Hello,
I wonder if it is possible to delete a building using a command in a script in BI? It would be pretty much the opposite of create_building command. So far I have not found something relevant in bi_docs. There is of course set_building_health, but if I set it to zero, it just "paints the building red" in the settlement view, instead of removing it (which is pretty natural).
Why would I need it? I'm using a building to indicate a specific "state of affairs", so that a particular state is remembered after saving and reloading the game (when all counters have been reset). I know that similar "memory" can be created with e.g. traits of a character, but in this case a building would be cooler.




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