I know, I've been working on scripting the towers to shoot scorpion bolts, and scripting defensive bonuses when garrisoned to allow for small forces to hold out for longer. The walls of york and Lugo I planm to use as models for Walls in IBUR.
I know, I've been working on scripting the towers to shoot scorpion bolts, and scripting defensive bonuses when garrisoned to allow for small forces to hold out for longer. The walls of york and Lugo I planm to use as models for Walls in IBUR.
I find the tower fire a tad dull. At the moment I'm working an "add garrison" script.
Using the Gastraphetes from XGM firing a heavy hand held bolt shooter that can be rested on the city battlements walls.PHP Code:
monitor_event FactionTurnStart FactionType empire_west
and I_FactionBesieged empire_west
if I_SettlementOwner Divodorum = empire_west
console_command create_unit Divodorum "greek gastraphetes" 2 2 2 2
console_command create_unit Divodorum "rock throwing mob" 1 2 1 1
console_command create_unit Divodorum "rock throwing mob" 1 2 1 1
console_command create_unit Divodorum "rock throwing mob" 1 2 1 1
console_command create_unit Divodorum "rock throwing mob" 1 2 1 1
end_if
end_monitor
Rock throwing mob developed from slingers given very short range.
Now I have to figure out how to limit the garrison create to once per siege and delete units when the siege is over.
I'm gonna re-do the manuballista, so it becomes basically each one is a few guys with scorpions. They won't be labelled as Artillery but wil have the power of it.
The minimum manpower is 6 in the EDU, this is still much more than the game siege engine with only one model firing.
I replaced the hand held scorpion with the mini_ballista, with damage to troops of 1 instead of 2, but still with armor pierce and body pierce. A useful feature is the moral shock, troops shot at with artillery will soon rout when confronted with close fighting troops at the same time.PHP Code:
projectile scorpion
effect large_arrow_trail_set
end_effect large_arrow_explode_set
damage 0
damage_to_troops 2
radius 0
mass 3
min_angle -30
max_angle 70
velocity 90
display aimed particle_trail
model data/models_missile/missile_scorpion_bolt_high.CAS, 40.0
model data/models_missile/missile_scorpion_bolt_med.CAS, 80.0
model data/models_missile/missile_scorpion_bolt_low.CAS, max
The sad bit as far as BI goes is wall mounted engines were most likely a common tactic of a late empire struggling for manpower.
True, at Adrianople, after thwe Battle, one shot from a scorpio deterred the goths from attacking the city.
Got a bit bored with the WapMap so I replaced it with the IBFD world files. One problem is what the WarMap got ride of, excessive hills. It's quite simple to place your army on a very steep hill and have the AI wreak multiple armies against you. And so went the Goths!
The Warmap counters this with flatter and less interesting terrain and sealing off the mountains with impenetrable forest.
Looking the religions in IBFD and IJ is interesting, so I've been modding in the Arians and Pelagians. I might round it off with the Nestorians and Donatists.
Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
Caligula: Treason!
Proculus: Treason? I have always been loyal to you!
Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!