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Thread: Reimplementing explosions for artillery, need help.

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  1. #1
    Tiro
    Join Date
    Dec 2009
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    Texas, U.S.A
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    Default Reimplementing explosions for artillery, need help.

    Would like to get the explosive shots back for the culverin, cannon, and basilisk. However, would like to know how to make the explosive shots have a much bigger effect. More destruction is what I am after. Imagine the Monster Bombard with a big explosive shot! Would be devestating I imagine. So what yall say? Will ya help this humble gamer? Would like details on how to fullfill this dream. Thanks.

    Oh, and I have posted in mod workshop and others, but no answers. So any help with this new post would be great.

    I almost forgot. I am trying to get the firey trebuchet shot to have a wide area effect when it hits units, but no success on that. I did have it work before on a different mod, but I forgot how now. I tried to make area and radius larger, but no dice with that.
    Last edited by robroy; August 03, 2011 at 02:00 PM. Reason: forgot more info

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
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    Goa - India
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    Default Re: Reimplementing explosions for artillery, need help.

    Moved to Q&S










  3. #3

    Default Re: Reimplementing explosions for artillery, need help.

    i haven't tried anything like this myself, but descr_projectile.txt is maybe what you are looking for!


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