Building issues (costs, time and others)

Thread: Building issues (costs, time and others)

  1. Gigantus's Avatar

    Gigantus said:

    Default Building issues (costs, time and others)

    (The first six posts have been moved from another thread)

    It's a great mod, it just needs some polishing. Worthy of all the support.

    Which reminds me: has anybody fixed the silly building times and prices? And enabled temples to be automatically destroyed by factions of another religion like in vanilla? Or is that going to be another project of mine?

    (Sorry for a little hijacking here)
    Last edited by Gigantus; August 11, 2011 at 10:19 PM.









     
  2. The Holy Pilgrim's Avatar

    The Holy Pilgrim said:

    Default Re: Cinematic Editor

    Quote Originally Posted by Gigantus View Post
    It's a great mod, it just needs some polishing. Worthy of all the support.

    Which reminds me: has anybody fixed the silly building times and prices? And enabled temples to be automatically destroyed by factions of another religion like in vanilla? Or is that going to be another project of mine?

    (Sorry for a little hijacking here)
    Silly building times and prices? Perhaps. They're explanation of why they have the upgraded building cost less makes some sense though. I mean, you could just add to the building to make it better instead of tearing it down and making a completely new one.

    But as far as I know, nobody fixed that yet.
     
  3. Gigantus's Avatar

    Gigantus said:

    Default Re: Cinematic Editor

    Never looked at the upgrade issue that way I must admit. On the other hand from the game play perspective it might not be so great: once you get to the stage where you can level up buildings you should be able to afford a certain amount of money, it certain makes the AI build nicely ad spam a lot of stacks in the game. I am not far behind:
    I am playing Kislev at round 110, owning a good stretch of the map. All settlements are building, several stacks of mine are roaming around or getting upgraded and I have an average cash level of 100.000 at the end of the round (I do have to try at hard the next game - always do medium the first time to get a grip on game dynamics).
    On hindsight I don't think it's really necessary to tinker with it unless it's glaring. Only thing I came across: I can build an additional port while the dark elves had already build one (yup port, not an add on building)

    How about the temple issue? The AI can't demolish buildings, therefore won't be able to build it's own temples.









     
  4. The Holy Pilgrim's Avatar

    The Holy Pilgrim said:

    Default Re: Cinematic Editor

    Hmm...

    I'm not sure about the temple issue as I've never heard it brought up before.

    If it's an Empire state conquering another or a Chaos faction conquering another, then that seems perfectly normal. Though a High Elf army capturing a Dwarf settlement (like that will ever happen, am I right? ), that is quite odd.
     
  5. Kahvipannu's Avatar

    Kahvipannu said:

    Default Re: Cinematic Editor

    Automatic temple destroyment makes total sense to me, sounds like good addition.

    About building times and costs, they are as they are ment to by the CoW-team. It's like THP said, making new costs more, and this will add more strategic depth too. Once you rank up the difficulty and play factions like Ostland, you will need every penny you can gather. Building costs will force you to really think "do I need barracks here, or somethign else?", once you finish building in settlement, you really want to upgrade it and build others that support it. This will lead to more specified training/trade cities. It's different, and it felt weird at first, but once I got used to it, I realized how refreshing it is.
     
  6. Gigantus's Avatar

    Gigantus said:

    Default Re: Cinematic Editor

    As I said: now that it has been explained, the building costs make sense.
    I will have a look into the religious building issue as well as the port issue I mentioned. A similar thing exists: When 'liberating' a Dwarf fortress from the Orcs I had to destroy numerous buildings that did not give any effect to me (Kislev) but stopped me from building my line of buildings.

    Edit: I just realized that the Orc faction is "immortal" - when you have completely defeated it (no army, no settlement, no character) then the defeat message does not appear and they remain in the diplomacy screen. Will put the fix into the next patch.

    PS: I have used my moderation powers to move the last couple of posts into a new thread if anyone wonders.
    Last edited by Gigantus; August 12, 2011 at 09:13 AM.