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  1. #1
    dvk901's Avatar Consummatum est
    Patrician

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    Default Re: HCS - BETA V.0.1 Bug Reports

    You might want to check the triggers concerning 'OligarchicSupporters_church_christianity_basilica . . .', it seems none of the buildings referred to are actually valid.
    Same for DemocraticSupporters...TyrannicSupporters.

    There is also an error in ancillary triggers at 'trigger_consort'...referring to a building 'hermitage' which is not valid. Search the file for 'hermitage', and you'll find all three mistakes.

    There are also all these errors in descr_strat.txt:

    Line 1006 - Error: Trait FactionLeader is not defined.
    Line 1007 - Error: Characters in faction sparta are excluded from acquiring ancillary master_smith.
    Line 1024 - Error: Characters in faction sparta are excluded from acquiring trait Antibarbarian.
    Line 1024 - Error: Trait FactionHeir is not defined.
    Line 1025 - Error: For Ancillary oracle expected '<ancillaryname>', found 'oracle elder_ephor'.
    Line 1038 - Error: Characters in faction sparta are excluded from acquiring trait PlainGreekVirtue.
    Line 1038 - Error: Characters in faction sparta are excluded from acquiring trait Antibarbarian.
    Line 1058 - Error: Characters in faction sparta are excluded from acquiring ancillary master_smith.
    Line 1071 - Error: Characters in faction sparta are excluded from acquiring trait Philobarbarian.
    Line 1082 - Error: Characters in faction sparta are excluded from acquiring trait Antibarbarian.
    Line 1083 - Error: Characters in faction sparta are excluded from acquiring ancillary master_smith.
    Line 1112 - Error: Characters in faction sparta are excluded from acquiring trait PlainGreekVirtue.
    Line 1487 - Error: Trait FactionLeader is not defined.
    Line 1524 - Error: Trait FactionHeir is not defined.
    Line 2791 - Error: Characters in faction persians are excluded from acquiring ancillary greek_turncoat.
    Line 3542 - Error: Trait FactionLeader is not defined.
    Line 3559 - Error: Trait FactionHeir is not defined.
    Line 4042 - Error: Trait FactionLeader is not defined.
    Line 4043 - Error: Characters in faction carthage are excluded from acquiring ancillary intrepid_explorer.
    Line 4043 - Error: Characters in faction carthage are excluded from acquiring ancillary intrepid_explorer.
    Line 4058 - Error: Trait FactionHeir is not defined.
    Line 4059 - Error: Characters in faction carthage are excluded from acquiring ancillary grain_merchant.
    Line 4076 - Error: Characters in faction carthage are excluded from acquiring ancillary officer_of_mercenaries.
    Line 4076 - Error: Characters in faction carthage are excluded from acquiring ancillary officer_of_mercenaries.
    Line 4092 - Error: Characters in faction carthage are excluded from acquiring ancillary sacrificer.
    Line 4125 - Error: Characters in faction carthage are excluded from acquiring ancillary desert_scout.
    Line 4399 - Error: Trait FactionLeader is not defined.
    Line 4414 - Error: Trait FactionHeir is not defined.
    Line 4414 - Error: Characters in faction illyrians are excluded from acquiring trait NightBattleCapable.
    Line 4450 - Error: Characters in faction illyrians are excluded from acquiring trait NightBattleCapable.
    Line 4658 - Error: Trait FactionLeader is not defined.
    Line 4658 - Error: Characters in faction thracians are excluded from acquiring trait Warlord.
    Line 4658 - Error: Characters in faction thracians are excluded from acquiring trait NightBattleCapable.
    Line 4659 - Error: Characters in faction thracians are excluded from acquiring ancillary goldsmith.
    Line 4659 - Error: Characters in faction thracians are excluded from acquiring ancillary goldsmith.
    Line 4676 - Error: Trait FactionHeir is not defined.
    Line 4676 - Error: Characters in faction thracians are excluded from acquiring trait NightBattleCapable.
    Line 4677 - Error: Characters in faction thracians are excluded from acquiring ancillary bard.
    Line 4677 - Error: Characters in faction thracians are excluded from acquiring ancillary bard.
    Line 4690 - Error: Characters in faction thracians are excluded from acquiring trait NightBattleCapable.
    Line 4710 - Error: Characters in faction thracians are excluded from acquiring trait Warlord.
    Line 4710 - Error: Characters in faction thracians are excluded from acquiring trait ThracianFearsomeness.
    Line 4710 - Error: Characters in faction thracians are excluded from acquiring trait NightBattleCapable.
    Line 4725 - Error: Characters in faction thracians are excluded from acquiring ancillary master_of_archers.
    Line 4936 - Error: Trait FactionLeader is not defined.
    Line 4937 - Error: Characters in faction cretans are excluded from acquiring ancillary master_of_archers.
    Line 4937 - Error: Characters in faction cretans are excluded from acquiring ancillary master_of_archers.
    Line 4945 - Error: Trait FactionHeir is not defined.
    Line 4946 - Error: Characters in faction cretans are excluded from acquiring ancillary master_of_archers.
    Line 4957 - Error: Characters in faction cretans are excluded from acquiring ancillary wine_steward.
    Line 4957 - Error: Characters in faction cretans are excluded from acquiring ancillary wine_steward.
    Line 5143 - Error: Trait FactionLeader is not defined.
    Line 5144 - Error: Characters in faction argos are excluded from acquiring ancillary doctor.
    Line 5144 - Error: Characters in faction argos are excluded from acquiring ancillary doctor.
    Line 5144 - Error: Characters in faction argos are excluded from acquiring ancillary doctor.
    Line 5162 - Error: Trait FactionHeir is not defined.
    Line 5163 - Error: Characters in faction argos are excluded from acquiring ancillary athlete_nemea.
    Line 5163 - Error: Characters in faction argos are excluded from acquiring ancillary athlete_nemea.
    Line 5163 - Error: Characters in faction argos are excluded from acquiring ancillary athlete_nemea.
    Line 5190 - Error: For Trait BadTrader the level number 4 is greater than the max level (3).
    Line 5191 - Error: Characters in faction argos are excluded from acquiring ancillary actor.
    Line 5447 - Error: Trait FactionLeader is not defined.
    Line 5448 - Error: Characters in faction corinth are excluded from acquiring ancillary slave_trader.
    Line 5448 - Error: Characters in faction corinth are excluded from acquiring ancillary slave_trader.
    Line 5464 - Error: Characters in faction corinth are excluded from acquiring trait RacesFanGreekVice.
    Line 5465 - Error: Characters in faction corinth are excluded from acquiring ancillary hetaira.
    Line 5465 - Error: Characters in faction corinth are excluded from acquiring ancillary hetaira.
    Line 5465 - Error: Characters in faction corinth are excluded from acquiring ancillary hetaira.
    Line 5465 - Error: Characters in faction corinth are excluded from acquiring ancillary hetaira.
    Line 5481 - Error: Characters in faction corinth are excluded from acquiring ancillary tutor.
    Line 5496 - Error: Trait FactionHeir is not defined.
    Line 5766 - Error: Trait FactionLeader is not defined.
    Line 5783 - Error: Trait FactionHeir is not defined.
    Line 5784 - Error: Characters in faction syracuse are excluded from acquiring ancillary charioteer.
    Line 6131 - Error: Trait FactionLeader is not defined.
    Line 6131 - Error: Characters in faction locrians are excluded from acquiring trait PlainGreekVirtue.
    Line 6132 - Error: Characters in faction locrians are excluded from acquiring ancillary veteran_hoplite.
    Line 6145 - Error: Trait FactionHeir is not defined.
    Line 6158 - Error: Characters in faction locrians are excluded from acquiring trait Philobarbarian.
    Line 6597 - Error: Trait FactionHeir is not defined.
    Line 6613 - Error: Characters in faction rhodians are excluded from acquiring ancillary trusty_steed.
    Line 6648 - Error: Trait FactionLeader is not defined.
    Line 6904 - Error: Trait FactionLeader is not defined.
    Line 6927 - Error: Trait FactionHeir is not defined.
    Line 6928 - Error: Characters in faction taras are excluded from acquiring ancillary philosopher.
    Line 7161 - Error: Trait FactionLeader is not defined.
    Line 7169 - Error: Trait Intelligent does not have a level associated with it.
    Line 7180 - Error: Trait FactionHeir is not defined.
    Line 7401 - Error: Trait FactionLeader is not defined.
    Line 7402 - Error: Characters in faction thebes are excluded from acquiring ancillary hipparchos.
    Line 7402 - Error: Characters in faction thebes are excluded from acquiring ancillary hipparchos.
    Line 7418 - Error: Characters in faction thebes are excluded from acquiring trait RacesFanGreekVice.
    Line 7419 - Error: Characters in faction thebes are excluded from acquiring ancillary athlete.
    Line 7419 - Error: Characters in faction thebes are excluded from acquiring ancillary athlete.
    Line 7432 - Error: Trait FactionHeir is not defined.
    Line 7432 - Error: Characters in faction thebes are excluded from acquiring trait Philobarbarian.
    Line 7459 - Error: Characters in faction thebes are excluded from acquiring ancillary architect.
    Line 7653 - Error: Trait FactionLeader is not defined.
    Line 7654 - Error: Characters in faction croton are excluded from acquiring ancillary pythagorian_philosopher.
    Line 7670 - Error: Trait FactionHeir is not defined.
    Line 8067 - Error: Trait FactionLeader is not defined.
    Line 8092 - Error: Trait FactionHeir is not defined.
    Line 8114 - Error: For Trait Antibarbarian the level number 5 is greater than the max level (2).
    Line 8127 - Error: For Trait Disciplinarian the level number 4 is greater than the max level (3).
    Line 8157 - Error: For Trait InspiringSpeaker the level number 4 is greater than the max level (3).
    Line 8158 - Error: Characters in faction ionians are excluded from acquiring ancillary bodyguard.
    Line 8462 - Error: Trait FactionLeader is not defined.
    Line 8462 - Error: Characters in faction thessaly are excluded from acquiring trait Philobarbarian.
    Line 8479 - Error: Characters in faction thessaly are excluded from acquiring trait PlainGreekVirtue.
    Line 8493 - Error: Characters in faction thessaly are excluded from acquiring ancillary hipparchos.
    Line 8493 - Error: Characters in faction thessaly are excluded from acquiring ancillary hipparchos.
    Line 8509 - Error: Trait FactionHeir is not defined.
    Line 8509 - Error: Characters in faction thessaly are excluded from acquiring trait Philobarbarian.
    Line 8697 - Error: Trait FactionLeader is not defined.
    Line 8731 - Error: Trait FactionHeir is not defined.

    Probably should use Squid's trait and ancillary checker...I use it all the time. Hope this helps.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  2. #2

    Default Re: HCS - BETA V.0.1 Bug Reports

    When i load the game the pictures of the Officers or family members cannot be seen.Any ideas to fix it?
    Thanks

  3. #3
    rye8111's Avatar Libertus
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    Default Re: HCS - BETA V.0.1 Bug Reports

    whenever i play as thessaly, my income should be rising by about 7.5k according to the financial sheet (per turn), but whenever i end the turn, in the middle of it, i mysteriously lose about 6k, then gain what i was supposed to next turn. My finance sheet says nothing of it. HELP!!!

  4. #4

    Default Re: HCS - BETA V.0.1 Bug Reports

    Hi, im playing Rome with several mods i have windows 7 64 bits and i don´t have problem but in this mod my computer doesn´t works, say game must run in 32 bits.

    I don´t understand this

    can you help please?

    thanks in advance!

    -and yes i run it on Admin mode and Win Xp compatiblity-
    Si la aventura de España me costara 100.000 hombres no lo intentaría pero no serán más de 12.000.
    Napoleon 1º
    ---------------------------------


    If Spain's adventure cost me 100,000 men do not try but will not be over 12,000.
    Napoleon I

  5. #5
    Clagius's Avatar Campidoctor
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Anyone knows why can't I use arrow keys in this mod?

    Nevermind, solved it.
    Last edited by Clagius; March 30, 2012 at 09:10 AM.


  6. #6

    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by Clagius View Post
    Anyone knows why can't I use arrow keys in this mod?

    Nevermind, solved it.
    i have the same problem. How did you solve it?

  7. #7

    Default Re: HCS - BETA V.0.1 Bug Reports

    hey clagius are you here?

  8. #8
    Clagius's Avatar Campidoctor
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Sorry that I'm late. Go to camera settings in the main menu and select RTW instead of FPS.


  9. #9

    Default Re: HCS - BETA V.0.1 Bug Reports

    Orientation of Bug: Campaign

    Description of Bug: Every few turns, I seem to get a massive increase in my treasury for absolutely no reason. It's about 50,000.

    Image of Bug: n/a.

  10. #10

    Default Re: HCS - BETA V.0.1 Bug Reports

    Hi!
    I have a problem with your mod.
    I installed rtw and patched to 1.3, then install BI and patched to 1.6. Rome and Bi works.
    I installed hegemonia to "D:\Rome - Total War HEG\bi\ (its copied from original game), right click on "D:\Rome - Total War HEG\RomeTW-BI.exe" and send icon to desktop, then i modify destination path for this:
    "D:\Rome - Total War HEG\RomeTW-BI.exe" -mod:bi/hcs -show_err

    When i want to start the game, the screen goes dark or it said no video (lcd tv connect with hdmi). I hear the backgrund music, but nothing happend or bi.exe stop working....
    Can you help me? thanks

  11. #11
    GM207's Avatar Decanus
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by Buster View Post
    Hi!
    I have a problem with your mod.
    I installed rtw and patched to 1.3, then install BI and patched to 1.6. Rome and Bi works.
    I installed hegemonia to "D:\Rome - Total War HEG\bi\ (its copied from original game), right click on "D:\Rome - Total War HEG\RomeTW-BI.exe" and send icon to desktop, then i modify destination path for this:
    "D:\Rome - Total War HEG\RomeTW-BI.exe" -mod:bi/hcs -show_err

    When i want to start the game, the screen goes dark or it said no video (lcd tv connect with hdmi). I hear the backgrund music, but nothing happend or bi.exe stop working....
    Can you help me? thanks
    Buster, RTW should be patched to 1.5, and BI to 1.6.
    That is your problem
    Last edited by GM207; April 14, 2012 at 06:07 AM.

  12. #12

    Default Re: HCS - BETA V.0.1 Bug Reports

    GM207
    "The BI 1.6 patch contains the RTW 1.5 patch." Tested, and my rtw version is 1.5.

    Btw the problem is solved. In preferences.txt the max resolution had incorrect values.

  13. #13
    GM207's Avatar Decanus
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Hey Guys, I got a question regarding Sprites, at the distance of 60 meters as indicated in the descr_model_battle.txt, it's not working with me I am getting a huge lag with huge armies, where usualy in a diffrent mod would be a smooth play and no lag with the same amount of armies.
    This question is to anyone ho knows the answer and would like to help.
    And if you have any other idea's to inhance the campaign game play in all areas you are more then welcome to share them with me.

  14. #14
    Sertorio's Avatar Domesticus
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    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by GM207 View Post
    Hey Guys, I got a question regarding Sprites, at the distance of 60 meters as indicated in the descr_model_battle.txt, it's not working with me I am getting a huge lag with huge armies, where usualy in a diffrent mod would be a smooth play and no lag with the same amount of armies.
    This question is to anyone ho knows the answer and would like to help.
    And if you have any other idea's to inhance the campaign game play in all areas you are more then welcome to share them with me.
    Try seting unit at High instead of Highest.
    Texture works by Sertorio, banner courtesy of Joar

    My AAR for VGRII-AQUILAE

  15. #15

    Default Re: HCS - BETA V.0.1 Bug Reports

    Hi guys, first I'd like to congratulate you on a great mod, truly amazing stuff! I have a problem playing it though because after some time it starts crashing on AI turn, I tried reinstalling and playing from scratch and I got the same problem, I end the turn and on AI turn it CTDs. I sent the savegame file to my friend to test it and it crashes on his computer as well. Any help is appreciated.

  16. #16

    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by Vetinarii View Post
    Hi guys, first I'd like to congratulate you on a great mod, truly amazing stuff! I have a problem playing it though because after some time it starts crashing on AI turn, I tried reinstalling and playing from scratch and I got the same problem, I end the turn and on AI turn it CTDs. I sent the savegame file to my friend to test it and it crashes on his computer as well. Any help is appreciated.
    Hi

    Try to remember on which faction the game crashes. Then check carefully provinces of this faction for any cities under siege.
    I have similar situation and in my case when Ionians capture city of Gordion from Persians the game will crash. Unfortunately I don't have any solution for this problem.

  17. #17

    Default Re: HCS - BETA V.0.1 Bug Reports

    Nice mod. This appears to be the closest and best thing to what Alexander should have been as a TW expansion, though a bit earlier in time. This is a good thing though. In Alexanders time there would be fewer available factions and far less uncertainty.

    I have a few questions though. Why do the Persians have a Boetian League construction instead of a Persian Imperial Satrapy one (or something comparable)? I have to question and wonder if the Spartans are accurately represented with a fairly small Hoimoioi army when they have more units, of which about 30% or more are of Spartan citizenry, than most other factions. It just seems the army is a bit large and more to the point large in the sense of how many are Spartans. Spartan troops do not seem to be significantly different in any way from the other city states troops. If they were given another 2 or 3 points for each type of Spartan native unit. Perhaps if one or both were given 2 hp and longer train times, upkeep, and costs as well. It might balance it out more realistically. Another hiccup, is that so many units do not have even good morale? This should not be the case for any professional or elite unit of any faction.

    Arrow Keys could be made to work from the start.

    Immortals - if they can face the 300, take the heavy loses they did and keep fighting, that says alot about their solid discipline. They do not even have a good morale rating. Immortals should be excellent.
    Best Faction Units - Any and all the top quality units in all factions should be excellent.

    Persians - Technically, were not Sparabara and Takabara professional soldiers? Should they not have at least good morale?

    All Spartan units should be excellent as well.

    Persians, Thessaly, and Tares at least should have one excellent morale horse unit.

    It just seems in general not enough units that should have a high morale do. There were many professional grade troops to various factions available. Some descriptions even call some of the units professional full time soldiers, and yet, those units do not even have a good morale rating.

    I would like to see more variety from Carthage. Is it too early to think Carthage depended as much on mercenaries at this time? Or might they have more native Carthage units than merc units? Would or should the units be barrack or a merc construction that are not of native stock? Such as, if Carthage had native Sicilians, that could be a barrack unit, and libyan or Spanish could be merc building? Part of the appeal of playing them is their diversity (or should be), yet, there are no Numidian units and only one Spanish unit. Would Carthage have any early Elephant based units yet at this time? I might even go so far as to suggest Carthage at this time could even have some native Sicilian units.

    Chariots - In the faction descriptions, Etruria is listed as having Chariot units, yet I see no sign that they can get them from the building tree.

    I can see how most nations may have little or low morale units but not in top end units. The less civilized factions might work well if their top grade units were at least good morale though. This is still not quite professional but better than the masses as they probably should be if they are better, better trained, more seasoned or higher grade troops in general.

    Other than all this, I see alot of similarities between factions and units. Some more diversity could help increase the enjoyment. Such as, Perhaps Argos top units have comparable quality to other faction top units and perhaps the Hoimoioi, but suppose, their unit was a smaller unit size. As would be reflected by the Argos faction description or unit description of their top unit.
    Last edited by Cincinatus; April 19, 2012 at 12:27 PM.
    "It is worth while for those who disdain all human things for money, and who suppose that there is no room either for great honor or virtue, except where wealth is found, to listen to his story."
    - Livy 3.26

  18. #18

    Default Re: HCS - BETA V.0.1 Bug Reports

    Quote Originally Posted by Cincinatus View Post
    Nice mod. This appears to be the closest and best thing to what Alexander should have been as a TW expansion, though a bit earlier in time. This is a good thing though. In Alexanders time there would be fewer available factions and far less uncertainty.

    I have a few questions though. Why do the Persians have a Boetian League construction instead of a Persian Imperial Satrapy one (or something comparable)? I have to question and wonder if the Spartans are accurately represented with a fairly small Hoimoioi army when they have more units, of which about 30% or more are of Spartan citizenry, than most other factions. It just seems the army is a bit large and more to the point large in the sense of how many are Spartans. Spartan troops do not seem to be significantly different in any way from the other city states troops. If they were given another 2 or 3 points for each type of Spartan native unit. Perhaps if one or both were given 2 hp and longer train times, upkeep, and costs as well. It might balance it out more realistically. Another hiccup, is that so many units do not have even good morale? This should not be the case for any professional or elite unit of any faction.

    Arrow Keys could be made to work from the start.

    Immortals - if they can face the 300, take the heavy loses they did and keep fighting, that says alot about their solid discipline. They do not even have a good morale rating. Immortals should be excellent.
    Best Faction Units - Any and all the top quality units in all factions should be excellent.

    Persians - Technically, were not Sparabara and Takabara professional soldiers? Should they not have at least good morale?

    All Spartan units should be excellent as well.

    Persians, Thessaly, and Tares at least should have one excellent morale horse unit.

    It just seems in general not enough units that should have a high morale do. There were many professional grade troops to various factions available. Some descriptions even call some of the units professional full time soldiers, and yet, those units do not even have a good morale rating.

    I would like to see more variety from Carthage. Is it too early to think Carthage depended as much on mercenaries at this time? Or might they have more native Carthage units than merc units? Would or should the units be barrack or a merc construction that are not of native stock? Such as, if Carthage had native Sicilians, that could be a barrack unit, and libyan or Spanish could be merc building? Part of the appeal of playing them is their diversity (or should be), yet, there are no Numidian units and only one Spanish unit. Would Carthage have any early Elephant based units yet at this time? I might even go so far as to suggest Carthage at this time could even have some native Sicilian units.

    Chariots - In the faction descriptions, Etruria is listed as having Chariot units, yet I see no sign that they can get them from the building tree.

    I can see how most nations may have little or low morale units but not in top end units. The less civilized factions might work well if their top grade units were at least good morale though. This is still not quite professional but better than the masses as they probably should be if they are better, better trained, more seasoned or higher grade troops in general.

    Other than all this, I see alot of similarities between factions and units. Some more diversity could help increase the enjoyment. Such as, Perhaps Argos top units have comparable quality to other faction top units and perhaps the Hoimoioi, but suppose, their unit was a smaller unit size. As would be reflected by the Argos faction description or unit description of their top unit.
    a for the mouse/arrow thing go on the bug thread it tells u how to fix it

    also there are other littel mini mods u can download to make it more blanced and the spartan army is accurate for what units it had at the time and as for the persians we changed the democracy thing its on one of the add ons and the inconsistency of the immortals and persian troops is down to their histroical record against the Greeks form the period

    Carthage had a lot of of mercenary units at the time and icily always kept rebelling or other sicillian cities kept reclaiming lost territoryand they did no tget elephants for ages

    as for charriots, some cavalry units, standard bearers, some seige weaponry and black thespian there on the next preview

  19. #19

    Default Re: HCS - BETA V.0.1 Bug Reports

    Hi

    First of all thanks for this great mod. It gave me many hours of fun
    Second thing is that I got a critical bug which makes further game impossible. I got to year 471 B.C. and when I'm trying to begin next turn I get Runtime Error: R6025 - "pure virtual function call" and this is end of game to me - crash to desktop. The error occurs mainly when there is turn for Ionians (I'm playing Sparta).

    I've installed newest MS Visual C++ redist. version and the bug still appears.
    Environment: Win7 (64bit)

    Thanks in advance

  20. #20

    Default Re: HCS - BETA V.0.1 Bug Reports

    Hello i just downloaded Hegemonia and began to play; nice mod but two things which hurt me: the units speed and the fact they flee everytimes. Do u know fixes to solve it? would be very nice

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