Results 1 to 8 of 8

Thread: Hi, guys, how to change the Gondor general units into Aonor's?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Hi, guys, how to change the Gondor general units into Aonor's?

    I want to replace Boromir's bodyguards with Arnor's dismounted kights, SO I modified the descrip_unit, however something goes wrong.

    What can I do?

    Thanks
    Last edited by Shawn_Lee; August 10, 2011 at 07:08 PM.

  2. #2
    KnightsTemplar's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Hong Kong
    Posts
    1,929

    Default Re: Hi, guys, how to change the Gondor general units into Aonor's?

    EDU, strat, and modelsdb.
    EDU: Put Gondor(sicily) in the owners of Dismounted Knight also.
    And then descr_strat, edit 'Citadel Guards BG' to Dismounted Knights.
    Then, copy lines in modelsdb, and edit it to sicily.
    Basic, simple.

    BTW it's ARnor.
    Aure entuluva!

  3. #3

    Default Re: Hi, guys, how to change the Gondor general units into Aonor's?

    Quote Originally Posted by KnightsTemplar View Post
    EDU, strat, and modelsdb.
    EDU: Put Gondor(sicily) in the owners of Dismounted Knight also.
    And then descr_strat, edit 'Citadel Guards BG' to Dismounted Knights.
    Then, copy lines in modelsdb, and edit it to sicily.
    Basic, simple.

    BTW it's ARnor.
    thanks, mate, but where can I find the last file? the modelsdb?

  4. #4

    Default Re: Hi, guys, how to change the Gondor general units into Aonor's?

    Quote Originally Posted by KnightsTemplar View Post
    EDU, strat, and modelsdb.
    EDU: Put Gondor(sicily) in the owners of Dismounted Knight also.
    And then descr_strat, edit 'Citadel Guards BG' to Dismounted Knights.
    Then, copy lines in modelsdb, and edit it to sicily.
    Basic, simple.

    BTW it's ARnor.
    I got those stuffs...but how to deal with it? I am confused....


    28 aum_arnor_dismounted_knights
    1 1
    60 unit_models/_Units/aum/aum_arnor_dismounted_knight_lod0.mesh 6400
    3
    5 turks
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
    43 unit_sprites/turks_arnor_knights_sprite.spr
    9 byzantium
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
    43 unit_sprites/turks_arnor_knights_sprite.spr
    4 merc
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
    43 unit_sprites/turks_arnor_knights_sprite.spr
    3
    5 turks
    56 unit_models/_units/aum/textures/knights_aum_diff.texture
    47 unit_models/AttachmentSets/knights_norm.texture 0
    9 byzantium
    56 unit_models/_units/aum/textures/knights_aum_diff.texture
    47 unit_models/AttachmentSets/knights_norm.texture 0
    4 merc
    56 unit_models/_units/aum/textures/knights_aum_diff.texture
    47 unit_models/AttachmentSets/knights_norm.texture 0
    1
    4 None
    16 MTW2_2HSwordsman 0
    1
    24 MTW2_2HSwordsman_Primary 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

  5. #5
    KnightsTemplar's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Hong Kong
    Posts
    1,929

    Default Re: Hi, guys, how to change the Gondor general units into Aonor's?

    Quote Originally Posted by Shawn_Lee View Post
    I got those stuffs...but how to deal with it? I am confused....


    28 aum_arnor_dismounted_knights
    1 1
    60 unit_models/_Units/aum/aum_arnor_dismounted_knight_lod0.mesh 6400
    3
    5 turks
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
    43 unit_sprites/turks_arnor_knights_sprite.spr
    9 byzantium
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
    43 unit_sprites/turks_arnor_knights_sprite.spr
    6 sicily
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
    43 unit_sprites/turks_arnor_knights_sprite.spr

    4 merc
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
    43 unit_sprites/turks_arnor_knights_sprite.spr
    3
    5 turks
    56 unit_models/_units/aum/textures/knights_aum_diff.texture
    47 unit_models/AttachmentSets/knights_norm.texture 0
    9 byzantium
    56 unit_models/_units/aum/textures/knights_aum_diff.texture
    47 unit_models/AttachmentSets/knights_norm.texture 0
    6 sicily
    56 unit_models/_units/aum/textures/knights_aum_diff.texture
    47 unit_models/AttachmentSets/knights_norm.texture 0

    4 merc
    56 unit_models/_units/aum/textures/knights_aum_diff.texture
    47 unit_models/AttachmentSets/knights_norm.texture 0
    1
    4 None
    16 MTW2_2HSwordsman 0
    1
    24 MTW2_2HSwordsman_Primary 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    As you can see, there is two parts, the first is the main model; the second are the accessories(weapon, flag, shield, etc.)
    In order to share the models, you need to add the lines in red.
    The numbers before the lines are the number of letters:
    If it's wrong, the game will crash.
    So, Gondor=sicily, 6 words.

    Now it should be alright to use.
    This is merely taking the units to use in Gondor, not a 'new unit'.
    Aure entuluva!

  6. #6

    Default Re: Hi, guys, how to change the Gondor general units into Aonor's?

    Quote Originally Posted by KnightsTemplar View Post
    As you can see, there is two parts, the first is the main model; the second are the accessories(weapon, flag, shield, etc.)
    In order to share the models, you need to add the lines in red.
    The numbers before the lines are the number of letters:
    If it's wrong, the game will crash.
    So, Gondor=sicily, 6 words.

    Now it should be alright to use.
    This is merely taking the units to use in Gondor, not a 'new unit'.
    hI, KT, thanks a lot, I tried but failed, not knowing which part was screwed.... anyway, thanks again, mate.

  7. #7
    smoesville's Avatar Vicarius
    Join Date
    Feb 2008
    Location
    Dublin, Ireland
    Posts
    2,803

    Default Re: Hi, guys, how to change the Gondor general units into Aonor's?

    You have to change the red numbers from 3 to 4 (it tells the game how many entries follow so if you add one you increase the number )
    Code:
    28 aum_arnor_dismounted_knights 
    1 1 
    60 unit_models/_Units/aum/aum_arnor_dismounted_knight_lod0.mesh 6400 
    4 
    5 turks 
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 
    43 unit_sprites/turks_arnor_knights_sprite.spr
    9 byzantium 
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 
    43 unit_sprites/turks_arnor_knights_sprite.spr
    6 sicily 
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 
    43 unit_sprites/turks_arnor_knights_sprite.spr
    4 merc 
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 
    43 unit_sprites/turks_arnor_knights_sprite.spr
    4 
    5 turks 
    56 unit_models/_units/aum/textures/knights_aum_diff.texture 
    47 unit_models/AttachmentSets/knights_norm.texture 0 
    9 byzantium 
    56 unit_models/_units/aum/textures/knights_aum_diff.texture 
    47 unit_models/AttachmentSets/knights_norm.texture 0 
    6 sicily
    56 unit_models/_units/aum/textures/knights_aum_diff.texture 
    47 unit_models/AttachmentSets/knights_norm.texture 0 
    4 merc 
    56 unit_models/_units/aum/textures/knights_aum_diff.texture 
    47 unit_models/AttachmentSets/knights_norm.texture 0 
    1 
    4 None 
    16 MTW2_2HSwordsman 0 
    1 
    24 MTW2_2HSwordsman_Primary 0 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Were there but a tree in this godforsaken place i would have hanged myself.

  8. #8
    KnightsTemplar's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    Hong Kong
    Posts
    1,929

    Default Re: Hi, guys, how to change the Gondor general units into Aonor's?

    Quote Originally Posted by smoesville View Post
    You have to change the red numbers from 3 to 4 (it tells the game how many entries follow so if you add one you increase the number )
    Code:
    28 aum_arnor_dismounted_knights 
    1 1 
    60 unit_models/_Units/aum/aum_arnor_dismounted_knight_lod0.mesh 6400 
    4 
    5 turks 
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 
    43 unit_sprites/turks_arnor_knights_sprite.spr
    9 byzantium 
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 
    43 unit_sprites/turks_arnor_knights_sprite.spr
    6 sicily 
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 
    43 unit_sprites/turks_arnor_knights_sprite.spr
    4 merc 
    58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 
    65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 
    43 unit_sprites/turks_arnor_knights_sprite.spr
    4 
    5 turks 
    56 unit_models/_units/aum/textures/knights_aum_diff.texture 
    47 unit_models/AttachmentSets/knights_norm.texture 0 
    9 byzantium 
    56 unit_models/_units/aum/textures/knights_aum_diff.texture 
    47 unit_models/AttachmentSets/knights_norm.texture 0 
    6 sicily
    56 unit_models/_units/aum/textures/knights_aum_diff.texture 
    47 unit_models/AttachmentSets/knights_norm.texture 0 
    4 merc 
    56 unit_models/_units/aum/textures/knights_aum_diff.texture 
    47 unit_models/AttachmentSets/knights_norm.texture 0 
    1 
    4 None 
    16 MTW2_2HSwordsman 0 
    1 
    24 MTW2_2HSwordsman_Primary 0 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    Ah, yes.
    I forgot that.
    Aure entuluva!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •