Results 1 to 2 of 2

Thread: Strange battles

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Strange battles

    Ok so i just got this mod after i've been playing RTR Platinum alot and ive noticed some annoying stuff, im not sure if its game or mod related.

    Why is it that only the first line of soldiers in a unit charges and the rest dont, seems to happen quite alot.
    Are battles supposed to take forever or am i doing something wrong? In RTR it was fairly easy to rout enemy units and it seems nearly impossible to do in this mod.

    I lost a battle due to the timer running out, i have never had that happen in RTR, any tips i need to know about?

    Edit: Oh and im crashing alot after battles .
    Last edited by Danius; August 11, 2011 at 10:04 PM.

  2. #2
    Brusilov's Avatar Local Moderator
    Citizen

    Join Date
    Sep 2005
    Location
    Dublin, ROI
    Posts
    18,588

    Default Re: Strange battles

    Where to start?

    Do you have the attacking unit on 'guard mode'? If you attack with a unit always turn off guard mode. One other thing that happens if you don't do this is that the men not int he 'first line' will turn around and reverse into the fight! There is a diwnside to that if the unit they are fighting routs the unit will follow them. The simplest solution is to have your main infantry line holding the enemy - so they all have 'guard mode' on but have your flanking units have guard mode off.

    Next: what battle difficulty setting do you use? If you play 'VH' you will find that most units (if not all) will fight as if they were all elite/guard units (hard ot break and will fight to the end).

    If you play at 'H' it should still be a challenge but units will break if you apply a fair bit of pressure.

    R:TW and all mods have the ability to end battles after a certain time. It does not appear to be an option to change in the 'preferences.txt' file but it is available when you start a campaign:
    Spoiler Alert, click show to read: 



    In order to get units to rout you need to keep them under pressure - if you see a unit is 'wavering' then that is when you send in your cavalry unit in a charge on that unit.

    CTDs: Have you read the follownig stickied/pinned thread:
    http://www.twcenter.net/forums/showthread.php?t=387992

    There are some inherant CTDs within R:TW - one is the reinforcement CTD. You are laying siege to a settlent and the enemy bring up an army and you fight a battle. I've forgotten if it's if you are attacked by the reliving army or not but - if you defeat but not destroy the garrison force they can't get back to the settlement and a CTD results.

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

    War Thunder TWC Player Names: here


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •