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Thread: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

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  1. #1
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    Quote Originally Posted by Stabbyman View Post
    Well i installed it on a clean version of gigs easy instally thing =3 and i get a crash to the desktop straight away the moment its even on the call of warhammer mods first loading screen. every time.
    The complete submod might not be compatible with my version, I never tested it.
    - Did the game run correctly before installing the submod?
    If yes, please provide your log so that I can try and remove that error.

    There might be a problem related to the modeldb file. Please run this tutorial from point 3 onward and restart your machine after deleting the folder in the virtual store: How To Fix UAC and VirtualStore Problems










  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    If you are using my install, then the log is here: C:\...\Medieval II Total War\logs\M2TW.system.log.txt










  3. #3

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    hate to say it but the things lagging out and not letting me send the log file... if you send me a pm with an email or something i could try sending it there.

  4. #4
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    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    You need to compress the log, 7Zip is a free ware file compression program. This will reduce the file size by up to 90%. After that you use the 'Go advanced' reply button and attach the compressed file via 'Manage attachments' to your post.










  5. #5
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    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    Good to hear, then let's wait for the log.










  6. #6

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    hi there exact smae problem as the other guy this submod dosetn sem to work with gigantus installe. If i had to gues i say somehting missing in model DB or EDU but iam no modder heres the log anyway if anyne wants to make an attempt to try and fix it.

  7. #7
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    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    17:33:56.429 [script.err] [error] Script Error in mods/Call_of_Warhammer/data/export_descr_buildings.txt, at line 2764, column 46
    Unknown unit type specified: dismounted Reiksword
    Your EDB allows recruiting of this unit, but it is not listed in the EDU.










  8. #8

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    hi there again gigantus i added the necessary EDU which TOHO supllied but it still seems to crash. i can give you nother log file because iam unable to read them. I can guarnatee that all reikguard are in the EDU so iam still puzzuled as to what cauisng the crash.

  9. #9

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    17:38:06.202 [system.io] [info] open: found mods/Call_of_Warhammer/data/world/maps/campaign/imperial_campaign/descr_regions.txt (from: C:\Program Files\SEGA\Medieval II Total War)
    17:38:06.202 [script.err] [error] Script Error in mods/Call_of_Warhammer/data/world/maps/campaign/imperial_campaign/descr_regions.txt, at line 193, column 1
    Couldn't find region name 'Laurelorns_Province' in stringtable
    17:38:06.202 [system.io] [trace] file open,,11FB4B38,3849031
    17:38:06.202 [system.io] [info] open: found mods/Call_of_Warhammer/data/world/maps/campaign/imperial_campaign/map.rwm (from: C:\Program Files\SEGA\Medieval II Total War)
    17:38:06.214 [bink] [debug] [mods/Call_of_Warhammer/data/fmv/menu/DUMP0000.BIK]Pause on
    17:38:07.038 [system.rpt] [error] Medieval 2: Total War a rencontré une erreur inconnue et va maintenant se fermer.

    I have that when i launch a campaign, any idea?

    Gig installation + Toho revamp only.
    Last edited by Cycahus; September 14, 2011 at 10:44 AM.

  10. #10

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    hi i dont know what cuaisng your crash mate i find it hard reading codes in english never mind french but i thikn Toho has added in rekfart units by mistake as they are in the EDB but not the EDU and prob not battle model that is why the game is crashing on launch have no idea about campgin crash. I cant even get to splash or main menu yet. Iam sure it will be fixed just needs some editing should be compatable with gigantus install but it needs the reikfart submod too it seems. I try to get it to work and see what happens.

  11. #11

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    My problem seems to be i couldn't find a province

  12. #12
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default

    Quote Originally Posted by goblinking View Post
    hi there again gigantus i added the necessary EDU which TOHO supllied but it still seems to crash. i can give you nother log file because iam unable to read them. I can guarnatee that all reikguard are in the EDU so iam still puzzuled as to what cauisng the crash.
    Still a problem with unit recruiting:

    15:56:00.430 [script.err] [error] Script Error in mods/Call_of_Warhammer/data/export_descr_buildings.txt, at line 3582, column 63
    Unknown unit type specified: Nurgle Prince

    Quote Originally Posted by neverdie01 View Post
    Hi, first time poster long time ghoster

    ive spent the last few days trying to get this mod to work properly, its a great submod and i really like the edited EDU (such a good job on it all) but sadly i cant get it to be stable, im constantly getting ctd's all at the end of rebels turns. the furthest i got without one was turn 11, after that it was every other turn! ive tried literally every single solution i can find in the forums but nothings worked so im reinstalling gig installation and leaving it at that, its a shame because i could really do with the different EDU

    sadly i dont have the logs anymore either or id post them i just got so fed up with it all. If there were any ideas as to what might be causing problem id love to be enlightened

    *edit*

    ugh so i started playing using just gig pain free install and same problem after first rebel turn and it appears to be the same thing in the log. anyone know how i can solve this?
    You might have a problem with the virtual store. Follow this tutorial as from step 3 onward: How To Fix UAC and VirtualStore Problems
    Last edited by Gigantus; September 14, 2011 at 09:12 PM.










  13. #13

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    i will take a look at it this weekend and see why you two are having problems, personally i have the Gigantus installation and my own mod installed and no problems.
    which EDU do you have installed? the vanilla or my own edited version? does this happen with both of them?

  14. #14

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    Quote Originally Posted by Toho View Post
    i will take a look at it this weekend and see why you two are having problems, personally i have the Gigantus installation and my own mod installed and no problems.
    which EDU do you have installed? the vanilla or my own edited version? does this happen with both of them?
    Itry the two EDU, and i finally delete the data folder after i try to launch campaign ten times

  15. #15

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    Hi, first time poster long time ghoster

    ive spent the last few days trying to get this mod to work properly, its a great submod and i really like the edited EDU (such a good job on it all) but sadly i cant get it to be stable, im constantly getting ctd's all at the end of rebels turns. the furthest i got without one was turn 11, after that it was every other turn! ive tried literally every single solution i can find in the forums but nothings worked so im reinstalling gig installation and leaving it at that, its a shame because i could really do with the different EDU

    sadly i dont have the logs anymore either or id post them i just got so fed up with it all. If there were any ideas as to what might be causing problem id love to be enlightened

    *edit*

    ugh so i started playing using just gig pain free install and same problem after first rebel turn and it appears to be the same thing in the log. anyone know how i can solve this?
    Last edited by neverdie01; September 14, 2011 at 03:46 PM. Reason: update

  16. #16

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    your log looks absolutely nothing like the guy earlier, what installation do you have? did you install this on a clean version of 1.4.4? my mod either crashes or it doesnt it will not cause random crashes in end turns because there is no script related update that i did to it.

  17. #17

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    Quote Originally Posted by Toho View Post
    your log looks absolutely nothing like the guy earlier, what installation do you have? did you install this on a clean version of 1.4.4? my mod either crashes or it doesnt it will not cause random crashes in end turns because there is no script related update that i did to it.
    yeah on a clean 1.4.4 with all gigs patches and no i meant the error in my log was the same one i got with or without your mod on so it must be something in the virtual store then like gig has suggested, sorry for the mix up hopefully if i can sort it i can get your mod back on. hooray!

  18. #18

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    nurgle prince is from reiksfart mod so i think goblin is trying to do a cross over between my mod and reiksfart.

  19. #19

    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    well i reinstalled CoW (Gigantus installation), redownloaded my mod, installed my mod and played on it for 32 turns. no crash or lag issues.
    i honestly have no clue, the installation file has been downloaded over a 100 times and assuming only half of those are not re-clicks thats still 50 people...

    so does your game run fine without my submod? lets say you install the clean installation and with no submods what so ever on it, it would run great with no problems?
    i have uploaded the text files for regions and units, and uploaded my enitre world folder just to be safe. so if you are having a problem then i have no idea...
    upload your world folder in your data, maybe you are not installing correctly or maybe its a installation issue not related to my submod.

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Call of Warhammer Revamp; new map, models, units and more (Released for 1.4.4)

    It is recommended to run the Virtual Store fix before adding sub mods. In fact I would recommend it to anybody that uses modified game content, regardless which game.










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