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Thread: How do I alter unit recruitment times?

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  1. #1

    Default How do I alter unit recruitment times?

    I'm trying to put together an experiment for my games, but whenever I alter the stat cost in the export_desc_units, first number in stat_cost to the desired number it doesn't carry over to the game.

    Is there more I have to do in order to alter recruitment times?
    Welcome to the Great Race 2015. Either IS wins or Iran bails out Assad in the nick of time. Whoever wins Iraq and Syria and everybody else loses.

  2. #2

    Default Re: How do I alter unit recruitment times?

    Quote Originally Posted by Request a new user name View Post
    I'm trying to put together an experiment for my games, but whenever I alter the stat cost in the export_desc_units, first number in stat_cost to the desired number it doesn't carry over to the game.

    Is there more I have to do in order to alter recruitment times?
    If you've installted TNS2.6+WoM (with the seven campaigns via the campaign-swapper), you have to change the seven EDUs in the seven different campaign folders in ...BI\ci\Batch. And for the Main campaign (the All-factions campaign via option 1) you have to also copy the modified "Main"-EDU into BI\ci\data and replace the existing one.
    It's actually quite simple. What you should know is, that the campaign-swapper (aka bat-launcher) --if you select option 2, 3, 4, 5, 6 or 7-- takes the files from the respective folder inside BI\ci\Batch and copies them into the BI\ci\data-folder before actually loading RTW. And after quiting the game, it copies the files from the BI\ci\Batch\Main-folder back into BI\ci\data.

  3. #3

    Default Re: How do I alter unit recruitment times?

    Quote Originally Posted by Casual Tactician View Post
    If you've installted TNS2.6+WoM (with the seven campaigns via the campaign-swapper), you have to change the seven EDUs in the seven different campaign folders in ...BI\ci\Batch. And for the Main campaign (the All-factions campaign via option 1) you have to also copy the modified "Main"-EDU into BI\ci\data and replace the existing one.
    It's actually quite simple. What you should know is, that the campaign-swapper (aka bat-launcher) --if you select option 2, 3, 4, 5, 6 or 7-- takes the files from the respective folder inside BI\ci\Batch and copies them into the BI\ci\data-folder before actually loading RTW. And after quiting the game, it copies the files from the BI\ci\Batch\Main-folder back into BI\ci\data.
    Thanks, I changed them all out so all Orc Units except Olog-Hai are 0 turn recruitment for my first batch of tests.
    Welcome to the Great Race 2015. Either IS wins or Iran bails out Assad in the nick of time. Whoever wins Iraq and Syria and everybody else loses.

  4. #4

    Default Re: How do I alter unit recruitment times?

    Quote Originally Posted by Request a new user name View Post
    Thanks, I changed them all out so all Orc Units except Olog-Hai are 0 turn recruitment for my first batch of tests.
    I'm not sure, but maybe the AI will have trouble handling those 0-turn-Orc-units. It could drain the AI's settlements population quite quickly (at least the ones where Orcs can be recruited) - only guessing though.

    Good luck and have fun!

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