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August 01, 2011, 03:56 AM
#1
Is this mod at the 500 max?
Is there any room to add new units or is this mod maxed out?
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August 01, 2011, 04:23 PM
#2
Re: Is this mod at the 500 max?
KGCM is already at its unit limit in version 4.2. But you could remove the historical characters from the EDU such as Barbarossa, Saladin, Nur ed-Din, etc and replace them with a normal Generals Bodyguard if you wanted to add new units. Btw I have just removed most of the Aztec units from the EDU working on KGCM patch 4.3, and have freed up some more space for new units. So when the new patch is out the community may be able to add some additional units in a submod if they wish.
Dave
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August 02, 2011, 12:56 AM
#3
Re: Is this mod at the 500 max?
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August 02, 2011, 01:12 PM
#4
Foederatus
Re: Is this mod at the 500 max?
Would be awesome if every faction had access to an elite 2 hp unit like the Sherwood Archers or Hashishyins, just trying to think up some suitable fits.
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