Is this compatible with RC/RR?
Hvala na ovome , do jaja jeTHANKS SEBIAN HUSSAR
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That won't work either.
BGRII has the following commands:
No changes to the campaign_script. So it will work.append data\export_descr_character_traits.txt with traits.txt before:
;=========================================;
;======== VNV TRIGGERS START HERE ========;
;=========================================;
<end>
append data\export_descr_character_traits.txt with triggers.txt
append data\text\export_vnvs.txt with export_vnvs.txt
replace data\descr_campaign_db.xml with:
Last edited by bɑne; September 21, 2011 at 12:28 AM. Reason: wtf typo
Oh, sorry then![]()
My turntimes went from 60sec to about 28sec, very nice!
Did you implement the tips Bane gave?
Yes, I also interested in implementing those tips.My turntimes went from 60sec to about 28sec, very nice!
Did you implement the tips Bane gave?![]()
Yes I did implement them, as you can see in the changes list![]()
But we still can't use this mod with longer assimilation and limited activities scripts ?Yes I did implement them, as you can see in the changes list![]()
Oh sorry, I totally forgot about thatBut you know what, bane made a great submod that let's you choose what features of the script you want to use. I recommend you try that.
http://www.twcenter.net/forums/showthread.php?t=482031
ok, thanks.h sorry, I totally forgot about thatBut you know what, bane made a great submod that let's you choose what features of the script you want to use. I recommend you try that.
http://www.twcenter.net/forums/showthread.php?t=482031
hi guys this mod is compatible with Battle for the baltic 2.0?
I dont know if CC changed the script. You can try, but backup the original file in case it doesen't work.
excellent,it works![]()
Exactly. Just cos it doesn't crash, doesn't mean it's working. And doesn't mean that you wont get crashes further into your game. And looking at this script, you are 100% guaranteed to get crashes when using it with BftB2.
so it is better that i don t install it,right?