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Thread: Unit size and tactical repercussions

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  1. #1

    Default Unit size and tactical repercussions

    Hi all

    I 'd like to know if (and "what are" if the answer is affermative) there are tactical differences between normal and large unit size in multi.

    Are there units more or less important in normal compared to large size?

    I always play 15k cwb rules large unit size, and i wonder if i have to modify my army or gameplay passing to normal unit size (often used by clans).


    ps
    sorry for my bad english

  2. #2

    Default Re: Unit size and tactical repercussions

    For a starter, it's much harder to skirmish in large scale. Cavalry wedge tricks don't work as well on large either. Units turn a lot slower as well in large.

  3. #3
    TheFoolOnTheHill's Avatar Centenarius
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    Default Re: Unit size and tactical repercussions

    i like normal because my com can only hadle 6000 units and that means i cant to 3v3s or 2v2 sometimes without a lot of lag
    Crème tangerine and Montelimar,A ginger sling with a pineapple heart,A coffee dessert, yes, you know it's good news,But you have to have them all pulled out,After the Savoy truffle,Cool cherry cream, nice apple tart,I feel your taste all the time we're apart,Coconut fudge really blows down those blues,But you'll have to have them all pulled out,After the Savoy truffle,You might not feel it now,When the pain cuts through,You're going to know and how,The sweat is going to fill your head,When it becomes too muchYou'll shout aloud,You'll have to have them all pulled out,After the Savoy truffle,You know that what you eat you are,But what is sweet now turns so sour,We all know Ob-la-di-bla-da,But can you show me where you are?Crème tangerine and Montelimar,A ginger sling with a pineapple heart,A coffee dessert, yes, you know it's good news,But you'll have to have them all pulled out,After the Savoy truffleYes, you'll have to have them all pulled out,After the Savoy truffle. Savoy Truffle http://www.youtube.com/watch?v=9a9TMpAwwBw

  4. #4

    Default Re: Unit size and tactical repercussions

    that is not really relevant.
    He asked how Scale affects the game.
    Basically the lower the scale, the stronger cavalry and archers get. The higher, the stronger infantry gets. this is because all formations become slower on higher scales. cavalry lose manueverability and archers become less dangerous. thats why most no brain players host huge scale battles and spam urbans. Most normal players use Normal scale instead.


  5. #5

    Default Re: Unit size and tactical repercussions

    Archers are better on large scale max its just you cant control them as good
    respect the melon!


    YATS name:Aulus Claudius Ambustus
    Class: Patrician

  6. #6

    Default Re: Unit size and tactical repercussions

    Keep telling yourself that.


  7. #7

    Default Re: Unit size and tactical repercussions

    one cretan archer can get 2 exp g/ ups easy on 31k and with that they rape literally everything from behind
    respect the melon!


    YATS name:Aulus Claudius Ambustus
    Class: Patrician

  8. #8

    Default Re: Unit size and tactical repercussions

    I have found that Heavier cavalry is actually better on higher settings, as I have routed prepared Urbans with a charge from heavy cataphracts before on massive, yet couldnt do the same on large.

  9. #9

    Default Re: Unit size and tactical repercussions

    Quote Originally Posted by dacder View Post
    one cretan archer can get 2 exp g/ ups easy on 31k and with that they rape literally everything from behind
    from behind being the keyword there. do you start behind the enemy?

    Quote Originally Posted by Nero Caesar Germanicus View Post
    I have found that Heavier cavalry is actually better on higher settings, as I have routed prepared Urbans with a charge from heavy cataphracts before on massive, yet couldnt do the same on large.
    You did a good job overcoming the effects of it, but the bigger the scale, the bigger the mass of the units, and the charge distance does not increase relatively to that, meaning that their most powerful weapon, the Z-Wedge becomes useless. The bigger units also mean the infantry has more mass to absorb normal charges, and more staying power in melee combat.


  10. #10
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    Default Re: Unit size and tactical repercussions

    Quote Originally Posted by |Sith|10|Darklord_Max View Post
    that is not really relevant.
    He asked how Scale affects the game.
    Basically the lower the scale, the stronger cavalry and archers get. The higher, the stronger infantry gets. this is because all formations become slower on higher scales. cavalry lose manueverability and archers become less dangerous. thats why most no brain players host huge scale battles and spam urbans. Most normal players use Normal scale instead.
    I don't think it's fair to call those players "no brain". They just prefer a more "grinding down" or protracted battle which requires different tactics and a different strategy to win. There is still skill involved in those kind of battles.
    KWR war rules makes some great battles at times, but I understand that it's not everyone's cup of tea.

  11. #11

    Default Re: Unit size and tactical repercussions

    You can still do a grinding battle on 30K Large scale. On Huge scale units move like a morbidly obese floppy whale. its like watching a beached Barbara Bush. Micro matters so much less there. if they want a protracted battle i defer them to MTW2, where the games run in Slow Motion by default.


  12. #12
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    Default

    Yes you can have that kind of battle on large as well, but I find for 1v1's it feels more epic on huge. A 1v1 'infantry grind fest' on large just doesn't give the same feeling. I prefer 1v1 for this kind of battle anyway....though playing kwr team games back in the day with kings was a lot of fun.

  13. #13

    Default Re: Unit size and tactical repercussions

    Kings were nice, and i did try to play huge with them once because i got tired of my friend DOC using arches in tight formation and with fire arrows on against HA, but 30k was just a little too simple to get into.


  14. #14

    Default Re: Unit size and tactical repercussions

    Whats wrong with fire arrows?
    It means you dont waste all your ammo on them :p
    respect the melon!


    YATS name:Aulus Claudius Ambustus
    Class: Patrician

  15. #15
    Maiar93's Avatar Primicerius
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    Default Re: Unit size and tactical repercussions

    It's use is situational, that's it, you don't usually have the need for them
    Predictor of AAR Plot Points and a wannabe forum ninja

  16. #16

    Default Re: Unit size and tactical repercussions

    if you are fighting an archerwar putting your archers in tight formation and fire arrows is a death sentence. he got pwnt and i had to fight two armies. after that we tried a 30k battle cause he wanted to but that was too simple so we just played BF2 togheter and owned some yo.


  17. #17

    Default Re: Unit size and tactical repercussions

    Archer war?
    I thought you said against horse archers
    respect the melon!


    YATS name:Aulus Claudius Ambustus
    Class: Patrician

  18. #18

    Default Re: Unit size and tactical repercussions

    Yes, but his opponent ispanico is too stupid to actually send in only HA. he sent in 6 Archers 2 Pharaoh's archers and 2 chaz arch all at once.


  19. #19

    Default Re: Unit size and tactical repercussions

    lol
    AGainst carthage it would be wise to send in the pharows bows and the ca at the same time.
    respect the melon!


    YATS name:Aulus Claudius Ambustus
    Class: Patrician

  20. #20
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    Default Re: Unit size and tactical repercussions

    Quote Originally Posted by |Sith|10|Darklord_Max View Post
    if you are fighting an archerwar putting your archers in tight formation and fire arrows is a death sentence. he got pwnt and i had to fight two armies. after that we tried a 30k battle cause he wanted to but that was too simple so we just played BF2 togheter and owned some yo.
    That's awesome. RTW and BF2 are my 2 fav games. I'm a chopper addict so I only play air maps.

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