into it. There is probably a road-block here, but I'll get to researching that.

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  6. #6

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Quote Originally Posted by Anton93
    Quote Originally Posted by Carthago
    why don't use your "adding Clan"-Tutorial to do the following things:
    1. Change every Information, name and banner / color of an unplayable and a playable clan, f.e. the Ashina and the Date.
    2. Editing the sarting provinces so the new Date faction (whích was Ashina faction in Vanilla) gets Iwate and the new Ashina faction gets Fukushima, so they have their original starting positions.
    3. Last but not least, although it's not that important, change the "unit to specific faction permission" table so the new Date faction gets their old specific unit and we can create a advanced Naginata Samurai for the Ashina.

    That just as example, what do you thin, is it possible?
    It was more appropriate to reply in this thread, as I am making use of that tutorial in this mod.

    Honestly, it may be that I just woke up, but I'm not really sure what you're getting at. Unless I am not supposed to chain these things, here's what would happen:
    1. The Ashina would, for all intensive purposes, be the Date, and vice versa. They would, however, still have their old faction ID's in the database, so Date's database name would be "ashina" and vice versa for the ashina.
    2. Figure out how to change a clan to a starting province, and essentially move them back to where they were before. Here is where I'm befuddled, why do '1.' if, at the end, the only difference will be database entries? Date will still have their Iwate, Ashina will still have their Fukushima.
    3. Ok. I get that clan-specific units can be changed to be used by another clan, but then this draws the same befuddlement as '2.'. Namely, why?

    I'm sorry if I am not picking up on something that should be glaringly obvious, but tbh, in my current mindset I don't understand.
    Well the thnig is that then the Ashina will be playble instead of the Date And so we could make playable the most important minor Clans in the Clan selection menu instead of opening the tutorial. That's why I posted it in the other topic

  7. #7
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Quote Originally Posted by Carthago View Post
    Well the thnig is that then the Ashina will be playble instead of the Date And so we could make playable the most important minor Clans in the Clan selection menu instead of opening the tutorial. That's why I posted it in the other topic
    Ah! Sorry I didn't pick that up . Sorry for dragging you over here, then .

    So... it would seem that this is a sort of middle ground between what I am doing and what Mitch is doing. The thing is, it would be easier for him to do a custom startpos overwriting 9 of the the old major clans with 9 new ones, which I believe he intends to do. I figure he has a good idea of how to do that, and the only people he would need to consult is other startpos experts.

    Then, with what I'm doing, it would require me to learn something that I am not sure he has done (change what faction has what province). So, that's something else entirely.

    Ultimately, it seems that Mitch would be the one to deliver the whole 'new clans to the clan selection menu' thing, and me? I'll keep doing what I'm doing . Keep the ideas coming, Carthago!

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  8. #8

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    By the way, is there any tutorial how to do your Clan-Swapping Thing? Or can you shortly say how to do this?

  9. #9

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    in next version you should fix the morale bug and change the Oda colour in vanilla they have yellow , and i think Black is better , because Nobunaga was called " Demon king " and black and red uniform suilt them better than yellow . Thank you for this great mod , keep going


  10. #10

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Or can you just say what files in the pack files I need, then I could imagine how to do it ... maybe

  11. #11

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    OMG, are you serious? you made Akechi pack, and it means I can replace Saito with Akechi and sack Oda?
    It will be most amazing change. I'm not sure if you are aware of it, but you are creative genius indeed.
    I love to see his Kamon in actual campaign. I wish I had some modding skill just like you(I tried, but it was not easy at all)
    I'm so angry because I have to wait till get some upgrade with my computer to start my new campaign. I can't wait for it!!

    Akechi's Kamon is a Japanese Bellflower(Kikyou), and Oda Nobunari, the famous figure skater and who claims he is direct descedant of Oda Nobunaga,
    said in TV show that his wife never put Bellflower in the house because it is crest of foul traitor who murdered their ancestor.

    and I just remembered...what about Changing Saito clan's Kamon into famous Dosan-nami(Dosan wave)?
    http://en.wikipedia.org/wiki/Sait%C5%8D_clan
    See Japanese version, and you can see Dosan's Kamon.

    Dosan is one of most treacherous Daimyo in Japanese history, and it will be shameful display if we miss his infamous Kamon.
    I have only limited information regarding Saito clan's Kamon, but I doubt it should be Kikyou Kamon just like Akechi's.
    Saito Dosan was one of Samurai serving Toki clan, master of Mino(and treacherously betrayed them to gain Mino province afterward),
    and his son Yoshitatsu, who murdered Dosan(just like his father did to his master) claimed he is not Dosan's son, but Toki clan's offspring,
    and Akechi Mitsuhide claimed that Akechi clan was branch of Toki clan, so Saito clan may use Toki's Kikyou kamon, but not for Dosan.
    He never said he is successor of Toki clan, but actually he was ursurper of it.
    It should be after Dosan's death if they using Toki's Kikyou crest, from the time his son Yoshitatsu got big coup against his father and considered he restored Toki clan.
    Dosan was doing quiet all right in 1545.
    Last edited by lament9582; September 23, 2011 at 02:15 PM.

  12. #12

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Hey, first off: this is a good mod by what i saw when testing it (as sanada).

    but a few issues:

    1: during battle i couldnt tell for life which unit i had selected. The gold border of the selected unit where practically invisible. Could you improve this? Doesnt make sense you dont know which unit you command and its very annoying having to pause the game to check what you actually got selected.
    Not sure how this playes out with other clans but with sanada it was awful.

    2: Im guessing missing "stripes" to show army unit amount was done on purpose, i dont mind this one bit as it adds a sense of awareness (you gotta actually check the army to see its amount now).

    3: Agents still got original crests, might be this is fixed by the fix you mentioned for all clans playable

  13. #13
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Quote Originally Posted by lament9582 View Post
    OMG, are you serious? you made Akechi pack, and it means I can replace Saito with Akechi and sack Oda?
    It will be most amazing change. I'm not sure if you are aware of it, but you are creative genius indeed.
    I love to see his Kamon in actual campaign. I wish I had some modding skill just like you(I tried, but it was not easy at all)
    I'm so angry because I have to wait till get some upgrade with my computer to start my new campaign. I can't wait for it!!

    Akechi's Kamon is a Japanese Bellflower(Kikyou), and Oda Nobunari, the famous figure skater and who claims he is direct descedant of Oda Nobunaga,
    said in TV show that his wife never put Bellflower in the house because it is crest of foul traitor who murdered their ancestor.

    and I just remembered...what about Changing Saito clan's Kamon into famous Dosan-nami(Dosan wave)?
    http://en.wikipedia.org/wiki/Sait%C5%8D_clan
    See Japanese version, and you can see Dosan's Kamon.

    Dosan is one of most treacherous Daimyo in Japanese history, and it will be shameful display if we miss his infamous Kamon.
    I have only limited information regarding Saito clan's Kamon, but I doubt it should be Kikyou Kamon just like Akechi's.
    Saito Dosan was one of Samurai serving Toki clan, master of Mino(and treacherously betrayed them to gain Mino province afterward),
    and his son Yoshitatsu, who murdered Dosan(just like his father did to his master) claimed he is not Dosan's son, but Toki clan's offspring,
    and Akechi Mitsuhide claimed that Akechi clan was branch of Toki clan, so Saito clan may use Toki's Kikyou kamon, but not for Dosan.
    He never said he is successor of Toki clan, but actually he was ursurper of it.
    It should be after Dosan's death if they using Toki's Kikyou crest, from the time his son Yoshitatsu got big coup against his father and considered he restored Toki clan.
    Dosan was doing quiet all right in 1545.
    Yep! Of course, it kind of sucks that 1545 is sitting in the corner. A later date would fit them better. Actually, it would fit a lot of things a bit better.

    I just had a look at the japanese wiki page; this is a great gem of info, lament! The thing I have to do now is fit it into the game's heraldry. As of v1.6 the Saito aren't actually in the campaign (they were the subject of a clan swap with the Akechi) but I can create a custom clan and get them in custom battles. It should be a good way to show off the new Saito heraldry.

    Yet again, some very nice historical info! I'll keep that stuff in mind. Who knows, maybe some relevant information will come our way for the sake of Saito heraldry .

    Quote Originally Posted by zhiphius View Post
    Hey, first off: this is a good mod by what i saw when testing it (as sanada).

    but a few issues:

    1: during battle i couldnt tell for life which unit i had selected. The gold border of the selected unit where practically invisible. Could you improve this? Doesnt make sense you dont know which unit you command and its very annoying having to pause the game to check what you actually got selected.
    Not sure how this playes out with other clans but with sanada it was awful.

    2: Im guessing missing "stripes" to show army unit amount was done on purpose, i dont mind this one bit as it adds a sense of awareness (you gotta actually check the army to see its amount now).

    3: Agents still got original crests, might be this is fixed by the fix you mentioned for all clans playable
    I'll respond in the '1, 2, 3' structure .

    1. I was worried this would be the case. I'll do some testing with the vanilla gold border, but if you are really having annoyances with it then it is something I'll omit for the sake of the rest of the mod.
    2. I think you are referring to strength bars (the bars that only show up on the campaign banners?). If so, then yeah it does! The good thing is it is completely optional, so if you get a bit annoyed with it just delete and re-boot shogun 2, no restarting of a campaign necessary!
    3. I just looked and this seems to be the case for the Sanada. I'll fix that in the upcoming version. Sorry 'bout that .

    Thanks for the great feedback. This is the sort of stuff I need !

    Quote Originally Posted by Carthago View Post
    Or can you just say what files in the pack files I need, then I could imagine how to do it ... maybe
    I'd prefer to put together a nice tutorial for everyone, but in a quick noting: the three faction tables ("factions" is really only needed for the top-right map on the campaign screen), banners.tai for banner referencing, factions.loc and names.loc for renaming, the "flags" folder for crests, the "mons" folder for sashimono crests. Going from memory, that should be all. Have a good look in the pack file, though. More than that would be a tutorial. I intend to create such a tutorial, so bear with me for more detail for the sake of giving many people a solid tutorial like the 'adding custom clans' one .
    Last edited by Akaie; September 23, 2011 at 08:31 PM.

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  14. #14

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Thanks a lot. Akechi was not a independant Daimyo before he murder Nobunaga at the incident at Honno-ji, but it is fabulous display if we can see Akechi murdering Nobunaga XD
    what about making two version? Saito kamon ver for Dosan-lovers and Akechi overhaul ver for Mitsuhide-lovers.
    but actually his domain was Omi and Tanba, not Mino(well, people saying he born in Mino). before Nobunaga order him to conquer Mori's land and make it his own domain.
    people says it is the reason for coup of Mitsuhide because he believed if he fails Nobunaga will surely kill or vanish him, because Nobunaga had quiet harsh personality.
    He actually killed some of his servant with insignificant fault and vanished some of his loyal Samurai generals due to their failure.
    also he massacred thousands of Ikko-ikki peasants and monks and burnt down Mount Hiei and its sacred temples
    (nobody ever touched mount Hiei and its monks before Nobunaga, no matter what they doing)
    during campaign against Asakura-Asai alliance, and some of people saying Mitsuhide was religious man so he got angry of his master's blasphemy.

    I still remember Mitsuhide killing my Nobunaga in Nobunaga's ambition. I didn't know much about history so I was quiet angry because some wretch poped up and sacked my coolest and most powerful general.

    There is famous poem. If nightingale do not sing, Nobunaga would cut it down at once, Hideyoshi would do all of his wit and skill to make it laugh, and Ieyasu would just wait and chill out till it sing.
    I wonder what would Mitsuhide do..Oda Nobunari answered in TV show he would say slient nightingale is still OK.

  15. #15
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Quote Originally Posted by lament9582 View Post
    what about making two version? Saito kamon ver for Dosan-lovers and Akechi overhaul ver for Mitsuhide-lovers.
    I have been thinking about breaking up my mod, although I will have to see how well that turns out.

    I would have to break apart the mod in order to create a choice between the Saito and Akechi in Mino (I don't have much flexibility regarding territorial deployment). I would need to see if I can make multiple .tai files for banner referencing, but I'm thinking this is simply not possible. I could be wrong. For now, I have a 'I want to change as much as possible, whilst still being somewhat historically inclined', so with things like the Saito to Akechi change, I will keep Saito in the game but as a custom battle clan.

    So yeah, I'll get back to you on that.


    Edit: Ok. That was a failure. I'm stuck with one .tai file, which means I would have to create a whole other mod just to give everyone that choice. That's not exactly practical, as much as I would like to provide such flexibility. I'll try different things and search some more. Maybe another route can be taken in that regard.
    Last edited by Akaie; September 24, 2011 at 01:33 AM.

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  16. #16
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    people says it is the reason for coup of Mitsuhide because he believed if he fails Nobunaga will surely kill or vanish him, because Nobunaga had quiet harsh personality.
    I thought because Mitsuhide was called a kumquat head.

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  17. #17
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Best bring everything back to the basics. Make sure the only mod you are using is the main overhaul pack file. If there is no longer any problems, test FTmch's retexture mod. I don't think retexture mods would conflict, but I'm not sure of the contents.

    If you could, a screenshot of Shogun 2's data folder should help. That would make clear if you've installed everything properly. I'll make sure the Sanada crest is showing up instead of the Anegakoji symbol on the sashimono, but the only instance of the Anegakoji should be the agent icon. The sashimono is one of the main things I ensure to be working before any clan-swap or clan addition is released, but I'll still check.

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  18. #18

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Ok, here is the SS of my data folder.
    Spoiler Alert, click show to read: 

  19. #19
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    Oh I see it now. The main problem is using the "All factions playable and incorrect fix" mod.

    Quote Originally Posted by Anton93 View Post
    In the 'attached files' section at the end of this post, there is a file entitled "All Factions Playable and Incorrect Crest Fix.rar". This is not to be used with my overhaul mod. I cannot stress that point enough. I uploaded this to my post for the sake of allowing people to play with all clans without my overhaul mod. If you do use this with my overhaul mod, you will find it overwrites some of the things in that overhaul. There is no reasonable justification for doing this, as my overhaul includes custom battle clan unlocks so that we can enjoy the changes much quicker. So, best not use both!
    There's your problem. It seems to come up on occasion .

    Also, I'm not sure what "movie_banners.pack" is, but considering the word 'banners' be sure to keep in mind anything that changes banners most likely conflicts with this overhaul mod .

    The S2 Onin War Mod | Boshin: Total Domains
    Patron of Erwin Rommel
    Under the proud patronage of Radious


  20. #20

    Default Re: Anton's Banner, Visual and Clan-swapping Overhaul [v1.6] - Include's five new clans (Nagao, Nanbu, Sanada, Akechi, Shiina), custom battle clan unlocks, loading screens, historical battle map and more!

    yes, i understand about that. i only use "All factions playable and incorrect fix" mod when i encounter the problemm not before. i will try to remove the movie_banner.pack. Hopefully that is the culprit..

    Thank you

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