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Thread: Bulletproof does not work?!?

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  1. #1

    Default Bulletproof does not work?!?

    I tested the bulletproof unit and naginata unit (both have armor 9) against a matchlock samurai unit in a vanilla custom battle setup. I can't see any difference in casuality rates for both. The bulletproof samurai drop as quick as the naginata. Does this feature really work?

  2. #2

    Default Re: Bulletproof does not work?!?

    I'm pretty sure "bulletproof" is meant figuratively, referring to the high armor rather than an actual bonus vs firearms.
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  3. #3

    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by daniu View Post
    I'm pretty sure "bulletproof" is meant figuratively, referring to the high armor rather than an actual bonus vs firearms.
    CA Member said/claimed the unit has 50% reduced casualty rate from matchlock fire.
    Afaik not yet proved by anyone outside CA...
    Last edited by Arilon; August 07, 2011 at 04:07 PM.

  4. #4

    Default Re: Bulletproof does not work?!?

    Could be. What irritates me is a new variable in kv_rulles named bulletproof_projectile_damage (set to 0.7). It doesn't seem to do anything then.

  5. #5
    Inhuman One's Avatar Comes Limitis
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    Default Re: Bulletproof does not work?!?

    It bothers me most that their armor looks just the same. CA was too lazy to even provide them with a different looking armor that actually looks thicker. Movement doesnt seem too slow either.

    Then again, the special monk unit is a weaker version of the normal naginata monk with some more stamina and fewer numbers. Also completely useless.

  6. #6

    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by Inhuman One View Post
    It bothers me most that their armor looks just the same. CA was too lazy to even provide them with a different looking armor that actually looks thicker. Movement doesnt seem too slow either.

    Then again, the special monk unit is a weaker version of the normal naginata monk with some more stamina and fewer numbers. Also completely useless.
    yeah this irritates me as well. hopefully someone can mod some better looking armour and make the new units work as they should.

    not tested mine as i am waiting for Yarkis to release the next trom that is dlc friendly (includes them).

    p.s good luck on that Yarkis.

  7. #7

    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by Inhuman One View Post
    It bothers me most that their armor looks just the same. CA was too lazy to even provide them with a different looking armor that actually looks thicker. Movement doesnt seem too slow either.

    Then again, the special monk unit is a weaker version of the normal naginata monk with some more stamina and fewer numbers. Also completely useless.
    That's true unfortunately the armor looks just the same. Then you start to think what makes them special if they still use the old fashion Japanese armor? There should be something different when you look that unit. You should see something different.

    AFAIK i know the Japanese armorers developed some unique chest armors to provide extra protection against firearms and even used imported cuirasses (probably the wealthiest). Anyway, it'd be good to see some corrections & advancements on some armors. Especially "bulletproof" ones.

  8. #8

    Default Re: Bulletproof does not work?!?

    charging the matchlocks while in loose formation then when you are near change back to tight formation is more effective.

  9. #9
    Radious's Avatar I came, I saw, I modded
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    Default Re: Bulletproof does not work?!?

    Well basic issue is that CA just created only few unit models and cant update it even with DLCs which is shame. All clans are completely same and still even many units looks exactly same aswell.

    Yari Samurai = Yari Ronin = Bulletproof Samurai
    Katana Samurai = Katana Ronin = Samurai Retainers

    etc....

    Main difference in samurai units its actually their weapon, rest looks same for all clans. Lack of variety is what kills this game.

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  10. #10

    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by Radious View Post
    Well basic issue is that CA just created only few unit models and cant update it even with DLCs which is shame. All clans are completely same and still even many units looks exactly same aswell.

    Yari Samurai = Yari Ronin = Bulletproof Samurai
    Katana Samurai = Katana Ronin = Samurai Retainers

    etc....

    Main difference in samurai units its actually their weapon, rest looks same for all clans. Lack of variety is what kills this game.
    Completely agree with you Radious,

    Models are all great and higly detailed but the color change shouldn't be the only difference.

    Lack of variety still plagues that great game unfortunately and even Sengoku unit pack DLC won't change issue as long as CA create new units by "only" using old models and textures.

    What about new textures for Bulletproof Samurai? Is that so hard to change their chest armor texture?

    Working on the current models and textures? Why not!

    Updating them with the upcoming updates? Why not!

    More DLC with "brand new" units? Why not!

    Any TW game relies on ultimate "replay value". You play with Takeda then try Uesugi and Oda and more and more. But you play and try the other factions if they really worth to try and spend your hours.
    All work well and elevate game' diversity on unit level.

    I'm not limiting element of replay value only by unit diversity but unit diversity makes a solid difference between the clans or factions or whatever we call.

    We can't always expect to see modder effort on all matters. They're all volunteers not professional employees and despite they did their best within their limits. Unit variety, faction color mods are great examples and initiatives to prove my point. But we need more official touch on that matter.

    My two cents,
    Last edited by Little Legionaire; August 07, 2011 at 02:05 PM.

  11. #11

    Default Re: Bulletproof does not work?!?

    Different textures and models are not really what improves replay value.
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  12. #12
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    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by daniu View Post
    Different textures and models are not really what improves replay value.
    Agreed.
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  13. #13
    Radious's Avatar I came, I saw, I modded
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    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by daniu View Post
    Different textures and models are not really what improves replay value.
    But clone textures and models definitely hurts replay value. Why have 10 same exactly looking units just with different names and stats? Rome offered different units, Medieval 2 went even further with upgrades changing visual of the units. Why newest title with best graphics and details should offer less models?

    I mean just compare it - Rome or Medieval 2 offered about 10-15 playable nations with completely unique unit models. Each faction had completely different units. Shogun 2 has only 1 nation and even in this 1 nation we see many many clone units and same models repeating all the time.

    I do not want something extreme, i just expect quality as i got in previous TW titles, nothing more.
    Last edited by Radious; August 07, 2011 at 03:05 PM.

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  14. #14

    Default Re: Bulletproof does not work?!?

    Well, if we want to talk about uniqe models I'd suggest to go here.

    I'm pretty sure "bulletproof" is meant figuratively, referring to the high armor rather than an actual bonus vs firearms.
    I have to disagree. Any clue I can find refer to their ability to survive under bullet fire. Ability they either lack or have so low that only a few can notice. Something needs to be done because right now I consider them a waste of money.

  15. #15

    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by daniu View Post
    Different textures and models are not really what improves replay value.
    I'm not limiting element of replay value only by unit diversity but unit diversity makes a solid difference between the clans or factions or whatever we call.
    From my original post,

  16. #16

    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by daniu View Post
    Different textures and models are not really what improves replay value.
    That is fair enough, however id say that identical textures and models do still reduce replayability. An evil paradox im sure but visual boredom is truly a killer for me.

    Quote Originally Posted by Arilon View Post
    CA Member said/claimed the unit has 50% reduced casualty rate from matchlock fire.
    Afaik not yet proved by anyone outside CA...
    I found that casualties from matchlock samurai are identical for naginata and bulletproof samurai, but if you change the matchlock samurai to matchlock ashugaru it is a bit of a different story. Still not 50%, but there is a noticeable diffrence. In my test both kinds of matchlock were using ranked fire and both the bulletproofs and naginata used rapid advance (added abilities with mods, unit stats are vanilla for all units in this test). Never bothered testing with matchlock monks, since i decided bullet proofs wera waste of time since ive only seen like AI 10 matchlock units in the entire time ive been playing. I imagine that the monks would have a similar result to the the samurai however.
    Last edited by rob-a-dogg; August 07, 2011 at 05:10 PM.
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  17. #17
    M2TWRocks's Avatar Domesticus
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    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by daniu View Post
    Different textures and models are not really what improves replay value.
    A lot of people will disagree with this. Myself included. Variety is part of why mods were always so popular. Usually, the interesting things done with textures are what got people interested in mods to begin with.

    I have no doubt that if one person was able to legally redo all the models to unique looking units and armor for all factions, it would be the most downloaded mod for the game.

  18. #18

    Default Re: Bulletproof does not work?!?

    I think I know why bulletproof Samurai are useless.
    Matchlock Warrior monks are more accurate than a modern Navy Seal. That means that nearly every shot hits.
    But the bullets can't penetrate bodies so a soldier gets hit by more than 1 bullet.
    Bulletproof Samurai are ment to absorb 50 percent of the bullets means that after about 2 or 3 bullets they are dead.
    But because soldiers get hit by more than 1 bullet the effect is negated.

  19. #19

    Default Re: Bulletproof does not work?!?

    But seals dont have thumbs
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  20. #20

    Default Re: Bulletproof does not work?!?

    Quote Originally Posted by ApexPredator View Post
    I think I know why bulletproof Samurai are useless.
    Matchlock Warrior monks are more accurate than a modern Navy Seal. That means that nearly every shot hits.
    But the bullets can't penetrate bodies so a soldier gets hit by more than 1 bullet.
    Bulletproof Samurai are ment to absorb 50 percent of the bullets means that after about 2 or 3 bullets they are dead.
    But because soldiers get hit by more than 1 bullet the effect is negated.
    Yeah well, back then they were the Spetznaz of todays world.


    Imagine todays body armour vs the heavy samurai armour. It's always bothered me if todays armour could withstand a katana slash :p.

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