Why sometimes, when I charge on enemy, my riders after first clash are turning back?
What does it depend?
Why sometimes, when I charge on enemy, my riders after first clash are turning back?
What does it depend?
But these are riders, not archers, so how can I turn off skirmish mode?
But if it isn't a mounted general unit, but simple riding unit?
Again, the same way you would do it for archers.
kwiatolec, please be more exact and describe this issue in more detail.
As mentioned afore, if it is a general unit they have the skirmish ability. With ordinary units I have never experiences something the like.
I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.
I often play with my friend 1 unit vs 1 unit. I had RK riders, he had Rohan riders. All of these units weren't general - Dol Amroth or something like this. I attacked my friend and my unit was charging at the enemy, turning back and charging again. Unit of my friend charged only 1 time at first contact.
kwiatolec, if you start up a custom battle with the units you used, you can see for yourself if they have a skirmish mode. If so, it is easy to shut it off - just click the skirmish button itself, or press "s" when the unit is selected.
Knights of Dol Amroth *are* general units, and so they do have skirmish ability. As has been said, the FATW team did this to keep the AI from throwing away its generals in suicidal charges.
Folks, skirmish mode cannot be the problem. AFAIR skirmish mode is disabled when you order a unit to attack in melee. Also only body guard units have the skirmish ability (and missile units of course) and ordinary units with a general don't have it.
That's not really exact.
Did you change some files? What kind of map where you playing? What units did you use? Did you have a 'real' army? How did you attack the enemy? What units showed this behaviour (and please give their names and not 'RK riders')?
To me it sounds like your units had a pathfinding issue. You might encounter this usually in cities, but also if some sort of ruin, watchtower, farm is on the map.
Last edited by Thangaror; August 11, 2011 at 05:55 AM.
I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.
I said that I haven't Dol Amroth riders. I had simple RK riders, my friends also had simple Rohan riders, but his units "charged only 1 time at first contact."
It's quite simple... If a cavalry unit has an active skirmish button, then disable the skrimish mode. If a cavalry unit hasn't got the skrimish ability, then there's nothing you can do.
Btw, I have never had any problems with the way my cavalry units behaved on the battlefield. I've not played any multiplayer battles with FATW though, but the cavalry should act the same in multiplayer.
You don't understand :/
I have no problem with the avoidance of combat, but why my unit was charging at the enemy, turning back and charging again. I don't know how I do it, and I can't repeat this maneuver.
I sometimes have cavalry units with the skrimish ability behave somewhat similar in a mass melee battle situation, when I give them the command to charge at an enemy unit and forgot to turn off the skirmish ability. Other than that if might just be a freak incedent, unless you had that unit in group mode (together with one or tow other units) and gave "your" AI controll of that group.
Unfortunately, I have only 1 unit without skrimish ability.
Did you change some files? - No.
What kind of map where you playing? - Mouth of Poros.
What units did you use? - I King's Horsemen, he Riddermark Spears.
Did you have a 'real' army? - I don't understand.
How did you attack the enemy? I click 2 times on enemy unit.
What units showed this behaviour (and please give their names and not 'RK riders')? - My King's Horsemen was charging at the enemy, turning back and charging again. My friend's Riddermark Spears charged only 1 time at first contact.
Has this happened again or just once?
Maybe what kwiatolec describes is something I've observed myself, but would describe differently.
Occasionally, when two cavalry units charge each other, it happens that some overcharge, turn back, and then it becomes a swirling movement of the two units runing through each other, turning, running through again, and so on. I suspect it's a glitch that makes the engine repeat the charge as if the units didn't clash correctly - the casualty rate is also visibly higher per fraction of time than it is with a normal horse charge and the melee that results from it.
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Perhaps it is this problem, but I'm just learning English, so I don't understand correctly what do you say, or I wrote wrong.