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Thread: Lighter Script For Faster Turn Times (SS6.4)

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  1. #1

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Quote Originally Posted by Black_Rider View Post
    And what about BGR II ?
    BGR II should be fine, otherwise I would have mentioned it Basicly anything is fine that does not add/substract anything in the campaign script.

  2. #2

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Is this compatible with RC/RR?

  3. #3

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Hvala na ovome , do jaja je THANKS SEBIAN HUSSAR

  4. #4

  5. #5

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Quote Originally Posted by Serbian Hussar View Post
    That won't work either.
    BGRII has the following commands:
    append data\export_descr_character_traits.txt with traits.txt before:
    ;=========================================;
    ;======== VNV TRIGGERS START HERE ========;
    ;=========================================;
    <end>
    append data\export_descr_character_traits.txt with triggers.txt
    append data\text\export_vnvs.txt with export_vnvs.txt
    replace data\descr_campaign_db.xml with:
    No changes to the campaign_script. So it will work.

  6. #6

  7. #7

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    My turntimes went from 60sec to about 28sec, very nice!
    Did you implement the tips Bane gave?

  8. #8
    Black_Rider's Avatar Ordinarius
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    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    My turntimes went from 60sec to about 28sec, very nice!
    Did you implement the tips Bane gave?
    Yes, I also interested in implementing those tips.

  9. #9
    Serbian Hussar's Avatar Semisalis
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    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Yes I did implement them, as you can see in the changes list

  10. #10

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Quote Originally Posted by Serbian Hussar View Post
    Yes I did implement them, as you can see in the changes list
    Oh, prolly missed it then.
    Does it work with the compilation too?

  11. #11
    Black_Rider's Avatar Ordinarius
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    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Yes I did implement them, as you can see in the changes list
    But we still can't use this mod with longer assimilation and limited activities scripts ?

  12. #12
    Serbian Hussar's Avatar Semisalis
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    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Quote Originally Posted by Black_Rider View Post
    But we still can't use this mod with longer assimilation and limited activities scripts ?
    Oh sorry, I totally forgot about that But you know what, bane made a great submod that let's you choose what features of the script you want to use. I recommend you try that.
    http://www.twcenter.net/forums/showthread.php?t=482031

  13. #13
    Black_Rider's Avatar Ordinarius
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    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    h sorry, I totally forgot about that But you know what, bane made a great submod that let's you choose what features of the script you want to use. I recommend you try that.
    http://www.twcenter.net/forums/showthread.php?t=482031
    ok, thanks.

  14. #14

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    hi guys this mod is compatible with Battle for the baltic 2.0?

  15. #15
    Serbian Hussar's Avatar Semisalis
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    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    I dont know if CC changed the script. You can try, but backup the original file in case it doesen't work.

  16. #16

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Quote Originally Posted by Serbian Hussar View Post
    I dont know if CC changed the script. You can try, but backup the original file in case it doesen't work.
    ok i ll try.

  17. #17

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    excellent,it works

  18. #18

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Quote Originally Posted by prima legio View Post
    excellent,it works
    You are missing all remaining entries for sweden and possibly other changes - keep that in mind. Balancing etc might be off.

  19. #19
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    Exactly. Just cos it doesn't crash, doesn't mean it's working. And doesn't mean that you wont get crashes further into your game. And looking at this script, you are 100% guaranteed to get crashes when using it with BftB2.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  20. #20

    Default Re: Lighter Script For Faster Turn Times (SS6.4)

    so it is better that i don t install it,right?

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