Hey there, hopefully this is the right area. I've edited a unit in third age in order to give it a javelin to throw before engaging however this is causing the game to crash.
The unit was dragonslayers, I wanted to give them a more "roman" feel by adding a javelin to chuck as well. Obviously I'm doing somethnig wrong. Is it that javelins can't be thrown while in shield wall formation? Or have I missed something quite obvious...? Am I meant to add something to another file because I've added a new weapon? If so what and where
Here's the entry from export_descr_unit.txt:
type Dragonslayers
dictionary Dragonslayers ; Dragonslayers
category infantry
class heavy
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier dwarven_warriors, 60, 0, 2.0
officer dwarf_captain_early_flag
mount_effect elephant -10
attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit, command, frighten_foot, cannot_skirmish
formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
stat_health 2, 3
stat_pri 8, 3, javelin, 55, 2, thrown, missile_mechanical, piercing, spear, 0, 1
stat_pri_attr ap, thrown, prec
stat_sec 8, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
stat_sec_attr ap
stat_pri_armour 16, 4, 9, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -1, 0, 0
stat_mental 15, impetuous, trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1090, 520, 85, 85, 1090, 2, 300
armour_ug_levels 3, 4
armour_ug_models khazad_dum, khazad_dum_upg
ownership moors
era 0 moors
era 1 moors
era 2 moors
recruit_priority_offset 20




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