So when using siege engine, u guys prefer Normal ammo or Flaming ammo ? Mine is flaming, and is there any difference between these two ?
Ps: sorry for my English![]()
So when using siege engine, u guys prefer Normal ammo or Flaming ammo ? Mine is flaming, and is there any difference between these two ?
Ps: sorry for my English![]()
flamming arrows only effect morale, so I rarely ever bother with those. If you mean while attacking siege engines, I really don't know, since I play SS and in this version lighting stuff on fire is apperantly impossible, so I don't even try. I think in vanilla you have a reasonable chance to set them on fire, so it can be worth it.
edit :oh if you meant catapults and trebuchets etc, then I never use flamming ammo because of how much accuracy sucks. Also I don't know if they are in vanilla but mangonels fire exclusivly fire bombs anyways, so I always include them in an army. They are increadibly helpful in bridge battles too![]()
Last edited by empr guy; August 07, 2011 at 10:06 PM.
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When defending I use flaming arrows on enemy towers... Since I can set them alight. Otherwise I almost always use normal ammo, unless I wanna just mess around with it.
if it is raining, flaming arrows are pretty much useless btw. so if you plan on a siege, try to do it when it is raining so they can't catch your siege equipment on fire.
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I always use flaming ammo for attacking walls with siege engines. I haven't noticed much difference in accuracy, and the increased damage output can save me enough ammo to possibly take down an additional tower. I rarely use flaming arrows though.
The accuracy of flaming ammo is severly reduced. The damage is slightly increased. With a single catapault that you are hoping to do some damage with, flaming catapault ammo is almost worthless. However, if you have 5-6 catapaults, you can do some serious damage to a formation. Horse on the move, or infantry on the run are a waste of shots.
But an enemy formation waiting to engage...very worthwhile if you have the patience. Bridge combats where the enemy is standing waiting for you and sally defenses come to mind.
Flaming catapault shot against walls does from 1-4% more wall damage per hit. Maybe more against wooden walls, I don't know. I never build catapaults until well into the game.
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Thats my primary use of flaming ammo, is just to see how effectively my troops are firing upon the enemy.
A beat-up unit lower on men and having bad morale, esp like a 'shaken' militia unit, a volley or two of fire arrows would rout them.
But most of the time normal arrows inflict more casualties -- sometimes you get lucky with siege equipment and can burn them but don't count on it (unless you have ballista towers)
Oddly, flaming ammo seems to affect armored foes more than regular ammo. Use it on Uruk-hai.
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I for one know how inacurate flamming arrows are so i just put half of my guys on normal ammo,and the other half on flamming.Result? more damage and morale damage at the same time! yay!
And in vanilla you can set rams,seige towers on fire with flammes.Not sure about ladders tho
I use both myself. A few of my units, usually nearer the edges will use flaming arrows. Towards the center of the line, regular arrows. This helps get a flank based rout going. Flaming arrows and a general mowing you down usually pushes even the hardiest troops into routing.
One of the few things I dislike about the Kingdoms Grand Campaign Mod is the absence of flaming projectiles for most archers, cats, and balistas. I never noticed whether flaming arrows work less effectively in the rain. I think that rain has no effect on accuracy and I am next to certain does not affect damage. Flaming arrows are very helpful against heavily armored troops and turn poor archers into battle breakers when they get lucky and hit the enemy general (or your general "accidentally). Another advantage is using flaming arrows in crowded situations where the archers (even good ones) have very reduced accuracy, such as over walls or your own troops when firing into town centers). And, of course, the best use of flaming projectiles is against Timurid elephants, unless you have very accurate cannons such as culverins.
Well I guess the answer is never one or the other,
I always have 1 unit using flamings, just for the morale decrease combined with the rest using regulars.
if I have a good straight shot ( so not vollying ) at short range I use flaming ( often when my archers have lapped around enemy heavy cavalry) since the superiour damage is just too good to pas up,
this is especially efficient on peasant archers! who demolish even the heaviest cavalry without problems.
tracing shots as mentioned is very handy, just to know or you're actually hitting anything/ check or you vollying or firing straight. especially good on artilery
in any situation where the enemy is being choked a single unit vollying fire into their midst is amazing value.
I use only flaming arrows, destroying the enemy's morale is superior to destroying their manpower, besides it seems to me that fire arrows are more effective at dealing damage aswell.
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If I am facing a large army, I set all of my siege equipment to flaming ammo and aim at the center of their line. This way, missed shots are more likely to hit something. Against a smaller army, I usually just use standard ammo and aim at the general.
If you're getting the enemy to rout, use flaming. If you wanna deal maximum rate of damage, use normal.
If it's night time, use flaming for uberness.
Last edited by ahmed5; August 10, 2011 at 06:43 PM.
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I can say that flamming makes great damage too.For example in my welsh campaign i had 3 units of english swords marching against my spears,and i thought that defeat was sure too.But luckaly for me i had my longbows that showered the enemy with flammes.Till they arrived they're morale was low and they eventually routed.So i say that its a 50/50 on the whole "damage" thing