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Thread: Kahvi's mercenaries (New Sorceresses at post 907 -24.5.2016 )

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  1. #1

    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    nice work on the witch, looks great..i was looking for some high elf units but then remembered there is this little submod called the sundering...you might have heard of it ..isilendil said he is waiting for that to come out and he wants to add some of its units to cow so methinks they will get all the love they need..i hope you get around to doing that LM unit though that would be awesome but good luck on whatever unit you start on next

  2. #2
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    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    Quote Originally Posted by Kahvipannu View Post
    Here's perfect example from my current DE-campaign. Two things:

    1.) Anakonda, a female general. I got question to hire someone (russian ofcourse), and was surprised it was Anakonda (Cow team apparently added her for DE too, which was nice), tought she is missing her unique portrait and stratmap-model for DE, but I'll fix those for next release.

    I had Heroic-victory with her, and got "Man of the hour" proposition Well, I accepted, and she became part of the family, seen on left below the faction-leader, with normal portrait. Now she is married, and have kid too Don't know how those Amazons breed without males, but oh well..

    Nothing game breaking, I could had just decline the joining to the family offer, as well marriage, but I didn't know who they were for since names are russian, and she would still be just a general, with no change of getting married. So it's more up to the player if he/she wants to have "outsiders" in family tree if the chance comes, and make them marry someone, and having kids.. Imo it's not a problem since mercs and spawning generals are not part of the family, unless you want to.

    2.) Witch-Sorceresses. The army that spawned was one unit of sorceresses, and one unique general character. General has DE-warriors bodyguard (!), and is using Sorceresses model for herself. You can see both in the screenshot, I just replaced the unitpicture, and general portrait to match with my new battle-model, but otherwise they are vanilla-CoW.

    Hag Witch could be used as replacement of the unique general imo, just the model would need to be changed to be that. If not otherwise, then just to make it different from the Sorceresses. And for the Cauldron of blood ofcourse.

    definitely not game breaking, good for a chuckle though, and with your amazing models, not really a big deal, im pretty sure as far mercs go, not sure you can add a family tree for spawned characters, but as far descr_strat characters, (morathi, tsarina katarin, hellebron, not necessarily for you but just general discussion) you can just make them married and give their wife a male name(with a little bit of editing to descr_names, a few male names in the female pool shouldnt be that bad) it's possible for them not to get married and still have kids.

    downloading release by the way, great work kahvi!

  3. #3
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    Quote Originally Posted by Tyraels View Post
    Great job , very glad to play with that hope you will join all this content with reiksfart mod , or with retexturing mod !
    I hope you like it If you refer settlements retexturing (is there other retexturing mods?), it is save and all submod compatible, or any CoW version, ofcourse once I get it released, hehe

    I have been in talks with Reik, and I believe he will make (or I) compatible versions, so no worries about that.

    Quote Originally Posted by Saladin View Post
    definitely not game breaking, good for a chuckle though, and with your amazing models, not really a big deal, im pretty sure as far mercs go, not sure you can add a family tree for spawned characters, but as far descr_strat characters, (morathi, tsarina katarin, hellebron, not necessarily for you but just general discussion) you can just make them married and give their wife a male name(with a little bit of editing to descr_names, a few male names in the female pool shouldnt be that bad) it's possible for them not to get married and still have kids.

    downloading release by the way, great work kahvi!
    Hmmm, true, and I now realize I didn't count AI, it will marry as it likes "male" bride ( ) would be one good option, I agree.

    I hope you like it mate, and thanks

  4. #4
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    Little update of release, I'm currently finishing it up, I'm using Poxo's translated files, so when there will be official one, I'll update the text files again then. if there won't be problems with ancs, scripts, etc, I'll upload it today. If there comes something up, hopefully tomorrow or day after. Just a heads up if someone is planning starting Khorne campaign, and wants Valkia in it, since it won't be save-game compatible.

    And something new, Valkia's own banner:
    Last edited by Kahvipannu; January 15, 2012 at 05:57 AM.

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    Krystoforos's Avatar Biarchus
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    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    The banner looks awsome

  6. #6
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    Unfortunatelly I have had zero time to work with any modding this week, so a little delay (as usual hehe), but I'm working with this today, so hopefully all will work. Quick preview before release:

    Valkia stratmap preview







  7. #7
    paradamed's Avatar Praepositus
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    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    Cool! I bet she will kick those dwarves' hairy asses, hehehee

  8. #8
    Grymloq's Avatar Domesticus
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    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    Nice!

  9. #9

    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    <3.
    All Orks is equal, but some Orks are more equal dan uvvas.

  10. #10
    Krystoforos's Avatar Biarchus
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    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    beautiful

  11. #11
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Kahvi's mercenaries (DE-Sorceress preview 7.1.2012)

    Release for CoW 1.5

    Included new content:
    Spoiler Alert, click show to read: 

    Valkia the Bloody
    -Stratmap and battlemap models
    -Chaos undivided textures
    -Spawn 10% change for player and AI (Khorne)
    -Unique battlemap banner
    -Unique ancillaries
    -2d content done

    New DE-Sorceresses
    -Stratmap and battlemap models
    -Raised chance of spawning to 2%
    -2d content

    Chaos undivided
    -Black/Copperish armors for warriors and mounts (replacing old grrenish/blackish armors)



    New Previews:

    Chaos Undivided armors recolor




    Valkia Chaos Undivided Updated




    Valkia Campaign preview +






    DE_Sorceresses strategymap model/preview






    Installation:

    Only for CoW 1.5!

    Download file "Kahvi_mercs1_150" from post 2 bottom.

    Extract file (.Rar), and replace "data" folder in your "mods/Call_of_warhammer" with the extracted "data" folder.

    When asked, replace files.

    Please post if you have problems, I double checked the files, but you never know.....
    Also clarification that it works would be nice
    Always a bit nervous to upload something that alters a lot of files..


    Last edited by Kahvipannu; January 19, 2012 at 03:58 PM.

  12. #12

    Default Re: Kahvi's mercenaries (Release for CoW 1.5 - 19.1.2012)

    Can i install on it an english translation ?.
    All Orks is equal, but some Orks are more equal dan uvvas.

  13. #13
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Kahvi's mercenaries (Release for CoW 1.5 - 19.1.2012)

    It's using text files from Poxo, So they are a bit "raw", but totally playable.
    Just copy the files this mod doesn't use, main point is that this mod goes over translation files. But in the end it really doesn't matter, as long as you copy files from my download last, changing files in the "text" folder won't up your save files.

    I'll update the text files when official translation comes out, it will be save game compatible then.
    Last edited by Kahvipannu; January 19, 2012 at 07:09 PM.

  14. #14
    Semisalis
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    Default Re: Kahvi's mercenaries (Release for CoW 1.5 - 19.1.2012)

    Great job , very glad to play with that hope you will join all this content with reiksfart mod , or with retexturing mod !

  15. #15
    Reiksfart's Avatar Senator
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    Default Re: Kahvi's mercenaries (Release for CoW 1.5 - 19.1.2012)

    All Kahvi's work will be included or compatible with my submod. Valkia will be required and installed first. Would include the models, but don't need the extra file size.

  16. #16
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Kahvi's mercenaries (Release for CoW 1.5 - 19.1.2012)

    Yeah, compatible files sounds great

    Anyone who downloaded, can tell that Valkia or Sorceresses work as intented? I would test myself with clean install of CoW, but let's just say I'm very low on HDD space at the moment..
    Last edited by Kahvipannu; January 20, 2012 at 06:52 AM.

  17. #17
    paradamed's Avatar Praepositus
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    Default Re: Kahvi's mercenaries (Release for CoW 1.5 - 19.1.2012)

    Thanks for this release Kahvipannu!

  18. #18
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Kahvi's mercenaries (Release for CoW 1.5 - 19.1.2012)

    I hope you like it Para

    I think I know what I will try to do next, Menghil Manhide and his Manflayers. After playing campaign with DE, I think they would be good add-on to theyr roster, or others if they recruit them. Tought I will earliest start work them after I have finished Empire textures, and some other things, so it won't be soon.

    I will propably make update at some point tought, after official translation so I can implement them to the files, and possible bug-fixes, and I'll add Anakonda's stratmap model to all factions. For some reason it was not included in CoW 1.5, but it should be easy to fix.

    Also if someone is downloading this, check that you DL the right file, bigger is for CoW 1.5, smaller for CoW 1.44.
    Last edited by Kahvipannu; January 21, 2012 at 08:24 AM.

  19. #19
    paradamed's Avatar Praepositus
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    Default Re: Kahvi's mercenaries (Release for CoW 1.5 - 19.1.2012)

    Good news! Dark elves are so cool! I cant wait to check the manflayers. They are so neat!

  20. #20
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Kahvi's mercenaries (Release for CoW 1.5 - 19.1.2012)

    Might as well post this here, I made some changes to WarriorPriests skin, and made new normal map for them. It's a beautiful model and mostly the textures are great, but it looked a bit too "shiny" to my eye.

    It's just textures, so it's save-game compatible and works for any CoW version.

    Pics, first vanilla, then edited:
    Vanilla/Edited WarriorPriest











    I'll post the file soon to post 2 attachments.
    Last edited by Kahvipannu; January 22, 2012 at 01:02 PM.

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