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Thread: Rebelling Settlements cause CTD

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  1. #1

    Default Rebelling Settlements cause CTD

    Hi everyone, I'm having a bit of a problem. I'm playing EB 1.2 as Rome and each time a city I own rebels the game crashes. I discovered this because I'm trying to play the game as historically accurate as possible, and had Epeiros give me several cities they owned and then disbanded all the garrison, increased taxes, etc, so they would rebel. Is there a fix for this problem?

    I found this (click) thread here, but since I'm using 1.2 it should already be fixed, right? Or have I read it wrong?


  2. #2

    Default Re: Rebelling Settlements cause CTD

    Rebelling settlements are a problem that is left-over from Vanilla, and as EB has more factions and a bigger script than Vanilla it is more likely to crash.
    Try to avoid own rebelling settlements, follow the advices given in the Frequently encountered issues on AI-turn crashes if another faction city is revolting.

    If you still want to roleplay the rebellion, load the game just before it crashes and change the position of some of your armies and/or destroy a building in the revolting city.
    Upgrading the government building to your own culture helps in most times to prevent crashes too.

    XSamatan

  3. #3

    Default Re: Rebelling Settlements cause CTD

    Hmm, I see... so I can't have settlements rebelling. That's gonna be hard...

    that is left-over from Vanilla
    Really? Weird, I've had settlements rebelling on vanilla hundreds of times, never had a problem with it.

    Do you know of any other way of giving a settlement to the rebels?


  4. #4

    Default Re: Rebelling Settlements cause CTD

    As I stated above, EB is much bigger than Vanilla, so even small hardcoded 'bugs' will happen more frequently.

    And to answer your second question (and you other thread), upgrading the settlement to your own culture (upgrading the core building) will let the settlement revolt to slave faction.

    XSamatan

  5. #5

    Default Re: Rebelling Settlements cause CTD

    The core building? What's that? Is it the palace? Because if it is, I already tried that. Syracuse is one of my oldest conquests, I've upgraded its palace 2 or 3 times already, and I've tried taking all the troops and letting it revolt to see what would happen and a CTD followed.


    PS: On the other hand I tried to do the same with Caralis in Sardinia and It worked. The only difference between them is that Siracuse is an "allied state" and Caralis a "lightly romanized province". Can this be the problem? Stay tunned!

    PPS: Ok, I tried with every government type available to the romans. With "Client Kingdoms" I had CTDs every time, same with "homeland provinces". With "lightly romanized provices" had zero CTDs, and with "romanized provinces" had 1 out of 3.
    Last edited by neo_deus; August 06, 2011 at 05:29 PM.


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