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Thread: Attention Modders!

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  1. #1
    Macilrille's Avatar Domesticus
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    Default Attention Modders!

    I see many great submods and minimods spawning; adding accuracy and realism to the mod- a mod I like a lot.

    This is all good and I recognise a pattern from a few years ago with Baldur's Gate, which I love as well and still play, heavily modded. Mods add flavour, experience, life and new experiences to a fantasy game and keeps it developing.

    The pattern I see repeated is that many of these great sub-/minimods are not compatible and it is beginning to cause problems. I also see attempts at dealing with it through such efforts as MOS (which I would install if I could figure out the process- it just does not work for me).

    In BG there has been a transition from various modders working on their own pet project to a massive coordination where just about all submods are compatible; largely through a gargantuan effort from the Gibberlings3. This has added new life to a great game and continues to. There is just so much to see, try and do. So many variants...

    I know from EBII (probably the most massive modding effort on MTW KDs) that coordination is possible. We have a group of people dedicated to nothing but ensuring that all the various ideas and projects of the various faction groups, scripters, skinners, etc are coordinated. I know it was done on the myriad of mods for BG and how much it added to the game.

    IT IS TIME WE DO IT HERE!

    Please, good modders; I like many of your submods and I want to try many of them. But sadly some are not compatible; I believe it is time to coordinate your efforts to bring more to the community. Please consider it. Some are already informally doing so, but perhaps it is time for a more formal coordination? ...

    Thanks for your efforts and for taking time to read my ranting.


    Oh... and furthermore I believe that a 1640-mod should be added.

  2. #2

    Default Re: Attention Modders!

    Quote Originally Posted by Macilrille View Post

    Oh... and furthermore I believe that a 1640-mod should be added.
    http://www.twcenter.net/forums/showthread.php?t=353006
    Last edited by AragornElessar; August 07, 2011 at 03:33 AM.

    Borussia Dortmund fan

  3. #3
    Macilrille's Avatar Domesticus
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    Default Re: Attention Modders!

    Quote Originally Posted by AragornElessar View Post
    We are in T.A. 1309
    I meant an entire campaign not a provincial campaign, and in 1309 Gondor would just roll over everything in its path, for balance it should be after The Kin Strife and The Great Plague.
    But thanks, I am looking forward to that one since I discovered it yesterday.

  4. #4
    Kiliç Alì's Avatar Domesticus
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    Default Re: Attention Modders!


    Member of the Imperial House of Hader, proud client of The only and sole Ferrit

  5. #5
    nhytgbvfeco2's Avatar Praepositus
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    Default Re: Attention Modders!

    some mods just cant work together due to limitations.
    for example take DAC,no mod adding new factions can work with a mod that has reached the maximum available factions.
    another thing to consider is the unit limit,and the fact that not all scripts will work together.
    its just not possible for ALL submods to work together in this kind of game.

  6. #6

    Default Re: Attention Modders!

    So what you want is someone to do what you want for you... same as everyone else. But as you will find out, you have to do it yourself. Who is going to do the massive amount of work and testing to make all these mods work together? What you are asking is quite ridiculous. The people that make these various mods are working by themselves most of the time, not as a collective. They all have different ideas, and implement them in their own ways. Or in some cases use the same faction slots, etc. which make them incompatible. The simple fact is most of the work in a mod is done by one person with little to no help, and sometimes the help you get just makes more work for you. On top of this they are supposed to organize a mass effort to include their little mod along with hundreds of others into the Magical Community Mod too? Even if it could happen it wouldn't because most modders care about their own work and so will want to spend their time on that naturally. I think MOS is about as good as it gets when it comes to putting various mods together so go help Hero of the West who has the same desire as you (there is plenty of work to do and not nearly enough people to do it I am sure) add every last submod together. Stop asking/expecting others to do it for you, you have to make it happen. If more people helped out more things would get done obviously. This thread certainly will not accomplish anything, nor is it the first of its kind.

    Even if such a mod did exist you still wouldn't be happy, because you wouldn't get to pick and choose which ones to add together or remove... unless you made it yourself.
    Last edited by alreadyded; August 07, 2011 at 06:06 AM.

  7. #7

    Default Re: Attention Modders!

    i agree with alreadyded...and moreover ,even if you find help (which is higly difficult) it's even more difficult organising ...you gotta try it to know...

    even the most "simple" (but really time-consuming/ boring) thing ,which is tryouts / feedback (so without even having to actually do anything...just play) doesn't come easy...
    people are either lazy ,untrustworthy or suspicious, or just lazy again

    ( and i don't exclude myself from this...even though i try to help when i like the idea, i despise beta versions and prefer to wait for definitive forms..)

    one could just make an easy-tutorial / guide ,if his mod is "simple" enough and that's it i guess...
    this forum is more of a "modding" forum ,than a "free-download" forum..if you don't want to "get your hands dirty" (not even a bit) then you'll just play what other give you...

    (the "you" is in plurar...not personally refering to you but in general...including me ,you ,everybody)
    Last edited by Noobio; August 07, 2011 at 05:57 AM.


  8. #8

    Default Re: Attention Modders!

    Beta testing does suck ass, especially when you are forced to do it yourself after doing all the work, only to have to fix the bugs as well afterwards. It is like having to proof read a 50 page essay you just stayed up all night writing, and then having to do it all over again. A vicious cycle... Only you get a computer error (bugs) every once in awhile that causes you to have to redo large amounts of work. Plus you don't get paid to write it over and over again and when you are finally done you want nothing more to do with it! .
    Last edited by alreadyded; August 07, 2011 at 06:20 AM.

  9. #9
    Dunedain Ranger's Avatar Civis
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    Default Re: Attention Modders!

    Hehe i can imagine that. Funny stuff you wrote. Would +rep you if i could.

  10. #10
    Khales's Avatar Ducenarius
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    Default Re: Attention Modders!

    I´ve tried to make my own compilation by picking some mods that i liked or just wanted to give a try. To hell with that! One can´t simple copy and paste submods cause they alter too many same files. And by trying to fix it you start dreaming of scripts and numbers...

    Currrently playing just with vanilla TA and ReallyBadAI is enough for me. At least i learned that i should stick with the campaign script only and worship all modders who are fighting through all that freakin files.

    I´m definiitely not patient enough for that. to all modders who are that patient.

    So the answer is this!

  11. #11
    Trailhog250's Avatar Semisalis
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    Default Re: Attention Modders!

    For those with trouble installing MOS look at Minas Moth's profile and step into the light

    Be enlightened


    MOS installation instructions


    It's not hard, read that and you can do it. I did it using such information.

  12. #12
    Khales's Avatar Ducenarius
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    Default Re: Attention Modders!

    Huh? I just don´t play it atm because i am waiting for 6.0

    And i couldn´t get the newset ReallyBadAI to work with MOS 5.2. So i had to deinstall it because ReallyBddAI is the most important submod for me.

  13. #13
    Hero of the West's Avatar Artifex
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    Default Re: Attention Modders!

    the newest BAI is already added by me for 6.0 and i think it works as it should will have to be tested though once i released the mod

  14. #14
    Khales's Avatar Ducenarius
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    Default Re: Attention Modders!

    Good news. But will it be easier to install updated ReallyBadAi versions in the future? Sometimes i got it to work and somtimes not

  15. #15
    Hero of the West's Avatar Artifex
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    Default Re: Attention Modders!

    Quote Originally Posted by Khales View Post
    Good news. But will it be easier to install updated ReallyBadAi versions in the future? Sometimes i got it to work and somtimes not
    probably it will remain the same.. but i will keep updating them in MOS as long as i get permission offcourse

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