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  1. #1

    Default Carasonia Total War

    Moved from RTW, Carasonia Total war would be a mod focusing on the fictional nations of Carason, Gareton, Wilinara, Durma, the Dahdman Islands, Jontora, Aratora, Everows, and Meagh, along with 20-some small others. The first release will be the new tutorial, a campaign about the expansion of Carason (at the time the tribe named Carasoni) and its campaign to expel the Durmans.

    Faction Histories:

    Carason: An aged nation battling the states of Durma and Jontora near perpetually. In its earliest years, as Carasoni, it was one of the few tribes that refused to join the Visshcaror, a group comparable to the HRE. It went on to tople the Visshnoc (leader of the Visshcaror) and rule all of the NE peninsula , at least until Durma (then Duramanor) invaded. They (Duramanor) had already conquered almost all of the Durman Island, and came to Carasonia expecting no fight. After 31 years, they had been nearly destroyed by that fight. Carason is the main faction in the mod.

    Durma: Conquered and ruled a huge empire, until Carason destroyed it.

    Wilinara: Isolated, they are the toughest militarily of the factions. Strong units, hard will, and luck let them escape Garetonian conquests.

    Gareton: Expanded to an empire, covering most of the Eastern side of the Carasonan river.

    Jontora: A facist state, left anarchistic for near a century, a time known as the "Great Purges", where-in local powers supported the hunting of, well, a lot of people.

    More soon to follow...
    Spoiler Alert, click show to read: 
    And don't Call me Shirley!

  2. #2

    Default Re: Carasonia Total War

    Looks interesting. What level of technology and style of fighting is employed by the nations in question? Early medieval or something different?
    I'll watch with some curiosity I suppose.

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