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  1. #1
    Civis
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    Default Mount effects?

    Im curious if anyone has compiled a list of what the various types of mount effects can be.

    The ones I know of...

    -Elephant
    -Horse
    -Camel
    -Chariot

    Im wondering if there is one for infantry? How does the game know that non-spear armed infantry are at a disadvantage against cavalry? Is it just a natural, hardcoded effect of the game?

    Also, how does the game use things like flaming arrows or chanting to lower opposition morale? Where is the coding for this?

  2. #2

    Default Re: Mount effects?

    The bonuses for infantry are handled on the infantry side. Look at the stats for infantry, one of them is for horses. You can give footmen positive or negative values depending on weather they are at an advantage of disadvantage against a horse.

    Much about moreale is not understood I beleive. I don't think anyone it sure how much those thing hurt morale, how much you have to do it to affect morale, or how far away from the chanting you have to be to stay happy. Can't relay help you there.

  3. #3

    Default Re: Mount effects?

    The morale effects are hardcoded. CA has given almost nothing in the way of information on this. They are pretty adept at ignoring such questions or answering in such a vague manner that we have nothing past the obvious to go on.
    You can hide your light behind the hill,
    Offer up your freedom and your will,
    You can build your house on the shifting sand,
    As for me I'll fight where I stand.

    Lyrics from "Fight Where I Stand", Needfire (Celtic Rock Band)

  4. #4
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Mount effects?

    Mount effects are limitless as long as it is a mount You can given bonuses not only against the class of mount but also against a specific mount type.

    The flaming arrows' hard-coded morale modifier is likely initiated by the same coding that causes the burning men effect (though not the burning arrow trail) and the mouseover text. Removing the word "fiery" from the code block in descr_projectiles_new will give you something to play with.

    I thought I put a post up on the former matter somewhere...about 2 months ago.
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  5. #5
    Civis
    Join Date
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    Location
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    Default Re: Mount effects?

    Awesome guys thanks for the great feedback. I was hoping I could add in an effect for mounted units to frighten infantry instead of doing it the other way around, but I suppose that works just as well (duh).

  6. #6

    Default Re: Mount effects?

    If that's all you want, then it's easy. Just add frighten_foot to the cavalry in question. Put it in the attributes line.

  7. #7
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: Mount effects?

    Both negative and positive effects may be coded - you can list up to 3 entries I believe it is.
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  8. #8

    Default Re: Mount effects?

    Quote Originally Posted by MasterOfNone
    Both negative and positive effects may be coded - you can list up to 3 entries I believe it is.
    And this limitation *may* have been removed or raised in 1.3/1.5. I know one of these lines had the 3 cap removed/raised, but I'm not sure if it was this one, or something else.
    You can hide your light behind the hill,
    Offer up your freedom and your will,
    You can build your house on the shifting sand,
    As for me I'll fight where I stand.

    Lyrics from "Fight Where I Stand", Needfire (Celtic Rock Band)

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