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Thread: Reinforcements with siege weapons = frame drop?

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  1. #1

    Default Reinforcements with siege weapons = frame drop?

    Hi there,

    after having done several search requests without a result, I reckon that this bug isn't mentioned yet (or it's just a special problem in my case, don't know).

    When having a battle where oneself or the enemy gets reinforcements which include at least a single cohort of siege weapons (scorpions, ballistas etc.), this cohort (in most cases) won't enter the battlefield and there is suddenly a massive frame drop (in my case to about 3 FPS). I encountered this bug at least half a dozen times and i can easily repeat it. I'm almost sure that this is caused by vegetation outside of the battlefield, where the reinforcements spawn. Because of the trees, the siege weapons can't move and therefore can't enter the battlefield which kind of bugs out and stresses your engine.

    Once when I had such a frame drop, I quit the battle, reloaded and disbanded the cohort of ballistas prior to entering the battle. Suddenly, there was no lag at all.

    So my question is if anybody else has encountered this problem because I think it's a general bug.

    Thanks,

    Aytee

  2. #2

    Default Re: Reinforcements with siege weapons = frame drop?

    Depending on your system hardware, if more than X thousand units enter a battle, it can decrease your FPS because it strains the system. This can happen when you have two fullstack armies nearby and attack an enemy, and let the AI control your second army. In my case, I get the message that says reinforcements are not able to join, but after several minutes, my FPS drops to like 1, and I can see in the minimap my other units are in the battlefield. I haven't had this occur with the AI factions though. Infact, now that you mention it I think every time it has happened my second army has had siege engines in it... I use Large unit settings, with max screen res and medium graphic settings. so I'm not sure if you're on to something, or RS2 is just too beast for my crappy laptop. I know there is a way to modify the maximum amount of allowable units in battle, I just don't recall how, or what the default is.
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  3. #3

    Default Re: Reinforcements with siege weapons = frame drop?

    The FPS drop I'm speaking of, at least in my case, has nothing to do with the amount of joining forces. Like I wrote in my first post, I don't get any lag at all if I disband the siege weapons of my reinforcing army before the battle begins.
    To prove my theory, I created 2 almost identical scenarios: I played the same battle twice just with the difference that one time, I let my reinforcements join with siege weapons and the other time, I disbanded the ballista cohort before battling the foe.
    Results: with joining ballistas FPS drop to about 3 immediately after the occurence of the reinforcements, without them there is no lag at all. Same conditions (same amount of soldiers, same terrain etc.) except for the siege weapons but different results.
    I play with high settings and huge unit scale and a "normal" FPS drop occurs at about 6000+ men on the battlefield at the same time.
    I'm surprised that none has mentioned this topic yet . At least my friend can confirm it.
    Regards,

    Aytee

  4. #4
    Praetorian_BGX's Avatar Ordinarius
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    Default Re: Reinforcements with siege weapons = frame drop?

    Same here, it becomes completely unplayable ...

    "The strong do what they can and the weak suffer what they must
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    -Thucydides



  5. #5

    Default Re: Reinforcements with siege weapons = frame drop?

    Happened to me in my AAR, there was a pathfinding issue with the reinforcing army coming in through the woods but the ballista completely incapable of going through that, so the game was literally stuck with trying to figure out what to do. Dropped the framerate down to 1 fps and I had to abandon the ballista in favor of running the blasted game.

    the large lithoboloi made it though :surprised:

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  6. #6
    Ferdiad's Avatar Patricius
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    Default Re: Reinforcements with siege weapons = frame drop?

    So is this just on RS II or a RTW issue itself.

  7. #7
    Praetorian_BGX's Avatar Ordinarius
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    Default Re: Reinforcements with siege weapons = frame drop?

    In RS2 only,

    Anyone, any solution for now?

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  8. #8
    Brusilov's Avatar Local Moderator
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    Default Re: Reinforcements with siege weapons = frame drop?

    As has been pointed out artillery cannot pass through forrests. It's quite bad when the army spawns in a forrested battle field.

    Personally, I don't use artillery in my field armies. I will use them in my siege armies - I simply remove some units from my field army and replace them with artillery.

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  9. #9

    Default Re: Reinforcements with siege weapons = frame drop?

    Yes, you can avoid this bug by making sure that your reinforcements don't have siege weapons. But when the enemy has some of them, you can't play the battle and have to find some alternatives. For example, Carthage really likes to have some Lithobolos in their armies.

  10. #10
    paradamed's Avatar Praepositus
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    Default Re: Reinforcements with siege weapons = frame drop?

    I think this happened to me once. I paused the game and alt tabbed it and when I returned there was no more lag anymore. It happened again and I think it was just a coincidence cause alt tabbing it didnt solve the problem. I hope a fix comes for this.
    Last edited by paradamed; August 22, 2011 at 08:13 PM.

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