Results 1 to 16 of 16

Thread: Conquering Regions without war?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Conquering Regions without war?

    Hello, I've read in the forum, that there is a posibility to cause a city to revel against their faction and became a rebel settlement. I've tried some times to do this but i couldnt manage to succeed.

    Which are the keys for achieving this? I've infiltrated 3 spies (8 eyes) and have 6 priests/cardinals boosting catholisism in a byzantin isle, with only 100 garrisoned men and an army of my own waiting to attack in case of a revolt but nothing.

    Also, what is more valuable in the event of diplomacy trades, a castle or a city? I assume that depends on how develop it is, but generally speaking?

    Thank you!

  2. #2

    Default Re: Conquerin Regions without war?

    You might also try using some assassins to blow up/burn down 'moral' buildings.

  3. #3

    Default Re: Conquerin Regions without war?

    Yes, bring some assassins to sabotage the happiness/law buildings like town guard, city halls and such. They usually repair them after the next turn if they can afford it, but it might just lower the public order enough during the current turn so that there's a chance that the settlement rebels. If the public order is below 100% there's a chance that the people will rebel and which might eventually turn into a full scale revolt where they kick the garrison out and spawn some rebel units into the settlement. The lower the public order is the better are the chances.

    The cities have always been more valuable in my campaigns, but I'm not sure if it really matters what type the settlement is. I think that the core value is based on the population and buildings and after that the diplomats skills and your relations with the other faction also affect somehow. I've also noticed that the regions I'm bordering are less value for the faction who owns them.

  4. #4

    Default Re: Conquerin Regions without war?

    Actually, it's better to just take the settlement if it only holds 100 defenders.
    I tried to make a city rebel a couple of times and I spent 20 turns or so waiting for it to happen (which never did btw.)
    In the case that the populace does revolt, is going to spawn 5 or 6 units and is going to be harder to take it.

    If it's your reputation you're worried about, just release the prisoners and only walk into the settlement (that is, don' loot or massacre.)

  5. #5

    Default Re: Conquerin Regions without war?

    It is much more difficult in 6.4 than in previous versions. Now the city pretty much has to belong to another religion and you need to convert to about 70% plus and then put several spies in and sabotage law and happiness buildings- final step is use an army to push heretic into their land if one is nearby.

    I'm not sure if you can use it as a fellow Catholic which used to be the most common reason so Pope doesn't get mad. Maybe with high heresy it will work enough as if another religion. Also kill the AI general with assassins if he has good traits.

  6. #6

    Default Re: Conquerin Regions without war?

    Yeah this is really hard now.
    If you want to conquer without war, my advice is just bribe the settlement (if it has 100 garrison it should be damn easy; and it won't make you war with previos owner faction) or even better, buy city from the owner. You will spent like 10 000 for perfect relations and then 15 000 will do for most settlements, plus, you will get some basic units in there already, so you won't get like 0% public order.

  7. #7
    Liandro's Avatar Miles
    Join Date
    May 2008
    Location
    North America
    Posts
    360

    Default Re: Conquerin Regions without war?

    It's damn near impossible unlike 6.1, I bring lousy priests over and throw them there to cause heretics, heretics convert a lot faster than my priests ever do, then I throw spies and assassins at it to keep killing their priests and blow up churches, then maybe 30-49 turns later it will riot twice and cause some useless damage to the garrison, then it'll just remain in the factions hands that had it before, when you could just bring a general and bum rush the garrison instead.

  8. #8

    Default Re: Conquerin Regions without war?

    Quote Originally Posted by Liandro View Post
    It's damn near impossible unlike 6.1
    I've only been able to with Mongols and Genoa in under a few turns. The distance from capitol has to be pretty large as well in 6.4 in addition to all the other stuff to have much chance in relatively reasonable amount of time.

  9. #9
    Angrychris's Avatar Primicerius
    Join Date
    Aug 2007
    Location
    CA
    Posts
    3,478

    Default Re: Conquerin Regions without war?

    i tried this as kwaz against mongols. assassins and imams did nothing against regional moral..

    Leave it to the modder to perfect the works of the paid developers for no profit at all.

  10. #10

    Default Re: Conquerin Regions without war?

    It doesn't seem worth it to have all those spies (3 with 8 subterfuge? Nice...)and priests sitting on that island hoping to get it. I'd say just take it and send your agents to do more important tasks. That army could be used for other stuff too, so taking it as quickly as possible and then suing for peace (Byzantines usually have their hands full in my campaigns, so they should oblige) should do the trick, and free up your troops. If you really want to, you could try bribing them with a diplomat, I guess...

  11. #11

    Default Re: Conquerin Regions without war?

    Go to the EDB and remove the public order bonuses the AI gets from buildings that shouldn't give public order bonuses.

  12. #12

    Default Re: Conquerin Regions without war?

    I'm wondering if anyone did it succesfully?

  13. #13

    Default Re: Conquerin Regions without war?

    Quote Originally Posted by certoipus View Post
    I'm wondering if anyone did it succesfully?
    Ive stopped playing for a while, but it make sense that if i go there with 2 or 3 assasins, and sabotage "happiness" buildings it may actually rebel. I'll do the experiment, but, i dont have buildings to train assasins yet, lol.

    PD: Why do factions pay huge amounts of money to sign a ceasefire when they completely overpower me in almost every sense? I made around 50k in 5 turns, offering ceasefires to some factions that blockade my ports and to one i attacked on a crusade, it does not make lot of sense!

  14. #14

    Default Re: Conquerin Regions without war?

    Quote Originally Posted by Diablo del Sur View Post
    PD: Why do factions pay huge amounts of money to sign a ceasefire when they completely overpower me in almost every sense? I made around 50k in 5 turns, offering ceasefires to some factions that blockade my ports and to one i attacked on a crusade, it does not make lot of sense!
    Possible reasons:
    1. They/you are Reliable of Very Reliable factions and your relations with those factions are amiable. There are a lot of factions just send a boat to blockade one port. It's their way of getting your attention.
    2. They are busy on another front and you don't have common borders with them.
    3. You sent a skilled diplomat who got the agreement from a captain/unskilled diplomat/family member.





  15. #15
    Andytheplatypus's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    . U.S. - MS, Gulf Coast.
    Posts
    2,384

    Default Re: Conquering Regions without war?

    It's very possible to make a enemy settlement rebel. I did it a couple of times when I didn't feel like taking it by force. You need a couple of cardinals or high level priests. At least 2 high level spies. 4 or so assassins destroying all the + morale buildings every turn you get. Also settlement will need to have a small garrison with no general present. It's also a good way to get that faction to waste it's money repairing buildings your assassins have destroyed. If there is a general present inside the settlement you have to assassinate him first. It will also take a long time in any case.

  16. #16

    Default Re: Conquering Regions without war?

    I tried it again in my game and it did not take a long time.

    Playing h/h with BGR2. Many turns in so both me and my target empire are large and dominant. I sent "task forces" of 5 assass, 6 spies, 6 priests into two towns bordering my lands (target was ERE, Milan on his western front and Edessa in the east), and simultaneously went into action. I believe it only took three or four turns, and both cities rebelled in the same turn.

    I had liberation forces standing by to swoop in and quell the chaos, of course.
    It is amusing to do this to your own ally and only rival .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •