Irishron - Thanks for the template as I already have the mesoamerican culture in my mod. The problem as I stated before is the faction_creator is "norway" which shows the correct models in game, and mesoamerican is already assigned to Romans and Greece to allow the correct buildings to show in game for strat and campaign.
What I need to do is allow the same for my barbarian factions (gauls and germans) to show there correct models on strat map as they are currently using the roman strat map building textures. here is a screen of my mesoamerican entries, as you can see the Roman building entries only show as the norway faction is tied to the faction_creator:
Code:
culture mesoamerican ;;eastern
portrait_mapping middle_eastern
rebel_standard_index 5
{
village
{
normal data/models_strat/residences/roman_village_buildings.CAS, settlement_eastern_level_1
card data/ui/southern_european/cities/graeco-roman_village.tga
}
moot_and_bailey
{
normal data/models_strat/residences/roman_village_buildings.CAS, settlement_eastern_level_1
card data/ui/southern_european/cities/graeco-roman_village.tga
}
town
{
normal data/models_strat/residences/roman_town_buildings.CAS, settlement_eastern_level_2
card data/ui/southern_european/cities/graeco-roman_town.tga
}
wooden_castle
{
normal data/models_strat/residences/roman_town_buildings.CAS, settlement_eastern_level_2
card data/ui/southern_european/cities/graeco-roman_town.tga
}
large_town
{
normal data/models_strat/residences/roman_large_town_buildings.CAS, settlement_eastern_level_3
card data/ui/southern_european/cities/graeco-roman_large_town.tga
}
castle
{
normal data/models_strat/residences/roman_large_town_buildings.CAS, settlement_eastern_level_3
card data/ui/southern_european/cities/graeco-roman_large_town.tga
}
city
{
normal data/models_strat/residences/roman_city_buildings.CAS, settlement_eastern_level_4
card data/ui/southern_european/cities/graeco-roman_city.tga
}
fortress
{
normal data/models_strat/residences/roman_city_buildings.CAS, settlement_eastern_level_4
card data/ui/southern_european/cities/graeco-roman_city.tga
}
large_city
{
normal data/models_strat/residences/roman_large_city_buildings.CAS, settlement_eastern_level_5
card data/ui/southern_european/cities/graeco-roman_large_city.tga
}
citadel
{
normal data/models_strat/residences/roman_large_city_buildings.CAS, settlement_eastern_level_5
card data/ui/southern_european/cities/graeco-roman_large_city.tga
}
huge_city
{
normal data/models_strat/residences/roman_huge_city_buildings.CAS, settlement_eastern_level_6
card data/ui/southern_european/cities/graeco-roman_huge_city.tga
}
}
fort data/models_strat/residences/east_fort.CAS, fort_eastern
fort_cost 500
fort_wall data/models_strat/residences/east_fort_wall.CAS
fishing_village data/models_strat/residences/roman_fishing_village.CAS, port_barbarian_level_1
port_land data/models_strat/residences/roman_port_01_land.CAS, port_barbarian_level_2
port_sea data/models_strat/residences/blank_port_walls.CAS
port_land data/models_strat/residences/roman_port_02_land.CAS, port_barbarian_level_3
port_sea data/models_strat/residences/blank_port_walls.CAS
port_land data/models_strat/residences/roman_port_03_land.CAS, port_barbarian_level_4
port_sea data/models_strat/residences/blank_port_walls.CAS
watchtower data/models_strat/residences/DAVIDE.COOL_roman_watchtower.cas, watchtower_roman
watchtower_cost 200
spy spy.tga spy_info.tga spy.tga 350 1 1
assassin assassin.tga assassin_info.tga assassin.tga 500 1 1
diplomat diplomat.tga diplomat_info.tga diplomat.tga 250 1 1
admiral admiral.tga admiral_info.tga admiral.tga 100 1 1
merchant merchant.tga merchant_info.tga merchant.tga 550 1 1
priest priest.tga priest_info.tga priest.tga 200 1 1