I want to replace Boromir's bodyguards with Arnor's dismounted kights, SO I modified the descrip_unit, however something goes wrong.
What can I do?
Thanks
I want to replace Boromir's bodyguards with Arnor's dismounted kights, SO I modified the descrip_unit, however something goes wrong.
What can I do?
Thanks
Last edited by Shawn_Lee; August 10, 2011 at 07:08 PM.
EDU, strat, and modelsdb.
EDU: Put Gondor(sicily) in the owners of Dismounted Knight also.
And then descr_strat, edit 'Citadel Guards BG' to Dismounted Knights.
Then, copy lines in modelsdb, and edit it to sicily.
Basic, simple.
BTW it's ARnor.![]()
Aure entuluva!
I got those stuffs...but how to deal with it? I am confused....
28 aum_arnor_dismounted_knights
1 1
60 unit_models/_Units/aum/aum_arnor_dismounted_knight_lod0.mesh 6400
3
5 turks
58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
43 unit_sprites/turks_arnor_knights_sprite.spr
9 byzantium
58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
43 unit_sprites/turks_arnor_knights_sprite.spr
4 merc
58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture
65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture
43 unit_sprites/turks_arnor_knights_sprite.spr
3
5 turks
56 unit_models/_units/aum/textures/knights_aum_diff.texture
47 unit_models/AttachmentSets/knights_norm.texture 0
9 byzantium
56 unit_models/_units/aum/textures/knights_aum_diff.texture
47 unit_models/AttachmentSets/knights_norm.texture 0
4 merc
56 unit_models/_units/aum/textures/knights_aum_diff.texture
47 unit_models/AttachmentSets/knights_norm.texture 0
1
4 None
16 MTW2_2HSwordsman 0
1
24 MTW2_2HSwordsman_Primary 0
16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
As you can see, there is two parts, the first is the main model; the second are the accessories(weapon, flag, shield, etc.)
In order to share the models, you need to add the lines in red.
The numbers before the lines are the number of letters:
If it's wrong, the game will crash.
So, Gondor=sicily, 6 words.
Now it should be alright to use.
This is merely taking the units to use in Gondor, not a 'new unit'.
Aure entuluva!
You have to change the red numbers from 3 to 4 (it tells the game how many entries follow so if you add one you increase the number)
Code:28 aum_arnor_dismounted_knights 1 1 60 unit_models/_Units/aum/aum_arnor_dismounted_knight_lod0.mesh 6400 4 5 turks 58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 43 unit_sprites/turks_arnor_knights_sprite.spr 9 byzantium 58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 43 unit_sprites/turks_arnor_knights_sprite.spr 6 sicily 58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 43 unit_sprites/turks_arnor_knights_sprite.spr 4 merc 58 unit_models/_Units/EN_Lmail_Hmail/textures/knights.texture 65 unit_models/_Units/EN_Lmail_Hmail/textures/knights_normal.texture 43 unit_sprites/turks_arnor_knights_sprite.spr 4 5 turks 56 unit_models/_units/aum/textures/knights_aum_diff.texture 47 unit_models/AttachmentSets/knights_norm.texture 0 9 byzantium 56 unit_models/_units/aum/textures/knights_aum_diff.texture 47 unit_models/AttachmentSets/knights_norm.texture 0 6 sicily 56 unit_models/_units/aum/textures/knights_aum_diff.texture 47 unit_models/AttachmentSets/knights_norm.texture 0 4 merc 56 unit_models/_units/aum/textures/knights_aum_diff.texture 47 unit_models/AttachmentSets/knights_norm.texture 0 1 4 None 16 MTW2_2HSwordsman 0 1 24 MTW2_2HSwordsman_Primary 0 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
Were there but a tree in this godforsaken place i would have hanged myself.